SFV lounge: London we have a Problem X. SFV gave us the Burger King again

That same shit happened to me as well. Saw Abigail light up, decided to counter with Falke’s CA, got parried and killed.

I really wanted to hack my console and delete Abigail’s code after that.

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Thou shalt love thy -2 as if it was plus.
In my experience Dhalsims tend to eat this stuff far more often then other players.
Cr.MK is meh but ok. I use it only to catch backwalkers so they sit still and i can throw them.
it’s j.MK which pisses me off.

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Just gotta embrace the sfv. Fuck that spacing shit. It’s just window dressing for skipping neutral.

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Had the chance to get in a bunch of games this weekend, at least relative to how much I usually get to play. 50-60 games across Ranked, Casual, and Battle Lounge.

Still riding the low Gold bubble. I was kind of hoping to climb more based on the matches I’ve been getting in and how well those have been going, but I clearly need to work on becoming more consistent. I’m losing sets too consistently to really make it anywhere.

Part of it is that I still get frazzled in Ranked. That is just gonna take time and matches to work out. The other thing is that Ranked is where I feel like you see even more gimmicks and a lot of them are working on me. Exposure to that kind of stuff helps and I can take it back to the lab, which I definitely need to do. Across all the matches I have a lot of things I can practice against so hopefully that will help.

Looking at it more critically, I’m noticing core things that I need to work on:

  • My space management sucks. I spend too much time either out of threat range or inside the opponent’s threat range and in both cases I don’t realize that I’m there quickly enough to do the right things (i.e. hit buttons or not hit buttons).
  • My button choices suck. Big part of learning to play in general. I mostly have worked past hitting really dumb buttons (though I still definitely do it) which is a start, but now I need to work on hitting actually smart buttons in situations and ranges.
  • My AAs are getting good but I don’t get enough off of them. I can get better mix ups afterwards and most of the time I’m just getting a weak pressure string.
  • Offense is still too linear. This is gonna take time to work on. I think for the most part the individual moves and sequences I’m doing offensively are okay, but I need to work varying up the timing of them, when I throw which thing out, when I insert pauses, etc.
  • I still have straight fuck ups. Bad MP Bolts (mostly overeager confirms), dropped combos, missed punishes, and bad inputs (I have a bad rare habit of doing EX Bolt when I mean to do EX Clap and it almost always happens on block and leads to death).
  • I never defensively backdash. This sucks on wake up especially but I could also be doing it during some blockstrings to save myself some headache. I literally never even think to do it and that is something I need to work on.
  • Rarely do I throw bait on purpose. The good news is that I’m recognizing more when I should be doing it. The bad news is that I haven’t practiced it enough to be ready to do it when it comes time.
  • As part of learning what buttons to use I also need to get better at using Laura’s applicable specials. The biggest one I’m bad with has been her fireball. Watching more Idom matches, he uses it much more as a footsies tool than I’ve been doing and that makes a fuckload more sense. Short term application of that has made a big difference so I need to keep that kind of stuff in mind.

Some of these things are tricky because of Laura’s kit – not great at poking, slow walk speed – but a lot of it is player experience. Saturday was a lot of fact finding and Sunday was a lot of trying to apply some of this stuff in BL matches. It worked out here and there but I still have a long way to go.

It is funny because it’s this game and its online so you see a lot of players doing “well” with some of the silliest, gimmickiest bullshit. And here I am playing Laura, one of the pinnacles of throwing dumb bullshit at the opponent and killing them before they get their bearings, but I’m trying to learn spacings, normal choices, “clean play”, “footsies”, whatever.

But I do honestly want to learn to play better, not just win more. I don’t want to make it to Platinum or whatever just to realize that my gameplan sucks and won’t carry me any further. And in the future whenever SF6 comes out I’d like to go into that more fundamentally sound that I came into SF5. Though to Highlandfireball’s point it may be better to play DBFZ or Cross Tag to better prep for how anime SF6 may be.

Even with this game being as fucked up as it is I feel like I’ve already learned a lot and it’s helped me when I’ve picked up other games too (this may ultimately be the lasting value of SF5 :stuck_out_tongue:) . Anyways, that’s all my rambling. Gonna keep at it and hopefully grind it up a bit more before leaving for vacation this week. Then I’ll come back refreshed and surely maul some bitches.

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SFV in a nutshell, go dumb or go home. No wonder why the best characters are the ones with the better low risk/ high reward normals/specials in the game. It’s like Ryu keeping his shoes FADC from the SF4 days. The game inner input lag makes everything even hard to swallow and reacting properly to the opponent moves sometimes can’t be enough. The lack of responsiveness is frustrating and there’s nothing we can do outside complaining. Or develop a galaxy brain.

Dunno if I’m still getting used to jump arcs(Zeku, Sagat, G, etc) but Sakura has a wonky hurt box or it’s lag cause I feel like I’m getting hit with funky looking jump ins way too often. Like they fall through me and hit cross up or they get a jump where I know cr. Hp will whiff but they land in front.

Now I’ve played Cammy, Balrog and Urien semi regularly and don’t recall these instances happening.

You’ve just answered yourself, you have still issues because you’re used to think twice on whatever you do. Gimmicks or yolo turn steals will be always a thing in fg’s, the problem is when this becomes the core of your gameplan. I’ve talked before about my Necalli friend player, right? He’s almost in Diamond now, all he does is random Discs, random EX dp’s after blocked st.HK, jumping all the time and random CA’s if he still have it, no joke. At the same time he can’t still beat me, he’s too used to this gimmicky way of play. You can do it also to win more, but it’s useless in the long run. Or just pick a top tier, winning more without being forced to go braindead.

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That’s the kind of stuff that cracks me up in this game. Its as if the game doesn’t really care about you getting actually good at playing it. Which honestly may be true and makes a certain amount of crazy sense from a player retention perspective.

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So i was trying out Sagat in casual match yesterday for the first time. 5 games in i get a just barely diamond Cammy. 14001 points, kinda laggy. Character level 80 something so of course he plays like a nut. Idk what my punishes are or my best responses. I end up losing the second game and he leaves.

Of course he has to send me a message telling me i play like a bitch and if he plays lame like me i lose.

Wtf Cammy players. Not everyone has the luxury of playing with their face. Dont care about spacing or when or when not to jump or if you’re in range to AA. I don’t want to be the guy hoping for nerfs but Capcom please. Make her take a tiny bit of thought

Sagat is kinda more brain dead than Cammy tho

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Can’t, you gotta win evo to warrant nerfs. Unless you’re abigal, then you get nerfed as quickly as you got buffed.

  • Have 3-5 bars selected
  • Get matched against an American (I’m European)
  • Play against teleporting Guile, and at one point I hit him with Shadow axe only to re-roll to him flash kicking me.
  • Go next game and play against a ragequitting Sagat with 15 wins in a row

Good day.

3-5 bars search is asking for trouble. If I get teleporters or rollback on 4-5 I will set to 5 only and happily wait.

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Even 5 bars is a suggestion. Out of 6-8 BL opponents yesterday at “Gimmie 5 bars only goddammit CFN” settings, 80% of the matches had noticeable rollback, including some very exotic flags.

Hopefully they can tighten this shit up and/or lean on Bandai/Namco’s online gaming networking stuff they’re supposed to roll out in October.

Or they’ll make it worse just to let us filthy gaijin know where we stand.

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Say what?

Did some galactic ripple cause me to traverse through the fabric of spacetime into an alternate universe, one where Cammy requires skill to play?

If you aren’t

  1. Making sure to set fight request to ask to screen matches.

  2. Making sure the 5 blue bars show up when a fight is requsted before accepting

in ranked or casual mach you’re giving yourself unnecessary problems. The game throws you into 3 and 4 bar matches in ranked or casual even if you have have it set to 5 bars. The only way to get close to ensuring is to fight request and see the bars before accepting. Doing that I’ve fought less people from the carribean and tend to get better matches. If you’re in the US and dont have it ask to show you the bars you could end up fighting someone in Brazil even if you have it set to 5 bars. Even if you set the search to 5 bars it will still throw you into 3 bar matches if you dont screen them first.

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There’s only 2 things that really bug me about Cammy. Hooligan dive kicks being plus. Especially with how fast the ex version is. And her back mp being basically the AA jab that everyone complains about on other characters

Yeah, I set the Ask feature by accident before, and the difference in my matches was night and day. You can’t go back once you’ve done it once. I’ve had maybe ONE bad match since I started to do that.

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I have it in ask, only take the 5 bars ones.
Still get a lot of lag matches, but that is because I live in Brazil and it is a wifi PS4 player jungle out there.
But leaving it in auto is a major mistake. Always set to ask and check the bars before accepting.

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Well…at least you’re fixing all the SF mistakes you’ve made.