I was really disappointed when the character I really wanted to play turned out really bad. I always tend to lean towards more complicated shenanigans characters. So, that being said, I am really looking forward to the buffs that Yoshimitsu is going to receiving. It doesn’t seem like he will be anywhere near the top, but if were clever enough he may just earn a spot on a team :slight_smile:

Capcom usually gets Version 2+ of a game right, so here’s hoping!

I passed when I had the chance to get sfxt for the Xbox, I passed when I had the chance on PC, I just got a vita last week and nearly bought this game this morning… I don’t know too much about how the old version worked because I mainly just saw it on stream, but from what I’ve read, heard, and watched of 2013 recently, it has me thinking it very likely that this patch will make sfxt the front runner for evo 2013 and beyond. Here’s to hoping (for contest and the game’s future!)

I am excited for the 5 frame throws! 2f isn’t a whole lot, but it’ll help out the game so much! 7f is garbage, at least we have a chance to legitimately use throws now haha

after reading all of the changes i’m not sure this is going to be great but because capcom never reveals 100% of its changes, there is hope. i also just got a vita and i have no games to play. i have the umd for SFA3 max for psp but i need the digital version from the psp because sony pulled a stupid one by only allowing the japanese to use the umd transfer program. posting in here because i want to play a streetfighteresque game for FREE.

Honestly some of the changes make me sick to my stomach (look at the Vega changes, they’re BAD) but when I look at some of the other changes I see a little bit of light (Hwoarang’s changes are going to make him more of a force). I’ll probably still play it when 2013 comes out despite the wishy-washy outlook I have for it, Hwoarang is just too much fun to use.

I’m glad this game is still getting attention and will receive attempts for fixing. However, I feel like it’s a long road before this game is as solid as some of its predecessors

I think this game is great, but I wish it had more street fighter characters.

I’m looking forward to playing v.2013 again, I’m curious to see what changes have been made to Poison (I main her and Hugo as my team).

I love to play this game on PC but the servers are empty so I would like a version of the game where I can try my characters against online players. I think the changes of the 2013 version will greatly improve the game.
The game has so much potential, a rebalance can only be be good.

well, like almost every game of capcom, this patch is gonna be great for most of the characters (except some dlc), and i really want to know whats going to change on my cast, specially with chun´s j.hp and her hk

i bought this game on launch, and literally spent more time in the color edit room than i did playing. then, after i bought the dlc(disc locked content), it was even more apparent to me. this game doesn’t need more characters, it needs system changes.

i understand that capcom must have racked their brains trying to figure out what to put into the game, and what to leave out. forward recovery roll, sure. a backwards recovery roll, no? now capcom did this for cvs2(foward evasion yes, but no backward evasion), and it worked, mainly because that game is faster paced. in sfxt, the forward evasion seems to slow down the pace of the game. i feel that it is too easy to react to. i don’t play tekken, but i’m sure tekken fans don’t like this feature. only two options on hard knock down, and no attack on the way up.

again, capcom must have gone back and forth on this one, but qcf+ppp/kkk or qcb+ppp/kkk to activate super? when i took the game home, i went straight to the training room, and wondered, “why would capcom do this?” qcf+ppp/kkk is engrained in my mind as an ex move, not a super move. supers need to be qcfqcf/qcbqcb+p or qcfqcf/qcbqcb+k. so then i made the adjustment to using pp/kk, but found myself spending more time watching my meter so i don’t accidently activate a super. this is supposed to be street fighter x tekken. these tekken characters are being placed in a street fighter fighting system. that means that they need to adhere to street fighter rules. and don’t tell me that capcom can’t make special step and mist step the two exceptions. they can make this game do anything they want.

on that note, the timer should never have been an issue. i own an mvc2 arcade board. in the option menu, regardless of how much time you put on the clock, you can set the timer to run slow/normal/fast. again capcom can make this game do anything they want.

take out boost combos. at least, make it an easy mode for the noobs that you can toggle on/off from the options menu.

as others have stated, if the gems truly are core to the game, then why do you expect me to pay for them?

last complaint. thank you capcom for making my strategy guide useless. you didn’t include data for characters that were on the disc because they weren’t complete…so why didn’t you take more time, finish them, then releash the game and the strategy guide together? now with the everyone getting their frame data changed, i have literally no need for this book.

all in all, i just want sfxt to be a great game. i want this patch to work, but i just don’t think its going to be enough to bring in more players, and keep them. loads of people will still play this game after the patch, i hope i can too.

I was pretty damn hyped for this game before release (I even watched all of Cross Assault!!), but after getting into the game for a couple weeks it was clear there were definitely problems with it. To that end I’m really glad Capcom is making changes all around instead of just some balance tweaking. Faster throw startup, longer Pandora, and significant reduction in health recovery are all great things I feel will help a lot in changing the pace of the game. As a Juri/Lili user I’m a bit sad to see the Juri nerfs, but it’s understandable. Thankfully Lili is still intact. Don’t have the additional characters yet, but I am really interested in a Christie/Elena team.

While I can only guess at how the pace of matches will change with the various system tweaks, if we can get a change to the clock speed (even if it’s a small one), it would go a long way in making watching the game more fun. Anyway, really looking forward to this patch as it’s no fun having a game with so much potential become so neglected. Cheers!

I hate patches (Unless Game Breaking) leave the games alone.

My reaction to the Ver. 2013 patch is positive and that is based on general game changes rather than balance changes to specific characters. By far, my favorite change is removing the pause after connecting with a launcher. There should be less time overs with slower recoverable health and slight damage increases to many character moves. Overall, the changes are an improvement for players and spectators.

This game is Great but, it has many flaws that Capcom has tried to fix. I happy about the changes that are about to take place, but I still wish they can do something about timer/ damage output of the game. The flow of the game is to slow and can get boring from time to time. Tekken Tag 2 moves at a faster paste because the damage input is much different. Capcom tried to mix there juggle system with there damage and combo system which drags out games. I wish people will give this game more of a chance it could be great. ( Remeber Street fighter 3 was not 3rd strike for a fews years ) Capcom always has long tweaks to there games.

I’m glad to see the system changes the game really needed them. the real shame is how popular the game would have become if Capcom would have released the game with the proposed changes in the first place. hopefully capcom takes it’s time on the next fighting game they make i would rather wait for a game then have it release with problems. well anyway i’m looking forward to the patch and to playing against a less powered up ryu plus i’m a fan of the Tekken side of the cast and it’s good to see most of them are on equal footing with the capcom cast.

Being able to play with my friends again whenever the game is in a more playable state when most of the imbalances and shenanigans are gone from the game.

I always enjoyed the game at the casual play level but never in the tournament scene. I think the balance tweaks and changes will make this a more credible game and hopefully get more players actively playing again.

My friends and I have a lotta fun getting together with this game so too bad for the haters. The patch will definitely help with some moves and animations that eat up the clock and I’m glad many Tekken characters will have better anti-air priority in some of their moves. I guess Hugo is getting Sentinel type nerfes and I hope ma boy Marduk improves dramatically. Would be cool to have the Vita version to practice during my commute and lunch breaks too.