His AA is still probably one of the best in the game. He’ll still be used, but not abused since his c.lk will be getting nerfed. That’s the only thing people relied on when playing him.
So what’s his best opener going to be then? LPs?
Though I admire what they’ve done to SFxT with this upcoming change, I still agree that the nerf on Cody’s cr LK was a bit over done. They should’ve either nerfed the range or nerfed the frames, not both. Poor Cody, you can still kick major ass in AE :<
well now we have a slide AND a c.mk!
Eh?..Oh.
It all hinges on if normal Zonks launch up on hit mid screen or if it’s just EX zonk. Just EX = Cody becomes a low mid tier character that relies on the opponent playing poorly/recklessly for him to open a person up.
All Zonks launch straight up on hit = Cody becomes a tag partner character you use another character to open someone up and use Cody to corner carry/finish combos/pressure people in the corner.
People act like Vanilla Cody is this “god tier” character with all the strongest tools that beat everyone when really he is an A tier gimmick character with 1 tool that shuts down around half of the cast (c.LK) and another tool that is good but not overpowered (his overhead). He is no SF4 Akuma or Cammy. His invincible reversal is super baitable and unsafe and 16F startup. His chains being safe is derp and should never have occured for ANYONE.
Whenever I see people complain about Cody they never bring anything up but his overhead and c.LK. Overhead is punishable if he doesn’t have meter, it’s one of the most punishable on block in the game short of Poison. And if c.LK is such an issue, where does that leave him when he loses that tool? No one ever talks about his terrible badstone, his lack of mid screen juggles, his lack of normals he can cancel from mid range into anything but a boost combo. The fact that armored moves will absolutely DESTROY him now that his boosts are unsafe since Ruffian and Zonk don’t break armor like they do in SF4 and they are only 1 hit and c.LK - criminal upper has a gap he can get hit.
The fact is all he amounts to is a tool to get your other character in to do all the work and now he can’t do that.
Im hoping regular zonk shoots straight up as well!!! I saw one set of patch notes a while back that said yes but the most recent said push back only???
I dont use his cr.lk. I use his slide. It leads into a boost combo or a simple tag without much scaling. His st.mk is a great poking tool.
I dunno, it’s his fastest tool. Not so much for interrupting but just pressure. Now it feels like his only real good tool is the Zonk, and I’m not entirely clear how that is going to pan out right now.
Anyone tried Cody after the update , they even removed his EX Zonk > j.HP away in the corner . It can’t be done anymore because Ex Zonk doesn’t launch high enough . However with the new Ex Zonk you can get a f.HK> c.HPxxmkRuffian , this is what i found , its reall sad now that he can’t even break 350 from a hit confirm anywhere in the screen now .
with that in mind where do you think Cody should be played ? i used to play him as an anchor with Chun on point because of his high damage potential .
Play him on point to tag into a damaging team mate and take advantage of what is left of his frame trap game after the nerf to c.LK and c.HP. Throws are stronger in 2013.
Alternately, drop him for another character who can perform the same role but faster/better/safer like Law, Kazuya, Jin, or Heihachi.
I have been messing around with King to fill his role and so far King looks amazing , but i like Cody so much to drop him (Stupid character loyalty ) I try Cody X Paul too see how that works out .
I haven’t played a Cody since the patch came out. Besides me still playing him lol. Thank god all the scrubs dropped him. I knew this would happen with his c.lk nerf. Fraudulent high ranks who did nothing but abuse it
Id like to visit 2013 Cody sometime in the future. It’s not that he got bad, but so many people especially on the tekken side got really interesting, style changing buffs so I feel they are going to be much more popular for some time.
No, he kinda got bad. I really hate that now he has to depend on EX Zonk to juggle by himself in mid screen because of the Cr. LK getting nerfed so bad. The HK Ruffian Kick ->cr LKxxLK Ruffian Kick was so nice because of the hard knock down.
He can still put out insane damage in the corner, though you need 3 bars to make most of it, and it seems the juggle count has been changed too. Can’t completely recall but I believe before the patch he could juggle in the corner 2 cr MP then cr HP, now that don’t work.
Edit: Did nj HP always float ground opponents on counter hit and I never notice?
I
i don’t believe it did that before gotta check it out though , Btw if you go to trial mode it apparently goes back to the old version where Ex Zonk used to shoot them really high .
I play him like I do in AE and succeed just fine.
Abuse crack kick. Corpse hop with it, if they are crouching you can crack kick over them and get a cl.hp on the other side of them, no one blocks that shit.
I do meaty crack kicks and open people up with the mixup into a huge tag combo
I just checked and no, nj HP did not cause a float on grounded opponents on a counterhit in 1.06
Yet another Cody nerf
Also, I’m going to chalk this up to once again the lack of exploration from people fighting Cody (one of the reasons he got DEMOLISHED in nerfs instead of just tweaked). LK Ruffian on a juggle is a techable knockdown not a hard knockdown. Done against a grounded opponent it is a hard knockdown. However done against an airborne opponent both LK Ruffian and EX Ruffian cause techable knockdowns. Go into training mode and turn quick rising on and you’ll see.
Do you mean if they are crouching when you corpse hop? Because it doesn’t matter then because you are corpse hopping, they are in a “down” state and their pushbox hasn’t appeared. If you mean after getting up you can hop over them while they are crouching then no, it’s not possible. You can hop over them if they do a move that lowers their hurtbox (like Ryu’s c.MK or Rolento’s slide) but just crouching isn’t enough AFAIK for ANY character.
The biggest problem is that people generally throw out c.lp and c.lk in this game waaayyyy more than they do in AE . Since some of the tools to get in close and sustain momentum aren’t as effective like cancelling into EX Badstone (which is very costly in this game as meter is super important) and you can’t CUxxFADC like in AE , so playing Cody in here like he is in AE isn’t that effective . I am also think Cody’s frame traps aren’t as strong here in this game (still waiting for frame data though) . I think the biggest problem with Crack kick is that if you get predictable with it you can get punished pretty bad , but thank God that Cody is considered air bourne here not like AE.
will get cody’s frame data done during the week the forum is offline. (Except for active frames and recovery)
I’m done with all the normals. Will do the rest tomorrow.
Found a Stealth nerf:
I’ve noticed that Knife s.mp has now 7F start up. And since c.hp yields 6F hit stun, either of them changed in v2013, since you could combo it before. I’d assume it’s s.mp since it got raped in the patch notes. with its new start up and since you can’t cancel it anymore, it’s pretty much useless - even as a poke. knife s.hp has only 1F more start up :X. However, despite stating it, you can (still) cancel knife s.mp into special \ super \ cross art.