I don’t like how they made Claw so dependent on meter to inflict heavy damage, had they fixed the backslashes so that they built meter like in the old days would of been good.

Now I’m looking forward to frame improvements, the changes that are otherwise too subtle to see. My highest hope is for Far standing mk. That’s my most used poke, having the startup drop a frame or two would be hotness.

I think we’d all agree that being able to cancel normals would be be helpful. I’m in China at the moment so I’ve not see the most recent SSFIV videos sadly…

c.short, c.lp, c.mp, c.mk, close st.mk, close st. mp, and close st.FP are all cancelleable normals, unless you meant cancellable specials? FADC’able specials perhaps?

Sorry, I meant cancel into other normals. Crouching lp in particular. In my opinion it was majorly unfair how in Vanilla a character like Ryu got +5 on his crouching jab and had the luxury of canceling it into itself.

I know we wont see any fadc’ble specials however I was thinking to FADC the backslashes would of been good.

I believe the term you’re looking for is linking, not cancelling. Right now all of Vega’s links are 1-framers. In my honest opinion, Vega really doesn’t need +5 on jabs or shorts. I would rather have start-up be 3 frames (he’s a speed character FFS).

Most of the problems Vega had got fixed. Hopefully they buffed St.Hk to have a bigger hitbox.

He did need a bigger hitbox on S.Hk, and better priority, he seems to trade with E.V.E.R.Y.T.H.I.N.G!

Its not exactly horrid right now, but its still below average. As for hitbox, I’m really tired of the 2nd hit whiffing on certain focus attacks like Boxer and Honda, fix that shit.

St.Fp hitbox needs to cover the entire claw aswell. Also, c.mk needs to stop going through people’s legs.

I know what you mean, I’ve been in training mode and gone “Did that just go through their legs/stomach? tries it again WTF??!??!?”

The hit boxes do seem a bit whack in vanilla though, it must be said. With EX FBA completely missing someone when you’re sure you hit them because they’re in your line of diving when they’re dropping to the floor.

Vega’s claws go through people while SRK’s have hit frames starting at a foot above the shoto’s fist, all the way to his opposing shoulder blade. Awesome right? Vega’s pokes and footsies look like they have more range than they actually do. The only exception is St.Mk.

Also increase active frames for EX-FBA. Opponents shouldn’t be able to backdash after the first hit and be safe. Vega already has trouble Izuna dropping alot of focus attacks, they need to be punished for guessing incorrectly just like Vega is.

New vid, doesnt really show much and i dont know who the claw player is. It’s a shame i wasnt able to go to this, it’s so close to where i live. Tickets were sold out a lonngg time ago. I wouldve tested everything out even if im getting a beating.

[media=youtube]fTvrBcwL_Q8&feature=sub[/media]

One of my main gripes is his Recovery on certain moves (most of us here have the same gripe on this XD).

When playing .Cobra last week, I’d LAND a SHC on Cammy and straight away Ultra would be intiated and I would still get hit, it’s bloody ridiculous >_<

No, he’s probably not looking for links, but for chains. That’s what “cancelling a normal into another normal” means. VSav - style. Chains would mean tight blockstrings that you can’t mash out of.

This is just a tentative opinion from someone who’s not an authority on anything, but I’m thinking Dee Jay is going to be a tough sunovabitch for Vega.

Im pretty sure it will be…just think of fighting a strong guile…but BETTER lol

It seems KKK recovers a wee bit faster there.

In the video i see some changes for the JAB timing (is more easy in SSF4?) and the jab + medium punch timing.

It is only my impression?

It’s hard for me to notice any of those changes by just looking at it…i need to play it and “feel” it out. I’m an oldschool player so im not familiar with all these technical terms concerning frames.

I’m also getting this impression that Vega’s charge on U2 seems very quick from the vids released so far. Could just be me though.

I read all the posts from my last post to now, and wasn’t able to confirm if he has any viable wake-up options other than blocking or back-dashing.

btw, hi sleepy zero :bgrin:

People can call me whatever they want, but for the record: when I WAS playing I WAS among the top in SoCal; at the time SoCal was considered the best. So, at a point in time, I was playing with the best. Things have changed since then, and I haven’t played competitively since EVO (made it out of my pool :woot:).

I’ve been thinking about picking up ssf4, and I just had a simple question to ask; didn’t expect to see a page or two regarding me rather than the character, lol.

Fact of the matter is, if Vega doesn’t have a viable wake up option (like something with I-frames on it, preferrably FADCancelleable) then he’s going to get shit on.

Just my two cents. Not like I’d know since I’m a srub, or whatever. GL to all the dedicated Vega players. I hope Capcom gave him the tools he needed.

I personally find that it would be boring to stick it out with Vega in SSF4 esp when there’s so many new characters that have such interesting styles and possibilities compared to good ol’ mask boy. Aside from a competitiveness aspect which arguably Capcom did a bad/good job of (personally I think they could have done more for Vega but overall they kept him just on the border of a decent revision) I just feel that I’ve played Vanilla SF4 for so long and I wouldn’t be content with playing the same character with basically the same gameplay mechanics when there’s so many new characters out there. (Not just Vega but a couple of characters that I know how to proficiently use) I don’t even play SF4 anymore just cus it simply got boring and with SSF4 coming out so soon I don’t feel any reason to play Vanilla anymore.

Because quite simply (once again, pushing the competitiveness aspect aside) it’s BORING to not have a wakeup reversal, it’s BORING to not have a comboable Ultra, it’s BORING to not have an interesting high/low mixup option, it’s BORING to have to sit on a lead and run the clock because the character you’re facing has so many more advantages than you… This applies to so many characters not just Vega.

I just don’t see why Capcom didn’t spend more time to make the original cast more interesting and fresh to play in SSF4 so that people who used to play Vanilla SF4 still have a reason to play them in SSF4. It just seems to me that for budget/schedule reasons, Capcom didn’t put in the time they could have into revising the original cast and instead put out all these new characters out and just skimmed the original cast with here and there changes. I’d even be satisfied with waiting another 6 months for a PROPER reconstructed Street Fighter game rather than the one we’ll be getting soon… But I’m probably the minority who feels this way.

Basically confirms that U1 is ridiculously safe if used mid-screen at mid-range, except against bigger characters. Charge characters will only be able to punish with normals, and even that looks slim. BHC is beast now.