Id be breddy surprised if Brainwashed Ken became a playable character down the line like Evil Ryu from 4

then we will endure another 4-5 years of seeing top tier evil shoto in Tournaments

WEW

Sennou Ken and Evil Ryu should only ever be alts for Ken and Ryu respectively. The new Nightmare Geese proves that alts don’t have to be limited to new costumes only, but new visual effects and VAs. It doesn’t have to be a new character.

These ā€œsuperā€ alts can be priced a little higher than regular alts to account for the added changes.

Same here. Thanks for your time.

Changing others’ opinion about Ingrid wasn’t my goal, actually. As I said, I’m fully aware my interest is all a self-nourishing wishful thinking; but at least has its reasons… that don’t come from a boner. I felt a bit lonely watching other so-called Ingrid fans trolling and nothing else, not even trying to explain anything.

True, but other characters started as such and were later canonized into Street Fighter. For instance, Final Fight characters. And Rival School’s ones. And there’s no doubt Ingrid is part of the Capcom… What do we call it, ā€œmultiverseā€?

Also true, and in Project X Zone 2 Capcom confirmed her connection with Makai. But they furthered her link with Bison and his Psycho Power, too, so it’s really up to anyone’s guess… and preference.

Thank you for that. But what happened with Elena? O_o Don’t tell me everyone kept saying she was ā€œyour waifuā€ or something like that… :rofl: I wanted Elena in from the very start, too. Always been one of my favourites from SF3.

You don’t have to apologise. No one is perfect, and I certainly am not a professor.

Why exactly do you give him crap? What has he done? O_o

Uh. Thank you for the offer, but I really feel I ran out of ideas for Ingrid already, at least about Iceland… I mean, I’ll surely end up recycling that GlĆ­ma idea for another character.

If only they’d really do it. At least we would know.

Hell ya, Capcom wouldn’t be stupid enough to waste slots with evil shotos. Evil costumes might be a thing though.

Yes, evil costumes would be cool, so long as it’s cosmetic and not creating god-tier characters and/or taking up additional slots in the game.

Agree specially on yellow tracksuit, the one of the pic will be a fun alt (of these flat boring FM story costumes it will be in the good half) but will be a disaster as standard design

Tracksuit Sean is the way to go

Not counting all of the fucking times they’ve done it in the past…

Tbh in SF4 we started get cheap shits characters in late years, when they was in i’m-not-even-trying mode

Get the evil ryus and decapres in first seasons when they’re supposed to keep big $upport will be kinda offensive

I want to see Adon in this game.

V-Skill is jaguar tooth: MP+MK launches him airborne, whatever kick button you press after determines the distance and punch buttons are various feints.

V-trigger: Does his super quick rise from SSF4.

V-Reversal: uses the animation of his grab from Omega mode.

I love that Sean mod. I’m eager to see someone do something with the Helen and/or Kolin models – I know they’ve been ripped. It’d be a cute mod for Karin.

i like to see abel sagat c viper and e honda in season 2

Man, seeing all these Sean mods just makes me want him in the game even more.

Casual Design/Ideas: Mad Gear for SFV

Sodom: Would almost certainly be reinvented on the level of Birdie/Nash. I can see his weapons being locked behind V-Trigger, with pre-VT Sodom playing as a hybrid grappler. He already had a wrestling background, and his study of Sumo after Alpha 2 would definitely make him even more of a grappler than before. Not sure of a good V-Skill because he’s so much of a blank slate at this point. Probably something with armor, because almost every grappler gets that. It needs to be good though, as he’s working toward V-Trigger, which lasts the entire round like Necalli’s. While in V-Trigger, he gets new/better normals that deal special move chip, and really good hit/blockstun because they’re god damn swords. Probably some new specials too, as having swords opens up all kinds of options.

Rolento: Wouldn’t be changed as much because he has made more and bigger appearances than Sodom in the Street Fighter series. Mobility would definitely be his focus; think of the most annoying aspects of Vega and Rashid in one character. Normals are pretty much the same, with cr.HP and st.HK as crush counters. Pogo would be a really cool V-Skill; much like Chun-Li’s V-Skill, he gains VT by hitting with the move and by landing a normal afterward. Probably need to tweak the ground version into a short hop, which I’m sure Rolento mains will enjoy. Front roll would get moved to command normal status, which gets rid of his infamous EX roll from SF4. Stinger shouldn’t have an ammo bar like Ibuki’s kunai, but it will be toned down so it isn’t a better version of that. Rekka will probably be unsafe after the first version, and might have its chip toned down from older games too. V-Reversal should be a weakened grenade super that has him drop a flash/concussion grenade and roll away. It would be convincingly different from Vega’s and not broken because he does give up positioning with it. For a V-Trigger, I’m feeling his CvS2 knife rain super, with input directions changing the landing destination. Similar to R.Mika’s V-Trigger, he can use it to have the opponent stop zoning him or for okizeme set ups.

Hugo: In a game with Zangief and Birdie, what does Hugo offer? Big normals and big damage. That should be the basic premise of Hugo, but he’ll probably resemble a mix of and USF4 and SFxT versions. An armored crush counter st.HP sounds absolutely terrifying, and probably does enough to be his only non-sweep crush counter for 2 bars. They could honestly make the SFxT version of his Lariat his V-Skill. Charging it has one point of armor, and the actual attack has another. The LK/MK/HK versions are mapped to back, neutral, and forward V-Skills, respectively. Specials don’t need much tweaking, but I’d give normal Meat Squasher one hit of armor and EX Meat Squasher full armor. He can lose Moonsault (who needs that anyway) and have his classic Hammer Throw into Clap into Backbreaker combo be his staple throw set up. Also, AA st.HP crush counters comboing into Backbreaker would be serious damage for no meter. Make his V-Reversal the Victory Tower DP from Omega. Hammer Mountain would definitely be his super. Giving the giant a V-Trigger is pretty hard because he’s never been about utility moves. Maybe a REALLY big clap that expands across the screen, destroying projectiles in its wake? Would be fun in combos for sure.

Poison: Once we get past the issue of assigning her man health or woman health (probably woman health like Guile and Dhalsim), adapting SF4 Poison to this game presents a big issue: Guile pretty much took her projectile game with him into SFV. Don’t believe me? Aside from the wildly varying Sonic Booms, he got a stationary projectile that can be used like Poison’s HP projectile. So I’d scrap that style altogether. She never had projectiles in Final Fight, so it’s an acceptable loss. Her amazing normals would almost be too good for SFV, but I would’ve said that for SFV Karin and Cammy but we got them as is anyway. Don’t remember enough about her heavy normals to assign a good crush counter, but I do remember her basically having Karin’s sweep in SF4. The AA heart projectile from Omega would be a solid V-Skill for her, and emphasize that this Poison needs to control the ground with normals and rekkas this time around. Speaking of her rekkas, remove the actual rekka part of it entirely (oxymoron much?). The LP one just does the first (safe) hit, MP does 2 hits and is unsafe, and HP does 3 hits with a gap between hits 2 and 3 to catch people mashing. EX ā€œrekkaā€ is safe on block by only doing the first hit and auto completes into the launcher when landed properly. Her flip kick remains as a way to get around projectiles ala Birdie/Karin’s moves, and would actually be more important once she lacks a horizontal projectile. The DP can remain roughly as is, probably trading meterless invincibility for a godly AA hitbox. I’m torn on calling her V-Reversal for a backflip (too similar to Vega?) or some kind of cheap shot like stepping on toes with her heel or a good ol’ fashioned kick to the groin. Since most supers are cinematics, I would expect the first hit of hers to resemble a rekka that turns into her Ultra 1 on hit. As for a V-Trigger, calling Roxy on some MvC3 Zero/Darkness Illusion shit would be badass. If Hugo’s not playable, maybe have her call him in.

Plz include either Rose or Gen in season 2 dlc. O pretty pretty please.

Man that Sean model is fucked up. Why is he so thin!?

Probably Rose. Since Oro will likely fill the ā€˜old man’ archetype soon.

if sean ever gets into the Game Please PLEASE fix his hair and let him have the tracksuit as his default

Oro is ok in my book, but i would still like if Gouken would be added as the old man character. But hey, who says we can’t have both, or even 3 if we add Gen as well.

More old men and less school girls…myea i said that ( ͔° ĶœŹ– ͔°) … ĀÆ_(惄)_/ĀÆ

Dude Oro should totally have priority over Gouken. Hell even Akuma has Priority over Gouken. Speaking of Akuma… maybe Capcom and fucking Namco should think about doing some kind of cross promotional thing. It’s no secret he’s the big draw in Tekken 7. I think Capcom should provide him as a free DLC in SFV to all those who is going to buy a copy of Tekken 7.

For just 70 cents a day, you can feed this child.