Replace 3S Sean with 2I Sean, kthxbye
Very excited for this. Been wanting to play 3S for a long time, but due to Sony not letting PS3 Arcade Stick controllers work on PS2 games in BC mode, I’ve been waiting patiently for this to be announced. Glad it finally materialized
From what I gather, general consensus is: Throw in some extras, make the interface look nice, but don’t touch the gameplay. Sounds fair enough to me.
no changes to gameplay or i’m retiring from the NBA
Leave the gameplay as close to the arcade as you can - base it off the DC port, not the PS2 port, so nothing is screwed up like MvC2. A more in-depth training mode with dummy recording would be nice, but this is about playing online, so the gameplay is what matters. i hope they’re already doing so, but again: leave the game alone. Unless you want to bring in the whole 3s development team and let them adjust it, don’t touch it.
erm, there’s a reason the game was played on a supergun/arcade instead of just using the DC port back in the day, the DC port is based on the 2nd revision of the arcade board which removed a lot stuff like Urien, Oro and Ibuki’s unblockable setups. Certain combos/juggles that worked in the arcade also didnt work on the DC, Dudley being the best example, plus it also had input lag on whatever buttons you had mapped to the L and R triggers. The PS2 and X-Box 1 port didnt have these problems and were based on the 1st revision of the arcade, the one with the unblockable setups that everyone plays, but the PS2 port was supposed to be closer speed wise compared to the arcade then the X-Box 1 port, so thats what was used post 2004.
MVC2 ran on the Sega Naomi arcade board which was basicly a dreamcast in an arcade cabinet, so the DC port was perfect unlike the PS2 and X-Box 1 ports. 3rd Strike however ran on CPS3 so none of the consoles it was ported to at the time was perfect, but the DC port was the worst and the PS2 was the best. To my knowledge, the only difference between the PS2 port and the arcade is a slight variation in speed, and Akuma can be grabbed during the startup of his :r::mp:, thats it.
You guys fail to realize if chun only had one bar she would turtle more lol. Well I would.
Same with yun. If his bar was longer then he’d just run away more often.
Sean is a joke character. He’s not meant to be strong.
Give me chun chun any day over Sean vs twelve. Lol.
All I want in Street Fighter 3 Third Strike Online Edition is GGPO.
Ono: Maybe [we will] use it.
Will Third Strike Online use GGPO? Also, who’s developing this?
Sven: We’ll provide more details about the game, its planned features and more in the coming months. It’s still pretty far away.
**Do you guys need feedback on what we want to see in the game? **
Sven: We’ve got a pretty good idea of what we’re making but please do share your ideas.
Hahaha, I can’t wait to see how this *actually *happens. MvC2 online was an insult to any veteran of the game, online and off. The bulk of the people who enjoyed it were new to the game… haha, I can’t wait to see how people react to Third Strike online, if Capcom drops the ball again there won’t be any hiding it.
this. hope they toss in input display too. might help with some of those advanced setups that don’t come out consistently like walk up normal x headbutt.
anyway, i think the name “online edition” implies that they’re just going to add online features. if they were going to change the main game they wouldn’t have subtitled it like that, so people shouldn’t be worried.
starts mentally preparing for several months of grief caused by reading retarded posts
Disagree. Subtitle seems to imply more changes, normally when they just release a port online they tend to just put the game up.
Not to mention that you can play the game online anyways right now, so a new version would conceivably be a marketing scheme for those people as well.
A great training room would be a nice edition anyways… But I think that’s a lot less likely than some balance changes/possibly new character and stage/music tweaks.
Thanks for the info. It’s odd, here I was thinking the DC was superior for every fighting game released around its brief lifetime. I don’t know about it being the worst, though, as I’ve seen videos demonstrating extreme lag (offline) on the XBox when the game has to deal with the top half of the stage. I’ve heard about “new type” or version 2, and have also heard that the DC version seems slower than the arcade, while the PS2 seems faster…but who knows which version people were talking about. Some timing feels a lot easier on the arcade, but that could be part of the whole arcade experience: the sounds, the controls, the close screen, etc. I probably never noticed the input lag on the DC triggers because when I learned 3S, I didn’t know what the hell I was doing. Out of curiosity, which Dudley combo/juggle doesn’t work on the DC? It’s also strange that some 3S combo videos are on the DC, but I guess that’s because people were most interested in it before its PS2 re-release…and now I have to wonder which combo videos used a supergun and which used DC…RX, for instance, has a number of unblockable-based combo/situation clips, but I don’t know how he set the dummy.
Right, and the HD port.
lol @ ppl not wanting any changes. If you so called ‘hardcore’ 3s players dont like it go back to your GGPO. You sound like crying babies for gods sake. re-balancing it would make for alot stronger competition imo due to a greater knowledge of matchups not just the yun chun ken barage.
Allow us to choose different iterations of the characters the select screen
People will hate me for saying this…
However, I would love to be able to choose between different characters from each version of SF3 (NG, 2I and 3S).
This is my only demand.
Re-Balance. Whoever wants to play original online go to GGPO or supercade.
Curious as to how many people who hate the idea of Chun, Yun, and Ken getting a rebalance were among those ranting and raving at how ‘OP’ vanilla SF4 Sagat was.
Anyway…They would have to butcher 3SOE pretty bad for me to not be onboard. I don’t feel like buying a PS2 arcade stick for like…2 games, so getting one of those games on PS3 would be pretty rad, provided it still plays all right. Now we just need CvS2OE, which I foresee happening when SNK starts to drown again. And Garou on PS3, but that’s probably a pipe dream.
Anyone that thinks anything beyond Alex & below needing to be buffed a bit is an idiot. What the fuck about Ken says he needs to be changed in any way?
In depth training mode is a must same with a glossary. I was able to get so many friends into Virtua Fighter due to EVOS great Training mode & Glossary. Visible hitboxes in training mode, 2I stages & music, Q Stage & music, & a finished Shin Akuma would all be great editions.
a rebalance, even a small one would most likely split the community. Most of the strong 3S players are arcade players with some PS2 players in strong 3S scenes w/o access to an arcade. If you really are interested in competition those are the players who compete regularly and consistently do well. Most of those players won’t be interested in a new version of 3S.
Mods can we get this thread folded into the “Street Fighter 3: Third Strike Online Edition” thread.
lotta ignorance in the past few posts.
especially the people suggesting to “just play ggpo” ggpo 3s does not run well. period. the emulator is not optimized to handle the game online.
secondly, i guarantee you those same people asking for changes have never even played the game in a tournament.
don’t change gameplay or graphics. a perfect arcade port, robust training mode, and well tested netcode are what the game needs.
having tried GGPO yesterday, I can honestly say that 3s online sucks; the smallest presence of lag takes things such as hit confirms and red parries away from their full potential; for red parries, an expert 3s player will succeed as much as someone who is randomly red-parrying. For hit confirms like shoto c.mk, necro b+mp, ryu s.mk, you’re better off not trying these at all.
Yes I agree. Never understand when people try to say it’s legit. Ggpo sucks balls.