Gen’s jump was retarded, it deserved to be altered. As for Dp’s it depends. Don’t exactly agree with Cammy getting reduced damage but Sagat and Ryu definitely deserved it. Ken barely got a damage reduction on his and his SRK’s are overall better…an even trade if you ask me, if not better.

Vega and Guile were two of the weakest characters. No way they would nerf anything about them. Gen was weak aswell but you can’t say anything about him beng weaker unless you play the game. I don’t think the developers would make an already weak character worse.

hahahaha
funny you mentionthat, i was watching some dave chapelle earlier today, watched the native american skit. hilarious.

This is how I feel- the horizontal slash off the wall is meant to be the anti-air, not the startup of the fwd version. In that vid where he hits Guy with the launcher, that Vega was lucky it didn’t get stuffed entirely. Do you EX FBA someone who is jumping in on you with an attack?

The launcher is a nice bonus to catch grounded people and possibly combo with (if CH works), but we aren’t supposed to forget the back wall version altogether.

So did you guys here. 2d hit boxes are is the in thing for SSF 4. Does that mean that my fucking pokes will stop whiffing? I hope so…

HAHAHAHAHAHAHAHAAHAHAHAHAHAHAHA that crap is funny but on another note
i have been thinkin while watching the videos wit j wong and i think that i will probably be pretty pissed if vega does not have a reliable anti-air move. I just cant see why capcom would not give him one. have you guys seen dudley and cody, holy crap. Dudley doesnt even need meter to perform alot of his deadly combos so he can save up for special and pretty much combo off of anything and codys a freaking powerhouse. that nigga got out of jail and is takin that out on everyone wit his crazy power. watching his damage vs guy was crazy. I guess these are just my thoughts but i just dont see what reason they would have to not give vega a good anti air move besides the fact that people hat him

one way I use EX FBA is to mix up with the air grabs. PPL do a jumping meaty to beat air grab, I anticipate it, and punish the cooldown of their jump after the active frames are over. Guaranteed i’m going to do that w ultra too

He does have plenty of “AA’s”, its just that they are all situational. In fact most of the cast doesnt have a all purpose AA. Look at Chun, she has no real AA. They are all situational, st.hk, cr.mp, air grab, nj.hk, etc. From what I have read EX Spinning Bird Kick sucks ass as a AA. And before you rant, EX SBK is meant to keep people from abusing meaty jump ins, wake up pressure, and a “GET THE FUCK OFF ME BITCH” move, its not a AA move because it can be stuffed with the right move. Big difference between a “AA” move, and “watch your step on my wake up” move.

As a bison main, I totally agree with this, what with having many situational AAs (st. hk, cr, hp, EX PC). Honestly, I think vega is okay in the AA department considering he has a good back dash, nj. hk, scarlet terror, and st. hk. Not that an easy go to aerial wouldn’t be nice, but it’s not the highest on my priority of things vega needs. Just means you can’t be braindead about AA, just like you can’t be braindead about any of vega.

ultra

Are the new ultras which characters get second are considered ultra1 and the ultras characters had first considered ultra2?
I could see how the slide ultra would be juggle-able.

But I hear that the flying attack ultra hits up on rising? Does this mean the animation start from the ground now or is this the first ultra that attacks first then goes into animation???

2d hitboxes were already used in SF4. Just like in SF2, the hitboxes don’t always match up visually to the move you’re doing for balance reasons. It would be a huge pain in the ass to constantly have to redraw an animation because of a hitbox, that’s why the game uses those little hit effects… to hide the fact that while you hit your opponent, the animated attack looks like it did not.

Yeah go back a couple pages and search for the vid. It acts like EX FBA, hits and launches the opponent, then does the ultra freeze at the wall like before (regardless of whether the launcher hit, whiffed or was blocked.)

As for juggling/combo possibilities, that’s something we don’t know yet. Both ultras have the potential to combo off of Cosmic Heel, for example. Reports from testers were that Splendid Claw juggled easily off CH when it was a rolling motion, but since they changed it to a charge its not longer possible. It could be that the tester just couldn’t pull it off himself and its possible to combo it just like CH to ST, but that would depend on Splendid Claw having a short charge time, which I haven’t heard anything about.

As for Bloody High Claw, it too could combo like CH to EX FBA, depending on whether it has juggle properties to do so and now also on whether the angle would be right after launching someone already in the air for the ultra to connect.

So it could be either ends up working, or both or neither. Let’s hope Capcom follows the model they’ve mostly been doing w/ ultras and making at least one comboable while the other has other specific uses.

So did they use Vega at all in the stream last night? I went to bed because all they were doing was whoring Juri and mostly using 3S characters.

Not sure, I heard they used Bison not long after I left (Was 4am when I went to bed here). So maybe?

i bet you can also use u1 as a cross up now
that is the jumping part
<3 coooooool

this is what i heard. and from experience in the 3d fighter genre, the hitboxes here feel like 3d hitboxes. Chances are though the hit boxes in SF 4 are wraped around the character model, thats why there are some WTF moments with Vega.

nah i was so pissed they use pretty much everyone else and skip vega. it was such bs i was waitin forever for a little vega but nah

It feels like a conspiracy that so much is still unknown about Claw for Super. No alt costume, no I-frames tests, no video of cosmic heel to ultra. Is he the only character with so many questions left unanswered? I know I am being impatient, but come on already.
On a side note which new characters are you going to try. I will be trying T-Hawk, Juri, and maybe Hakan.

Its because only like 5 people play claw. Besides who cares its all about Dudley, Makoto, etc…

want to see if U2 is combo-able. i think ultra 1 should be now, if he can whiff and miss guy in the air that should mean if you do a Scarlet terror it should combo in to U1.

Yeah like I said, I hope there’s some setup. Actually, I’d prefer to combo into Splendid Claw just to make sure that each ultra has a specific use and purpose. BHC was already only good for punishing telegraphed fireballs. Now its better at that, and has some possibly anti-air functionality, and possible combo options. From what we know, Splendid Claw probably has projectile invincibility at well, but that’s it. Never in a million thought I’d be saying this but if BHC is too good/useful now, no one will use Splendid.