SFA3 Akuma V-ISm

I posted this over at the A3 Everything thread, but it probably won’t be answered for awhile. So I’m posting it here as well.

I’ve got a question regarding V-Akuma’s demon flip VC where he juggles in the corner once with demon flip, then whiffs a demon flip and reverses direction with a s.fp or s.fk. My problem is that I cannot get the s.fk or s.fp out in time. If I do it too early, Akuma kicks/punches the way he is already facing, if I do it later than that it misses the opponent. Here’s an example combo of what I’m trying to do:

on far left or far right side: activate vc2, c.mk c.fk demon flip OTG or c.fk demon flip OTG, s.fk, fp demon flip (kick), s.fp, fp demon flip (kick, now in corner), whiff fp demon flip (kick/normal landing), s.fp/s.fk (reverse direction), continue with OTG or normal demon flip

I’ve seen this combo done many times and have had it done to me many times. But I have tried it excessively and have had no success. Any help would be much appreciated.

you are trying the combo on 2p side right? only 2nd player can do that combo

Ah, that’s the problem, I was trying it on 1P side. Thanks for the help :smiley:

Agh, I’m having some problems. It’s STILL not working, even on 2P side… if it matters, I am playing the first SFA3 CPS2 rom (not the Revision 1 rom either).

I can get a s.lp to connect, but not a s.fk. I’ve tried getting the opponent as high as possible, as low as possible, everything. In Xerocrew’s V-Akuma vid, they even connect a s.fp, which takes about an hour to come out. On top of that, it hits pretty high, with a lot of room for error. My jabs on the other hand are just barely connecting, if connecting at all (opponent is at knee-level when they DO connect). I must be doing something wrong. Either that, or this combo only works on DC…

it just takes a bitof practice… i had the same problem… u have to do the demon flips kinda fast… and push the punch or kick as soon as you can…

HELLO ALL! im back:)

if you want, i can make a technical video for lot of character (when start OC, how to escape OC, etc…). then, there will be post on www.thelemmings.net.

please, tell me what kind of strategy you want in it. (i already have some idea. but tell me what you think about).

ps: there were too much post…i couldnt read them all T.T

Ill post this message on all character’s thread.

ps2: maybe it would be good to create a new thread “A3 technical idea” with all your ideas. then, i wont have to check every thread to see what you wrote;)

Great thread! I was waiting for some one to make one before I did :)…

For those interested, there is a new a3 vegas vid on #gamecombos(efnet) on irc. There isn’t any footage like this on V-Akuma anywhere unless it came from Japan. This is the best V-Gouki you’ll see this side of Bas.

Apoc.

Alpha 3: Akuma custom enders

So far I only know of the one: s.Fierce, Demon Flip Kick, c.Fierce.

I’ve seen others BAS do, but I don’t know how to set those up at all. A little help?

Do the normal corner VC and when meter is about to end do a Jab Demon Flip+Body, land and then S.Jab and immediately jump up and hit J.Short. The opponent will either flip and attack (you counter with J.Short) or he won’t. Either way you can crouch cancel into J.Fierce twice and then land and do C.Fierce XX Demon Flip ender.

Or while doing the corner VC teleport back with KKK and throw a red Hadoken and do unblockable VC. It’s a sort of reset. Beware though, opponent can roll. In that case you can either C.Roundhouse XX Demon Flip + OTG grab or C.Short xx red Hadoken XX Demon Flip etc…

So when you say Jab Demon Flip + Body, does that mean do nothing? Or maybe you’re confusing it with the Kick, because when you do the Kick, he sort of does the somersault thing.

He has a few fairly complicated ones that look flashy and can do a lot of extra damage, depending on how much meter is left and how good you are at his demon flip otg etc.

VC2: do whatever to the corner (i.e. anti-air VC), once your in the corner:

if you have about 50% meter left you can do: s. fierce -> hopkick(whiff) -> red fireball (whiffs while the shadow of the s. fierce hits them to the other side) -> s. fierce -> demonflip + kick -> c. roundhouse (whiff for timing) -> demonflip otg -> b+fierce -> demonflip air grab
super meter should run out sometime during the demonflip otg part. This does seriouse damage.

if you have little meter left you can do: s. fierce -> hopkick(whiff) -> red fireball (whiffs while the shadow of the s. fierce hits them to the other side) -> s. fierce -> demonflip grab
or
s. fierce -> hopkick(whiff) -> red fireball (whiffs while the shadow of the s. fierce hits them to the other side) -> s. fierce -> demonflip + kick -> hopkick -> demonflip grab
it depends on how much meter is left.

on some characters i think you might have to replace the first s. fierce with s. roundhouse (in all of them)

Oh sorry, I was talking about the Body Splash, i.e. press kick button.

SFA3 Akuma V-ISm help

I would like to know how do you guys always hit that demon flip in the ground… I mean… it’s hard for me to hit… someone could help me to find a way to make it easier??? I don’;t know… some help for timing or something… and I accept any other sugestion hehe… thanks

Chun li/Rose is the easiest to land it on. Sakura is the hardest. Just do the grab right before he lands, don’t do it early.

Thanks… but u mean… the body must be entire in the ground or must be a little before it falls???

And vs chun-li… sometimes change sides and I miss the kicks, what d I do?

imho…

…it’s best to practice on Ryu before trying everyone else, since the timing for him is similar to the timing for most of the cast. and in all honesty, i don’t bother flipping the girls due to the difference in timing and the side switching.

other things to look out for are Nash’s bounce, which is a little higher than other characters’; and i think Birdie (and some characters) can’t be hit with a RK after the flip.

it’s possible to do this outside V-ism, and imho it helps with the timing; just do a light hurricane kick (more than one hit), land, and use the jab flip. remember to set the dummy recovery to OFF.

The timing for Rose is a little different too, I think.

For Chun-Li:

Wiff a standing SP and cancel it into a hurricane kick (you will change directions).

If you time your standing RK correctly after a demon flip (during a OTG VC), you should be able to hit her.

You could also try whiffing a JP and cancel it into a RK.

That doesn’t work… you can’t cancel whiffed normals into normals i don’t think.

The easiest thing I know against chun, is to do neutral standing roundhouse after the OTG demon flip.