Saw it once, on a stream where PR Rog was using Paul. It’s not a glitch, though - it’s in the change notes.
TheCatoblepass
i intend to post my hi scores here
Saw it once, on a stream where PR Rog was using Paul. It’s not a glitch, though - it’s in the change notes.
I think it’s because in tekken,this move have also a zoom,but i don’t know
That move has been zooming in in tekken since like 1997 lol I’m glad they added that classic
People, right after reading this, you should go to www.eventhubs.com and see the video about 0 frame links… and… i am not joking!!! 0 FRAME LINKS! And after that it may be a good idea to look at your characters frame data (theres a link to sfxt 2013 frame data in the 0 frame link article too) with “new” eyes, taking into consideration this glitch.
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<div class=“QuoteAuthor”><a href="/profile/38146/eco">eco</a> said:</div>
<div class=“QuoteText”>People, right after reading this, you should go to www.eventhubs.com and see the video about 0 frame links… and… i am not joking!!! 0 FRAME LINKS! And after that it may be a good idea to look at your characters frame data (theres a link to sfxt 2013 frame data in the 0 frame link article too) with “new” eyes, taking into consideration this glitch.</div>
</blockquote>
It’s been discovered that not all normals have this property. Check out this thread for the dets. Street Fighter x Tekken v2013 FRAMEDATA (incl. DLC Chars)
Still having incidents where the opponent doesn’t lose health when hit.
<blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/9219/M.D.">M.D.</a> said:</div>
<div class=“QuoteText”>Still having incidents where the opponent doesn’t lose health when hit.</div>
</blockquote>
Check his gem setup. He might be using Fortitude gems.<br>
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<div class=“QuoteAuthor”><a href="/profile/77226/Shooting%20Star%20Rockman">Shooting Star Rockman</a> said:</div>
<div class=“QuoteText”><blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/9219/M.D.">M.D.</a> said:</div>
<div class=“QuoteText”>Still having incidents where the opponent doesn’t lose health when hit.</div>
</blockquote>
Check his gem setup. He might be using Fortitude gems.<br></div>
</blockquote>
Or you use cross counter, which can’t kill.<br>
Xiaoyu’s Cyclone Left doesn’t float on counterhit. Not sure if this was intended or not but I find it kind of silly how a move that is supposed to have standing crush properties goes punished when it does indeed crush a standing attack.<br>
Is it natural that ranked matches that were done via the Briefing Room don’t get recorded in the New Replays list? I played against paired players who I know used the Briefing Room and our match didn’t show up in the New Replays list. I had a 1vs1 match after that and that one showed up.
Wtf, idk if I am the only one, but sometimes, after each online match, It says that I am disconnected from xbox live. I am still connected to xbox live and I can still say my friends list therefore I am not disconnected. Anyone else have this problem?
are the inputs still fucked up or is it just me not pressing down-back properly?
This thread is pointless. Game developers don’t take on any sort of accountability for software bugs, especially Capcom. Where can I report a bug for any console game? Where are the change notes detailing bugfixes? Why are there glaringly obvious bugs in SFxT that have been in since day one? Hell, some of them were ported from SFIV.
Not the best quality, but it’s still quite easy to see what happened:
Either Abel’s Falling Sky or Heihachi’s EX kick uppercut has got some weird POST KO effect. Need some research here.
I keep getting my bps taken on psn, 150 to be exact at a time. I win the match n it shows me getting my points and when it goes back to online menu my points r gone for winning. This has been happening to me for so long. I’ve lost thousands…y
i got some bugs i think on my youtube chan
i intend to post my hi scores here