SFIV Chun Li General - Fellowship of the Thigh v.2

i hope the buff on the stomps give us something to work with

#seeyouontuesday #braceyourselves #bandwagoniscoming #allaboard https://www.youtube.com/watch?v=BO0z_Aur8u8

i actually liked it

i hate you 4neqs

We got too many Chuuuuns.

Now we gotta play them all.

So all aboard the Chun traiiiiiin.

Toot toot!

Finally saw ComboFiend’s official Chun-Li balance change video. When I saw the changed juggle properties of U1, allowing it to juggle more properly against characters in the corner…

Can someone show the damage of cl.hk> exlegs>ultra 1 now ? I gave my ps3 to my young cousin and im waiting for the pc version

491 damage.

-I think if you cancel a normal into lvl 1 RFA on block, it has the same blockstun as a lvl 2 focus. Not really worth the 3 bars imo, but just something I noticed.

No i mean in ultra (now ultra IS “now”)

That’s exactly what I was referring to. I knew what you meant…

Does anyone know what specials can be juggled after Light SBK in the corner?

I only tried it an hour; I’ll give it another spin tomorrow after my job interviews.

So this is what it’s like to be a console pioneer :lol:

Good. Didn’t get to record but will tomorrow… the autoupload that I do have up is of my testing out Decapre :lol:

Confirmed buffs that mattered to me (U2 damage… I think the invul too, as long as it’s not too late and they crossed up it should not be beaten easily anymore), df+lk almost super status, slight EX SBK buff, + frames on legs etc.

I’ll check the regular SBK chicanery tomorrow. Also worth noting, godDAMN Edition Select is pretty nice. Access to vanilla and Super version Chun :lovin:

First thing I did was juggle U1 on Akuma.

Actual game lk SBK juggling seems mostly consistent with ultra mod mk SBK.

lk SBK U1 works on more characters than Ultra mod mk SBK U1, but when I step outside the class of Ultra mod hk SBK ex legs chars and go into lk/mk SBK ex legs (eg. Chun, Sagat) then it stops working. Of course, it could be a 1f window I’m missing but that would also apply to some if those it works on.

EX Kikouken through fireball knocks down, juggles possible.

Also, some weirdness with mk super as it no longer punishes -1 even with Edition select.

Does cr.hp> lk.sbk work on more characters or ti’s the same?

so eventhubs just posted changes for some character and it seems chun got her m.SBK knockdown on hit back is that good or bad?

what are you trying to punish?

Some people consider it a good thing, other not.
I personally prefer if m sbk knocked down, it give us access to high damaging combos most of the time whereas not knocking down gives us access to even higher damaging combos, but only with full meter.

MK super was never able to punish -1 frame moves. The startup is two frames, so it can only punish moves that are -2.
Thats a typo in the frame data.

-Mk super punishes -1 stuff just fine still. Even Bison’s lk scissors is now punishable because it’s -1 on block.

Refer to this post if you need to know what can and can’t be punished: SSF4 AE frame data is on SRK wiki

(edit: actually that’s not 100% up to date, but most of it is still true).

-Hansanshu xx RFA works on standing characters, but not on crouching characters. That’s really stupid.

-I don’t know what people are talking about with MK SBK, it doesn’t knock down from what I’m seeing (unless there’s some special condition I don’t know about). It still combos into super as well, but the last hit of it looks different for some reason.

-EX Kikoken -> Stomps works on Balrog in the corner. Maybe some other characters too, but I haven’t gotten around to testing everyone yet.

-Ultra 1 full juggle is probably my favorite buff so far. I don’t think I’ll be using double ultra for any matchup now.

Hah, I knew I wasn’t going crazy. Turns out I just picked the wrong -1 moves to test against.

The frame data for Chun’s super is actually really weird in general. Load up the Combo Trainer for PC AE and set up a linked super, and you’ll find that you have a two frame window to hit all versions after mk sbk. Maybe it’s character specific, as I wasn’t entirely thorough, but in other situations like after a couple close normals it’ll behave as all versions are 2f despite the frame advantage window perfectly agreeing with the startup of other moves. On the other hand, lk sbk cannot be linked into super from what I tried. Incrementing the frame delay by 1 changes it from a non-input to a blocked move.

Looking for tips on how to use red focus with chun, haven’t erally found a combo that it’s useful for. Except just doing red focus to counter an ongoing attack, those yuns etc

Guys how is df.lk working? Do you still get to juggle off a trade?

Also I switched to hitbox controller and using far mk to AA is WAAAAY easier, I always had problems going to neutral to use it.