SFV Lounge: I'm still alive. Sakura's alt is kinda cute

I’m mean that’s for his shoto archetype fellows.

and that’s another story, Yes he would definitely the same gameplan of redundant projectile daily like Guile but they would be not the same with neutrals or they differ alot on close range encounter. While Sagat would still have the best range among the two.

Guile should lose any projectile and vacuum type super to be distinct with Ryu in a certain level. His better having Anti-Air Super like he does. For SF6.

The problem with SFV Guile is he can projectile game so good and had better V-Trigger for projectile battle.

No they wouldn’t be the same but ultimately if he’s going to be the “fireball guy” then those dude got him beat.

I guess my point is, restricting his competition to just “other shoto’s” isn’t really accurate.

Have you been introduced to Blair Dame?

10 Likes

The problem between Ryu and Guile is just in SFV because of Guile’s projectile tools that made him better than Ryu in that kind of game. So losing those in SF6 would make Guile be another like he used to in previous SF title.

As for Sagat we can’t deny why his always the practical choice among the rest in previous title. They could change Tiger Uppercut to something not very responsive as for an anti air but still more damaging and better invincibility, making him bad in close range and againts jump ins.

You’re not wrong, but the simplest situation is to lose Ryu.

I realize you can’t do that because he’s the poster boy. But if you imagine that wasn’t the case, you wouldn’t have put Ryu in the game at all.

Even worse. Gouken taught the boys the “non-killing” version of the martial art.

Akuma should at least have a bunch of moves that are straight up different, like Gouken had.

I ran into Bigtochiro in ranked before but he disconnected on me

He’s not the hero you make him out to be

1 Like

He disconnected because you’d feel bad if he won and you’d think he threw the match if you won.

Our hero took the cleanest L possible for you. What a legend.

10 Likes

Gouken is the man.

b794fbf68b52aaabdb81678043483332b4d1ab35

14 Likes

He’s making up for it now.

Did that move even have invul frames? I was mad confused playing his arcade mode. Gouken is really different from the basic bitch shotos.

Making tiger uppercut like Akuma’s X-ability in XCOTA

here’s what I mean

image

So it would be starting with the post like this, which is like SF4 Angry Scar

Then does a Tiger Uppercut when hit.

Another similar example is Takuma’s

The thing is Capcom should keep and maintain Ryu having the best projectile super in the game while the rest having no-option to have it even in sub mechanics power-up like the EX versions, Vskills and Vtrigger.

This is the problem in SFV between Guile and Ryu, which wasn’t a mainly a problem before. Another thing to consider is that SFV had very minimal insteresting neutral compare to SF4 which is distinction that was also present before.

Passed through fireballs if done right before it hits you.

Mostly a combo ender or combo extender if you played duck hunt with them ( aka air fireball )

EX palm into palm, so simple,so satisfying.

2 Likes

I liked EX Palm into Tatsu. Or was it EX Tatsu? Can’t remember, it’s been a while.

You could combo ex palm into ex tatsu and dash heavy tatsu both worked.

I miss you old man, i truly do.

3 Likes

Or just EX palm into regular palm for maximum screen shake specials and make the other guy really FEEL that punish you hit him with.

Shame Gouken played the SFIV system so poorly. I really liked him overall.

3 Likes

Gouken’s demon flip grab felt so satisfying.Chop their damn neck lol !

But nothing, i repeat, NOTHING felt better then parry into forbidden shoryu, especially if it was a low parry.

3 Likes

So if people wants

projectile game + projectile super + average = Ryu
projectile game + best anti air super + good close range = Guile (like how the SVC Guile is)
projectile game + better normal range + bad anti air and bad close range = Sagat

No projectile game on ground, needs to always stay on air and no super projectile, slow SRK/anti-air response SRK other than a better follow up used after doing a tatsu = Akuma

projectile is only useful for countering a projectile, slow projectile and had bad recovery, always needs to do tatsu, best anti air range and damage = Ken

Gouken is the only good thing about SFIV

7 Likes

It’d be funny if they brought back Viper but mostly intact. I wanna see people dying in 3 mix ups after round 1.

3 Likes