I highly recommend learning RFA > Dash U1. I mentioned this in the Facebook group but it makes Chun a threat with or without charge. It means off a frame trap into Hazanshu, in reaction to a fireball, Chun can RFA > U1. This gives her comeback potential she didn’t have before. Previously, a lot of characters could fireball after Chun starts moving forward and she can’t do a thing. With RFA we have an answer.
Yes, the timing is very weird. You can actually dash cancel the RFA into U1 which I think is easier. Or you can let it rip, wait, then dash U1. Both timings are really odd.
Thoughts after playing against people for the first time at WNF on USF4:
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cr.HP xx LK SBK is legit. If you can do the legs loop, you can do this. I just do cr.HP xx Legs > cr.HP xx LK SBK. I don’t even bother with the second rep, although someone with better execution could still handle it easily. LK SBK’s knockback is really really solid.
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EX Hazanshu is useful now. A lot of players like to focus Chun’s Hazanshu if she reacts late to a fireball. Now you can answer with it and make them think twice, which makes that less useful.
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Evil Ryu is really fucking good.
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W Ultra feels dumb to me. Outside of punish situations, the damage is so low that it’s really not worth it. Even on a raw Ultra with full revenge meter, the damage is laughable. I’ll probably stick with U1 in most situations now that it corner juggles. I’d still consider using Double Ultra against divekick characters just for the utility, but again that’s just my opinion.
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Also, Evil Ryu is really fucking good.

