Honestly some of the changes make me sick to my stomach (look at the Vega changes, they’re BAD) but when I look at some of the other changes I see a little bit of light (Hwoarang’s changes are going to make him more of a force). I’ll probably still play it when 2013 comes out despite the wishy-washy outlook I have for it, Hwoarang is just too much fun to use.

I’m glad this game is still getting attention and will receive attempts for fixing. However, I feel like it’s a long road before this game is as solid as some of its predecessors

I think this game is great, but I wish it had more street fighter characters.

I’m looking forward to playing v.2013 again, I’m curious to see what changes have been made to Poison (I main her and Hugo as my team).

I love to play this game on PC but the servers are empty so I would like a version of the game where I can try my characters against online players. I think the changes of the 2013 version will greatly improve the game.
The game has so much potential, a rebalance can only be be good.

well, like almost every game of capcom, this patch is gonna be great for most of the characters (except some dlc), and i really want to know whats going to change on my cast, specially with chun´s j.hp and her hk

i bought this game on launch, and literally spent more time in the color edit room than i did playing. then, after i bought the dlc(disc locked content), it was even more apparent to me. this game doesn’t need more characters, it needs system changes.

i understand that capcom must have racked their brains trying to figure out what to put into the game, and what to leave out. forward recovery roll, sure. a backwards recovery roll, no? now capcom did this for cvs2(foward evasion yes, but no backward evasion), and it worked, mainly because that game is faster paced. in sfxt, the forward evasion seems to slow down the pace of the game. i feel that it is too easy to react to. i don’t play tekken, but i’m sure tekken fans don’t like this feature. only two options on hard knock down, and no attack on the way up.

again, capcom must have gone back and forth on this one, but qcf+ppp/kkk or qcb+ppp/kkk to activate super? when i took the game home, i went straight to the training room, and wondered, “why would capcom do this?” qcf+ppp/kkk is engrained in my mind as an ex move, not a super move. supers need to be qcfqcf/qcbqcb+p or qcfqcf/qcbqcb+k. so then i made the adjustment to using pp/kk, but found myself spending more time watching my meter so i don’t accidently activate a super. this is supposed to be street fighter x tekken. these tekken characters are being placed in a street fighter fighting system. that means that they need to adhere to street fighter rules. and don’t tell me that capcom can’t make special step and mist step the two exceptions. they can make this game do anything they want.

on that note, the timer should never have been an issue. i own an mvc2 arcade board. in the option menu, regardless of how much time you put on the clock, you can set the timer to run slow/normal/fast. again capcom can make this game do anything they want.

take out boost combos. at least, make it an easy mode for the noobs that you can toggle on/off from the options menu.

as others have stated, if the gems truly are core to the game, then why do you expect me to pay for them?

last complaint. thank you capcom for making my strategy guide useless. you didn’t include data for characters that were on the disc because they weren’t complete…so why didn’t you take more time, finish them, then releash the game and the strategy guide together? now with the everyone getting their frame data changed, i have literally no need for this book.

all in all, i just want sfxt to be a great game. i want this patch to work, but i just don’t think its going to be enough to bring in more players, and keep them. loads of people will still play this game after the patch, i hope i can too.

I was pretty damn hyped for this game before release (I even watched all of Cross Assault!!), but after getting into the game for a couple weeks it was clear there were definitely problems with it. To that end I’m really glad Capcom is making changes all around instead of just some balance tweaking. Faster throw startup, longer Pandora, and significant reduction in health recovery are all great things I feel will help a lot in changing the pace of the game. As a Juri/Lili user I’m a bit sad to see the Juri nerfs, but it’s understandable. Thankfully Lili is still intact. Don’t have the additional characters yet, but I am really interested in a Christie/Elena team.

While I can only guess at how the pace of matches will change with the various system tweaks, if we can get a change to the clock speed (even if it’s a small one), it would go a long way in making watching the game more fun. Anyway, really looking forward to this patch as it’s no fun having a game with so much potential become so neglected. Cheers!

I hate patches (Unless Game Breaking) leave the games alone.

My reaction to the Ver. 2013 patch is positive and that is based on general game changes rather than balance changes to specific characters. By far, my favorite change is removing the pause after connecting with a launcher. There should be less time overs with slower recoverable health and slight damage increases to many character moves. Overall, the changes are an improvement for players and spectators.

This game is Great but, it has many flaws that Capcom has tried to fix. I happy about the changes that are about to take place, but I still wish they can do something about timer/ damage output of the game. The flow of the game is to slow and can get boring from time to time. Tekken Tag 2 moves at a faster paste because the damage input is much different. Capcom tried to mix there juggle system with there damage and combo system which drags out games. I wish people will give this game more of a chance it could be great. ( Remeber Street fighter 3 was not 3rd strike for a fews years ) Capcom always has long tweaks to there games.

I’m glad to see the system changes the game really needed them. the real shame is how popular the game would have become if Capcom would have released the game with the proposed changes in the first place. hopefully capcom takes it’s time on the next fighting game they make i would rather wait for a game then have it release with problems. well anyway i’m looking forward to the patch and to playing against a less powered up ryu plus i’m a fan of the Tekken side of the cast and it’s good to see most of them are on equal footing with the capcom cast.

Being able to play with my friends again whenever the game is in a more playable state when most of the imbalances and shenanigans are gone from the game.

I always enjoyed the game at the casual play level but never in the tournament scene. I think the balance tweaks and changes will make this a more credible game and hopefully get more players actively playing again.

My friends and I have a lotta fun getting together with this game so too bad for the haters. The patch will definitely help with some moves and animations that eat up the clock and I’m glad many Tekken characters will have better anti-air priority in some of their moves. I guess Hugo is getting Sentinel type nerfes and I hope ma boy Marduk improves dramatically. Would be cool to have the Vita version to practice during my commute and lunch breaks too.

Basically looking forward to 2013 because it will be a better game. Capcom invested heavily in the game and it has the typical niche infrastructure of what makes a fighter great that capcom excels at, but the original version was little rushed and the game wasnt given enough time to flesh out the nuances. From the sounds of the new 2013 patch and what has been demonstrated the game will have a better synthesised risk reward game a staple of all good competitive fighters. Footsies will matter more and the meta game will become deeper and more enjoyable (hopefully) because of this. The rethinking of the chain system and some of the more abusable moves in the current build, as well giving knockdown rolls inherent risk is more attune to what street fighter and tekken is really all about!

Can’t wait to pick it up again, I’ve finally got time to play FGs again and I’m really interested to see how much it’s changed.

The premise of the game is awesome. Hopefully, the patch will straighten the concerns of most of the current player base. I would like to see Capcom realizing their mistake on how they handled the development of SFxT, updates like this prove that they are getting closer to that path. That has me excited. :slight_smile:

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