Hahaha, I can’t wait to see how this *actually *happens. MvC2 online was an insult to any veteran of the game, online and off. The bulk of the people who enjoyed it were new to the game… haha, I can’t wait to see how people react to Third Strike online, if Capcom drops the ball again there won’t be any hiding it.

this. hope they toss in input display too. might help with some of those advanced setups that don’t come out consistently like walk up normal x headbutt.

anyway, i think the name “online edition” implies that they’re just going to add online features. if they were going to change the main game they wouldn’t have subtitled it like that, so people shouldn’t be worried.

starts mentally preparing for several months of grief caused by reading retarded posts

Disagree. Subtitle seems to imply more changes, normally when they just release a port online they tend to just put the game up.

Not to mention that you can play the game online anyways right now, so a new version would conceivably be a marketing scheme for those people as well.

A great training room would be a nice edition anyways… But I think that’s a lot less likely than some balance changes/possibly new character and stage/music tweaks.

Thanks for the info. It’s odd, here I was thinking the DC was superior for every fighting game released around its brief lifetime. I don’t know about it being the worst, though, as I’ve seen videos demonstrating extreme lag (offline) on the XBox when the game has to deal with the top half of the stage. I’ve heard about “new type” or version 2, and have also heard that the DC version seems slower than the arcade, while the PS2 seems faster…but who knows which version people were talking about. Some timing feels a lot easier on the arcade, but that could be part of the whole arcade experience: the sounds, the controls, the close screen, etc. I probably never noticed the input lag on the DC triggers because when I learned 3S, I didn’t know what the hell I was doing. Out of curiosity, which Dudley combo/juggle doesn’t work on the DC? It’s also strange that some 3S combo videos are on the DC, but I guess that’s because people were most interested in it before its PS2 re-release…and now I have to wonder which combo videos used a supergun and which used DC…RX, for instance, has a number of unblockable-based combo/situation clips, but I don’t know how he set the dummy.

Right, and the HD port.

lol @ ppl not wanting any changes. If you so called ‘hardcore’ 3s players dont like it go back to your GGPO. You sound like crying babies for gods sake. re-balancing it would make for alot stronger competition imo due to a greater knowledge of matchups not just the yun chun ken barage.

Allow us to choose different iterations of the characters the select screen

People will hate me for saying this…

However, I would love to be able to choose between different characters from each version of SF3 (NG, 2I and 3S).

This is my only demand.

Re-Balance. Whoever wants to play original online go to GGPO or supercade.

Curious as to how many people who hate the idea of Chun, Yun, and Ken getting a rebalance were among those ranting and raving at how ‘OP’ vanilla SF4 Sagat was.

Anyway…They would have to butcher 3SOE pretty bad for me to not be onboard. I don’t feel like buying a PS2 arcade stick for like…2 games, so getting one of those games on PS3 would be pretty rad, provided it still plays all right. Now we just need CvS2OE, which I foresee happening when SNK starts to drown again. And Garou on PS3, but that’s probably a pipe dream.

Anyone that thinks anything beyond Alex & below needing to be buffed a bit is an idiot. What the fuck about Ken says he needs to be changed in any way?

In depth training mode is a must same with a glossary. I was able to get so many friends into Virtua Fighter due to EVOS great Training mode & Glossary. Visible hitboxes in training mode, 2I stages & music, Q Stage & music, & a finished Shin Akuma would all be great editions.

a rebalance, even a small one would most likely split the community. Most of the strong 3S players are arcade players with some PS2 players in strong 3S scenes w/o access to an arcade. If you really are interested in competition those are the players who compete regularly and consistently do well. Most of those players won’t be interested in a new version of 3S.

Mods can we get this thread folded into the “Street Fighter 3: Third Strike Online Edition” thread.

lotta ignorance in the past few posts.

especially the people suggesting to “just play ggpo” ggpo 3s does not run well. period. the emulator is not optimized to handle the game online.

secondly, i guarantee you those same people asking for changes have never even played the game in a tournament.

don’t change gameplay or graphics. a perfect arcade port, robust training mode, and well tested netcode are what the game needs.

having tried GGPO yesterday, I can honestly say that 3s online sucks; the smallest presence of lag takes things such as hit confirms and red parries away from their full potential; for red parries, an expert 3s player will succeed as much as someone who is randomly red-parrying. For hit confirms like shoto c.mk, necro b+mp, ryu s.mk, you’re better off not trying these at all.

Yes I agree. Never understand when people try to say it’s legit. Ggpo sucks balls.

Yeah an arcade perfect port would be best, cuz then you could play flawless console 3s. Online and offline playability. just like remix, but do not change the gameplay at all ! too much depth in 3s !

ps: letbloodrun plays ggpo 8 hours a day under a different user name…real talk…and …he loves it…

Its actually pretty good for alot of the SF games, however, 3S does run pretty sloppy, something to do with having limited access to the source code. (I have heard anyways…)

I have to say, after seeing the aftershocks of the whole HDR thing, no gameplay changes, go crazy adding some training mode/online mode/etc features, possibly an HD filter as long as it does not affect the gameplay.

And thats about it.

So long as the original 3S is in there in all of its glory, I’ll buy this regardless. If there are options for things like System Direction as extras, cool. Bonus if there’s an option or mode for having whiffed normals not build meter.

Most of the hate toward the HDR game play changes seems to revolve around simplifying move inputs and timing windows for the most part (or the consequences of a few moves that were rebalanced along with said changes, like longer recovery on Fei Long’s chicken wing kicks). I can’t imagine with the system 3S has that Capcom would plan on making inputs easier, or widen input windows; if such a thing were to happen with the fundamentals of this game, it would be understandable for people to not want changes. I trust Capcom to take the time to do a great job with this one.

http://www.capcom-unity.com/street_fighter/go/thread/view/7411/25458409/Street_FIghter_3_Third_Strike_ONLINE_Features_Request_Thread

Posting this link because apparently Capcom wants our voice in this thread, all the dedicated 3s players know what they want, spread the word in here despite what stupidity might come out of peoples mouths, JUST DO IT!!!

Thanks, going to put in my word right now.

The people asking for fundamental changes to the core mechanics of the game scare me.

multiple threads same content