Apparently the priority of Lars’ normals is “fucking stupid”. That’s coming from a guy using Mr. stand crush overhead + j. Hk madness.

Well Lars is known for his normal over his specials…his specials…I don’t even know what to say to his specials…

I dunno avalanche stomp seems to be quite safe, if you use it after a blockstring that causes enough pushback. As long as you don’t get too predictable with you won’t eat a reversal and those with the crazy reactions can be baited with avalanche flip. The only specials that are really bad are dynamic entry and ex silent entry (if more players knew how to punish/stuff/block it) and
lightning screw is pretty bad when used defensively. Freaking Mishimas just kick through it.

That guy didn’t know the match up and kept pressing buttons. Some people should evaluate their own play first.

I dont’ see too much lars action and if I do it’s usually rekka’s, LS, and his command OH. I’m not sure how useful AS is.

Watching Daigo play Ryu in SF4 makes me realize how far I have to go with Ryu in this game. I don’re think I’ve ever seen such amazing play from the beast against Infiltration. His play was just so pristine, the anti airs and fireball spacing was just superb, and his footsies…my god those footsies were immense. Then I go online vs another Ryu player and think, “what the fuck are you doing?!” Oh, I’ve got some hatemail to post very soon. :smiley:

Will probably try them all out. I have my mind set out for RyuxKen for the beginning, but I am a fan of Bison in sf lore so he’ll get a try. ChunxCammy sounds like its gonna have the best pokes.

Will definitely try out the Kazuya and Law teams, will pass on the Dudley team for now as I won’t be buying the dlc until I get a feel for the game.

Gonna check ChaosLimits out now since I have time on my hand right now. Sanford’s one of my favorite people to watch in all fighting games as he uses all the characters I use in UMvC3, SSF4, and now SFxT.

As for Akuma/Ogre, it’s weird how they’re the only ones without a team but I guess it makes sense. But they are the official team without being a team lol.

Gonna check him out.

I’m probably going to have shoddy defense in the beginning so I’ll have to wait and see if they’re gameplan falls in like with how I would like to play.

Many thanks to those who recommended teams.

It seems Krone is committed to that Poison x Hugo team. Is this a hint of a possible selection in USF4? Lol.

lol, oh my God, I just tried out that Elena/Hugo Pandora set up except this time with Hugo outfitted with some damage gems.

Gave Hugo 24 (+10% on Pandora), 13 (+10% on 2 EX Special connects) and 40 (+20% when partner health is 25%). With all three gems active (the only set up you really need is to have Elena do a launch combo, then combo into EX Backbreaker which will give enough time to raw tag back in, so that you activate the gem right before going into super), it’ll do 828 damage.

Sucks he doesn’t have a force stand, but this is just too delicious.

I got punished earlier today when I used cr.mk xx mk.Silent Entry, while I was putting pressure on my opponent. Is not safe or something? I blocked directly after.

http://imageshack.com/scaled/800x600/513/4n4y.jpg

Pretty boss if I do say so myself.

except they should be trying to kill eachother… and Juri should be winning :confused:

They are about to face off…can’t rush that. Maybe I’ll get Magion to commission a manga for me about her victory over Bison. Hey…this is only the beginning dark…only the beginning.

Are you Xbox or PSN?

Avalanche Stomp is -4 on block making it a tight punish, but you can get punished for it. I just started playing Lars, (Hwo/Lars) and I find it pretty difficult keeping pressure on when the opponent is mashing crouch tech like mad. (Now I know how Valle feels when I was playing casuals with him at CEO lol).

I’m not a huge fan of Lars specials though, it’s pretty difficult even to do c.MK xx Dynamic Entry, they should come out a lot faster. I would also settle for completely safe A.Stomps (-3 would be great), with out the combo ability if they ever patch the game again.

That moment when you drop the last hit of the finishing combo, only to have the point character tag in anchor Asuka to make a comeback and as you get hit with her stupid little vortex you are thinking. “Why did you betray me clumsy fingers and I am stuck listening to Asuka stupid grunts as I am dying?”

Breathe, Breathe, Breathe…

It isn’t a blockstring, but it can only be punished by invincible attacks such as SRK and EWGF.

“Its been a fun ride with this character. A lot of victories and exp.
Time to start a new chapter as I put this character in the grave. Poison is new main”

Was at least a post from Wolfkrone 2 months ago, not too happy with the changes.
RIP C. Viper. :confused:

Is Cammy’s divekick good for anything in this game?

Why wouldn’t it be? It leaves her at good advantage on hit and block and can be difficult for some characters to anti - air consistently.

Mk silent entry has a bunch of recovery frames, but I honestly don’t know how many :(. I think even lk silent entry would be unsafe. You have to condition your opponent to block with frametraps first. If they get used to a pattern they are more likely not to press anything when you cancel into silent entry. That’s something you should do sparingly imo.

I’m fairly sure that you can make it even tougher to punish but I will check it in training mode later. I think cr./st. hp xx dynamic entry is a true blockstring, but I have to verify that too. Dynamic entry should never be used as a pressure tool. It really works only against players who do not know the match up. I still do that every now and then to see whether my opponent knows. But against grapplers? Only by accident or a wrong read. Better learn hit confirms into dynamic entry.

Jump arc altering divekicks are always good and you may dodge a cr. Hp or a dp. Depending on how deep you hit her divekick you can combo afterwards. Ex version can be used to blow up crouch tech (regular version might work too)