Sorry to hear online was such a pain in the ass. The lag and game itself make sane people crazy but unfortunately doesn’t make us crazy folk any more sane. Or able to tolerate some of that shit.
Good luck mentally resetting before the weekly. Go in fresh and tee off on some motherfuckers!
I am totally going 0-2 on the weekly today. And then getting back to gold and staying out of ranked till the weekend.
Nothing good can come out of ranked this week.
I’m no fan of arena brawlers or anime brawlers in general but friggin’ Yu-Gi-Oh with boob job Dark Magician Girl triggers so many good teenage memories I might not be able to resist.
Capcom issued a press release stating that Monster Hunter World had exceeded sales expectations enough to counter the losses incurred by shutting down the Vancouver studio, that they wouldn’t have to change their forecast or dividends.
It honestly kind of sounds like Capcom saw Monster Hunter World’s profits as an opportunity to shut down Vancouver without upsetting investors. I wonder that if Monster Hunter World hadn’t been so successful, would Capcom have kept Vancouver alive?
This is fucking cool but with the current online status, seems like overkill for something that will prob cause more problems.
Like I’m gonna have to have a Westcoast only Kolin Dojo. I can already see it now.
(Hey guys how’s it going? Oh yeah lets talk about our fave waifu for laifu! So anyway like I said yesterday when you go for this meaty set up with Kol----- boop boop 40004C error*)
Hahahahaaa oooooh Capcooooom
Also any Wardlord or GM is probably gonna instantly jump to having the highest ranking Dojo. Just the rich getting richer ;_;
So i probably missed the free food opportunity but whatever.
The last week of ranked have been harsh. Were it due to drug shots i’ve been taking in the ass 6 days straight or not but i had a largest downswing ever all the way to super gold. Anyway i’m back on track being mid ultra gold and rising.
Dunno if all i said about lp.dping Akuma’s jumps was total bulshit or not, but without perfect reaction it was doing more bad then good to me. And tying too hard made me fall for hop punch every time. EX is almost ok but goes too far a lot. I wish capcom adds an option to roll playback options in round-robin manner to make labbing multiple unfamilliar options easier. Currently learning some scenarios is too frustrating. Save/load training state to vary jump-in distance consistently and fast would be nice too.