Shoto= Shotokan karate practitioner. Sakura and Akuma are shotos,Sagat not.
Different unique traits starting from an unique subject (Cammy). Probably we gonna have just one of them, but then the shoto hate need to stop.
Incorrect.
Anyone with a QCF projectile and a DPM rising physical attack is a shoto.
Sakura, Akuma, Sagat and Seth are shotos. Gouken and Sean are not.
gigglz
16965
So a character with a qcb projectile and a reverse dp motion uppercut is technically not a shoto�
Wait, is poison a shoto?!
Yes. Sheâs a shoto with a rekka.
Cestus
16967
To me look a weak attempt to add variety to a bunch that lack of variety
This is variety
Both genders, various height, weight, builds, clothes, martial arts, power/speed ratio, concept
A single SF design (even the hated ones, often specially the hated ones) have a lot of work behind it⌠a search of theme, a vibe, sources, lines, color schemes, and the purpose of adding a âmissing pieceâ to the cast
SFV Dolls are a bunch of anime waifus with not much more charadesign than try hard to pretend old SFA cammy sprite-edits are now someway unique, but at the end they are what they are

DarthEnder:
Incorrect.
Anyone with a QCF projectile and a DPM rising physical attack is a shoto.
Sakura, Akuma, Sagat and Seth are shotos. Gouken and Sean are not.
So Juri, Rashid, and Ibuki are shotos?
gigglz
16969
Rashids rising physical move is technically not a dp motion⌠but yeah, according to this rule juri and ibuki have been turned into shotos in SFV

Cipher:

shadoken:
To summ this up:
Lets kill the varierty of the cast,for people who wonât stay anyway.
I rather take fucking Q over Sagat,Akuma or Sakura and I hate Q.
I mean you can use this same argument for people wanting niche characters too. People asking for Sodom,QâŚetc. People are just going to try them out and then dump them after the novelty wears off. At least Sagat,Akuma,Sakura players will stick to the character.
Also why are you making it out like this is my opinion? I am just trying to guess how Capcom would handle the situation. Personally I dont want Season 2 to be overrun with Shotos or SF2 characters again. But you need to understand the situation of the game and why they are important.
To me every character added in S2 must contribute to variety in Gameplay,Visual/Character design Diversity or National Diversity. Someone like Sakura barely does any of this. At least Sagat is from a different country.
If we get OG SF2 Lanky Sagat thats another plus point for visual diversity since we dont have a Tall Skinny character.
I dont mind Maki if they change her design. But is she ends up being just another Blonde Waifu Clone of a better character = meh.
But do we really care much about how specifically âshotoâ is defined (and to even assert there is one proper functional definition for something that isnât a real word may very well be a mistake)? I think what we actually care about is whether or not the inclusion of these âshoto-ishâ characters will take away from the castâs diversity, whether or not it is a good move for Capcom to add these characters, whether or not the characters can be reinvented so that they are different from other âshoto-ishâ characters while still retaining their niche in the roster (like Ken in SF5)âŚetc.
Like I said, âshotoâ isnât even a ârealâ word, so we all have different conceptions of the meaning of âshotoâ. I for example, do not consider Ibuki, Juri, or Rashid to be shotos because, among many other reasons, they donât have meterless reversals (their upwards moving attacks), and their projectiles are unconventional. And this is of course an arbitrary distinction Iâm making (who is to say where the lines get drawn for what makes something too different to be considered a shoto-kit), but I think most people agree with me and do not consider those characters to be shotos. At the same time, I wouldnât say that someone is wrong for calling Ibuki a shoto, since those people are probably just thinking of the conceptualization of âshotoâ-ism as in - 1. Has a projectile, 2. Has a move with uppercut trajectory
What we all want (at least most of us) is characters that are legitimately unique and not half-baked in their design inspirations. I personally donât really want Akuma, since I think he is the closest to the typical âshotoâ conceptualization. Unlike Sagat and Sakura, who possess more nuanced versions of the Ryu-toolkit (and with some very different normals), Akuma is pretty much what happened when Capcom said âlets make an OP version of Ryu/Kenâ and then gave him no health to compensate. Because of this I think it would be very difficult to dinstinguish Akuma from the whole shoto idea while still maintaining his original appeal to make Akuma players happy. With Sakura and Sagat though, I think its easily doable
Shadaloo Dolls with weapon and in pair should work nowhere as a clone but closer to the play style often used in anime fighters for those that desire waifu they get 2 in 1. Combined effort also reflect the weakness and capabilities of the Dolls that they even have a hard time with Birdie.
https://www.youtube.com/watch?v=MWHtbOxJe9w
https://www.youtube.com/watch?v=cCAMD4hWyqE
https://www.youtube.com/watch?v=BudzdYMeTfs
https://www.youtube.com/watch?v=foCa3fIXCpU
https://www.youtube.com/watch?v=WA_5maT8U1c
Spoiler
http://vignette2.wikia.nocookie.net/streetfighter/images/1/13/F.A.N.G.HUD.jpg/revision/latest?cb=20160619020207
I mean, Maki isnât TRULY a clone of Guy unless you would consider Gouken a clone of Ryu. Normals are completely different, and CvS2 Maki has:
-Back Run
-Invincible move that costs health
-Air SPD
At the cost of not having Guyâs target combos, spin kick, or flip+grab. The only reason I consider them mutually exclusive (before something like Season 5/6 if we get there) in the roster is that their moveset is built around a run into follow ups, which kind of makes whomever is second redundant.
Raccon
16974
More than shotos, dolls, newbies or whoever on the scene, the game needs to be relaunched. Take the same route of Super SF4 (tons of chars, content and stages) and boom: we got more casuals buying this game.
I dont mind Maki if they change her design. But is she ends up being just another Blonde Waifu Clone of a better character = meh.
I mean, Maki isnât TRULY a clone of Guy unless you would consider Gouken a clone of Ryu. Normals are completely different, and CvS2 Maki has:
-Back Run
-Invincible move that costs health
-Air SPD
At the cost of not having Guyâs target combos, spin kick, or flip+grab. The only reason I consider them mutually exclusive (before something like Season 5/6 if we get there) in the roster is that their moveset is built around a run into follow ups, which kind of makes whomever is second redundant.
[/quote]
Rofl ⌠I forgot that character existed. But yea maybe they could both come in S2 , Maki being more scramble/oki based like Elf fuerte. And Guy being the traditional RTSD.
Also Bushin grab has to be one of the best looking moves in SF. Seeing that Target combo -> Bushin flip grab was always so cool in Alpha 3. Its what got me interested in the character.

Raccon:
More than shotos, dolls, newbies or whoever on the scene, the game needs to be relaunched. Take the same route of Super SF4 (tons of chars, content and stages) and boom: we got more casuals buying this game.
Wait after season 2 or season 3⌠when Capcom would post something asking if consumers wanted a sequelâŚ
Cipher
16977
At least be fair.
You should also finaly learn what waifu means, you spit the term without knowing it.
Great, now we have TWO shitheels who donât know wtf Waifu meansâŚ
Cestus
16979

Cipher:
At least be fair.
Except i was talking about Sagat, who is not a shoto headswap
Tell me where i was asking for Akuma, Evil Ryu or Dan
I will kinda accept Sean because
-in new SFV design (the yellow jumpsuit) he have nothing of shoto design
-in new SFV design have completely different body build
-story wise he should be even less shoto than SF3
I honestly think Sagat could be awesome if done right.