Fang, Alex, and vega have good buttons but lack the meta stuff. Defense options are limited and no easy mode comeback vtrigger. Haven’t played this game in a while so not sure if any of them can get strong Oki options either
Alex VT1 one of the better comeback triggers in the game.
True his vt1 can be pretty nuts. Has it changed at all since season1?
Momochi still hasn’t found his place or a character to actually main for his play style.
no easy comeback vt
Alex
Pick one
Vega had good Oki in season 1 and they nerfed and crippled all of it.
Vega was bottom 5 in s1 and has only gotten progressively worse with each balance patch.
Vega doesn’t exist remember? They deleted him from the game last year.
I always lose to Vega and FANG. Please don’t buff them.
My initial impression of this guy when seeing him on stream was that he’s too arrogant and overconfident, which are traits that I’m really not a fan of in any person. But after listening to a few of these in full, we see eye to eye on a lot of things when it comes to approaching the game and improving and I agree with a ton of it. I think not enough people use the things they struggle with or don’t like in the game as an opportunity to fill the holes in their game and truly improve (or too many people half-ass it and then give up when the results aren’t quick). I mean I complain too, but I’m constantly working on ways to counter whatever I perceive as BS and add to my arsenal:
Alright, I’ve been going through the replays…
Is Vega actually a bad matchup for Guile or can I genuinely enjoy that a low tier beat the crap out of this piece of shit*?
*by that I mean Guile and not Daigo, obviously.
S4 Sakura buffs:
-
St. HP can crush counter (don’t even care if it’s the knockdown CC).
-
Increase vertical hit box of st. Mp.
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Speed up cr. Hk or increase range of st. Mk.
Thanks Capcom.
st.hp CC would suck because it’s hit confirmable, you’d lose confirms from it like Karin has with her st.hp. Majority of Karin players I’ve spoken to want it reverted.
Better changes would be better oki from her DPs, leave her closer to opponent post-hit to allow dash to chase backrise.
Why is G’s VT1 considered robbery? Fast low that can be made safe?
High damage, his v-skill projectile is insane, lots of safe get-ins.
Doing his axe kick and cancelling into his vskill projectile whilst you’re still in the air will be +oB, nothing you can do to get out.
I just want to build vtrigger.
I also don’t think they’d ever buff her oki off lp or mp dp. Still plenty close after Hp DP even after backrise.
Birdie-Balrog matchup looks totally retarded. Both players just throwing out random EX moves in the neutral until one of them is cornered.
He knocked LTG off that one FG show so he’s ok in my book :^D
What I would like for Sakura in S4 is
LK Tatsu 3 active frames
HK 3 active frames
Fireball to have 15F start up and -5 on block
EX fireball 13F start up
Vskill to be slightly faster
STLP STMP BHP to link
more actives on LK tatsu would be dope, I’d also want it to be +2 oH so that CH gives st.lk by default.
Obscene damage anywhere on screen off pretty much any button. The full screen low is a gimmick, but the fact that he can confirm off any stray hit into a minimum of 320 damage (off a light) is pretty crazy. Add the command grab and it’s almost 400 damage… Top it off with super and it’s about 500. His comeback potential off two decent reads is phenomenal.