SFV Lounge: I'm still alive. Sakura's alt is kinda cute

MvC3 had Wesker, you shut the fuck up.

1 Like

Makes it hard to stay interested.

Is anybody at all paying attention to that wack ass argument Shakunetsu and Tatsuroko are having?

6 Likes

To be serious for a second.

My concern is hat Granblue is hyper simplified, everyone has aggressively limited move pools for both normals and specials, and movement is also heavily restricted. This doesn’t mean the game will be bad to play, but I do feel it’s going to “solve itself” very quickly.

Obviously I could be wrong, and as always, I hope I am, but that’s what I see at the moment.

I havr no idea what they’re actually arguing about. Probably asking where all the Injustice 2 tournaments that Corona stans for actually took place.

How many things do you think you actually do in older games?

ST, CvS2, 3S, has you doing close to fuck all. Ken has like, 3 combos you gotta learn in 3S. Thats it. Chun only has one that matters. After that you’re hitting buttons.

CvS2 is just as lame. If you play K-groove cammy, the only combo you really need to learn is st.hp, super. Thats it. Unless you learn A-Groove, your combos are jab jab special/ super.

ST has some bangers but you can get ridiculously far not knowing combos.

Normals are good, DPs are good, who cares if I’m doing short short xx super? That little much felt more satisfying to do than a lot of the combos in 5. Feels good to do > milliom things to do.

6 Likes

Not talking about combos. Could care less about combos. Actually, I think modern games are often overly focused on them.

1 Like

Who needs Combos, when you have Rugal doing as much damage with his regular throw as an SPD.

2 Likes

Have you watched ST?

Characters there dont do half the shit they do in 5 and the game is better. You got Rashid and Urien playing russian roullette with specials but simpler movesets are gonna worry you?

They shouldnt. Otoh, bad walkspeeds existing to justify runs and dashes is an issue. GranBlue needs those og sf2 walkspeeds.

2 Likes

Never understood what’s bad about a game being “solved”. Then the community can just dig into matchups and makes it more focused on player vs player.

8 Likes

I love that shit.

I don’t think ST is the Gold standard modern games should strive for. It was good… 30 years ago… not that there aren’t lessons to be learned from ST, but yeah, things have grown a lot from that point.

@Blue_Team I think you are using the term “solved” a bit differently than I am. The more “solved” a game is, the less player interactions are even a factor in the match.

1 Like

Curious what makes you think that granblue wont have strong player interaction?

You need to start playing older games is what needs to happen.

It would help if you offered up a definition of what you mean by solved. Because Cammy is as solved a character as we have in 5 and player interactions matter a lot in that mach up.

1 Like

Niggas acting like a game being solved diminish its fun value or its competitive value, lmao.

Also, is not like you dont have plenty of other options out there to play if GBFV ends being to simple for your taste.

1 Like

Fair enough.

I’m referring to the interactions themselves being solved. When the amount of variables in a given situation are greatly diminished, these situations become very easy to identify and understand. SFV throw game is, in my opinion, a pretty good example of this. It’s an extremely simple situation that, in my opinion, is very dry. It’s a training mode situation. When a game has aggressively limited options these situations are more common (See DBFZ to pick on everyone favorite whipping boy). Of course this can go the other direction too, where there are too many options (SF4 is my example there). Maybe I should use a different word.

This is why I think the neutral game is important because the addition of movement is an extremely powerful variable to many situations that gives the players freedom to do “player” things. Which is why the added issue of the restricted movement speeds are concerning. Pertho is correct (in my opinion) that adding better walkspeeds would be a big improvement.

Also to clarify, I never said ST was a bad game, I was trying to say “like ST” I don’t think is a very good argument on its own.

Also, I don’t necessarily think that GBFV will be a bad game, it’s way to early to make that statement. But what has been shown/played makes me more concerned than optimistic. That’s all. As said, there are plenty of other games to play.

Seeing footage of decent katalina, ferry, and grans already made me optimistic due to the fact that the neutral actually looks engaging and I’m not gonna get frustrated cause I cant react to the dash or jump mindgame :rofl: . Not to mention having good normals and fireballs to throw out in the neutral

2 Likes

Like I said, could be wrong, and hope I am! I want more good games, regardless of wether they appeal to me or not.

I’ve been wrong plenty of times before.

The first match of this vid alone gets me hype just from these players using basic fighting game knowledge on a new game and making it look fun

Liked it that it took people till the end of the Beta to figure out, that you can whiffpunish the whip.

1 Like