SFV Lounge: Menat BUFFED, F2P SFV coming, CCCC COMBO BREAKERS coming

Yeah we might as well stick to this. Would take longer otherwise. Good stuff so far. This is good match up for Ed so you’ll learn

I’m always a frame too soon on my punishes.

Two matches and I’m already on tilt.

Lol yeah. Connection seems a little better for me now. How about you?

The connection is fine, my play isn’t.

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We’ll do one more set

Man, just came back from a tournament, using Alex, had fun(I just played SFV for the first time over the weekend but managed to learn the basics and new mechanics, enough to be viable).

I haven’t really played since Third Strike, which the last tournament I attended for was in 2014. I skipped SFIV because NO alex, and Makoto was changed too much(her reach was shorter since her hands where now smaller. : / Big handed Makoto sprite is where it’s at.) Even though it was funner to use Alex in 3S, I was better with Makoto, actually making it the the finals of a local tournament(thanks mostly to the combo below that I had down in my muscle memory, plus her crazy pressure with her pokes and normals, that command grab, and her friggin awesome dash, did Alex even have a crazy combo in 3S? I don’t remember finding anything back then.)

I hope they bring back SF3 style Makoto, complete with her command grab into HP into Spiderman Super into Fukiage combo(I can’t find the version where Axe Kick instead of a 2nd Fukiage is used, leading to that crazy dash + lp shenanigans and ending with her ground chop special.)

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Yeah I’m not seeing how this is a good matchup for Ed. It’s not 7-3 like I initially thought but it’s easily 6-4 Falke. If Falke gets a life lead I’m not sure how exactly I’m supposed to take it back without you making a mistake.

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You just gotta walk her down. She doesn’t have any mix up from a range so just slowly tread in and one good jump can get you in. Once you’re within about s.HK range you have the power. Dash or jump without a correct reaction and you’re in.

His corner carry off bnbs is good enough where a slow tread in works more in your favor than long term zoning works in my favor. Your jump buttons and dash take up a lot of space so the match is definitely more effort for the Falke player than it is for the Ed player. Plus all of the horizontal options you can play with on the ground.

The other big thing is I can’t jump much in that matchup and the air is a big part of Falke’s zoning. You need to use Psycho Rising a lot more when she goes to the air. 2 buttons, gets her out of the air. Plus IIRC can combo into the diving punch special which is hella corner carry. Once you get Falke in the corner (which isn’t that hard) she’s done. No 3 frame and can easily OS light her reversal. If she burns V Reversal she’s done any way because without trigger she is not going to amount the pressure needed to come back. Have easy punishes if she tries to jump out also.

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That’s the biggest issue for me. I can’t use Psycho Rising as an Anti-Air that well personally. The extra split second I need to hit the bottom buttons gets me hit almost every time unless I’m looking only for the Anti-Air to begin with. That’s why I didn’t even bother to attempt Anti-Airing in the first 3 sets and only started to do so in the last, because at that point I had your cadence and spacing somewhat down.

Yeah you have to be good at removing the air for her as much as possible. Just gonna have to get that part of the match down. If she jumps without getting punished anywhere close to your anti airs you probably could have done something. Just dashing forward when she jumps isn’t bad either because you can always block and it’s not the end of the world if Falke makes you block something. Once you get her to block something you got what you want.

Oh and don’t be afraid to V Reversal her df+HK stomp. She can’t cancel it into anything any ways and you can always get trigger later. The total frames of it last too long for her to do anything if you V Reversal so it’s guaranteed out. VTC is the only way for me to stop it.

Chemical Catalyst something something Hazardous

PYCHO UPPAAH

whooo!!!

You guys know you love it <3

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I forgot to change battle lounge to stage music so I had to hear it a bunch. I don’t mind it, but yeah.

And honestly even though I hate the fuck out of it, I’m probably just gonna switch back to VT1 but man do I feel that both of Ed’s VTs are honest to goodness ass.

VT2 is overall scarier. If you get someone in the corner with it it’s legit. Midscreen it’s kinda ass, but yeah. Ed has a slow reversal so sometimes he has to burn V Reversal instead of risk EX PP and that’s where the issue is sometimes. You end up only having trigger sometimes when it’s already too late and it doesn’t give you overhead/command grab.

VT1 sucks, but at least it looks cool. When my VT1 shot blew the whole ball away i lold

I’ve been getting home and doing like 30 minute replay aalysis on all my losses. Having a clear mind not muddied by my L’s makes it easier to understand why I lost. I saw allot of random movements, backdashing during times here I was being hit with fireballs there by giving up real estate. And probably worst of all of preemptively throwing out buttons to catch forward movement only to get jumped on. I really looked deep to see my flaws and I feel like I’m getting better at catching myself flowchart. I felt more comfortable just walking and blocking and using my normals instead of just hoping things work. It’s still rough though. Players with better footsies and more confidence on the ground. I did end the night blowing up an UD Bison free though.

Those sweet sweet points :blush:

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Beat all the Ultra Diamond Bisons.

Yeah sometimes you’re too mad to look at your replays, but it gets you better to look at them. Loss videos make you better, win videos only make you feel good.

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VT2 isn’t scary for the very reason it is scary.

Basically the reason people believe it’s good is because when it makes contact, it means Ed gets up close to you +2 guaranteed, can go through projectiles and potentially can ignore neutral.

The ISSUE is, on block, yes Ed gets +2 in your face…but it’s always +2 in his face…at the same exact spacing, at the same exact, slow cadence. Every character is fine with Delayed Throw Tech. You’re only actually in trouble when you decide to press buttons out of the sequence but even then, a well placed reversal gets him fucked, V-Reversal gets you out free and some can actually punish it outright (though it’s relatively difficult from what I can tell). Also in neutral it’s unreliable at best since while not immensely slow, it’s easy to stay out of its range or potentially jump it.

Lastly it’s actually terrible against projectiles because of the great phenomenon that has yet to be fixed where sometimes, even if you react/guess correctly and it lands, you will actually land far enough away that even with the new buffs, c.MP xx Psycho Upper will whiff.

It just feels like VT2 is a scrub killer VT. Against people who don’t know how to deal with it, it’s absolutely oppressive. Against people who do it’s actually a liability to use. Which would be fine if his V-Reversal were still good, but now it’s a shell of its former self.

VT1 I think is also ass but at least being 2 Bars helps a bit and can help out his pokes. Just have to stay away from the fancy gimmicks that are easily read.

The worst part is I don’t even know where you’d begin to buff either VT properly. VT2, buffing it even a little too much would make it far too much like a yolo 3 Bar VT of past seasons where it’s set it and forget it. VT1…the problem is that it’s just ill-suited for Ed himself.

Yeah it’s not Akuma VT1 or Aegis, but the burst damage if you hit somebody with his VT2 is huge so might as well play for it. I mean if you already have people in the corner and can’t open them up with Ed might as well just pick up Rashid or Ibuki.

As you saw, I can open up people in the corner just fine (a part of my game I have worked on for a while). But at that point, VT2 is only a slight damage pump rather than anything that actually helps him in his deficiencies.