Improved Training Mode, better than before
- No Time Limit on P1 and P2 record so you can record for unlimited time.
- When set to All Block, the recorded dummy automatically blocks after recovering from an attack like in UMVC3.
- Dummy Control
- P1 or P2 Playback
- Playback Repeat
- Playback after opponent blocks
- Playback after opponent recovers from knockdown
- Playback after opponent gets hit
- Playback after opponent techs a throw
- Memory and Reload feature from USFIV (saves a lot of time when you want to practice)
- The option to read vertical or horizontal input display.
- You can move damage display to the left or to the right
- “Round 1 … Fight!” Announcer is skipped
- All Guard, but Low, High, Left, or Right Guard or a combination of two (All Guard, High, Low - This is for practicing or crafting a creative mixup or resets)
- Ability to Switch Player side like in Injustice
- Hitbox/Hurtbox display
- Health Adjust
- Ability to set the dummy to Walk Forward, Walk Backwards, Dash Towards, Dash Backwards, Neutral Jump, Backward Jump or Forward Jump ( I know you can also this with record, but this would save a lot of time if you want to practice combos or setups anywhere on the screen)
- The thing that counts frames for blocking or hitstun animation for P2 side.
- All Guard until opponent blocks the 1st, 2nd 3rd, or 5th times ( Taken from BlazBlue. I don’t really remember since I don’t have the game, but played it with my friends PS Vita at school. Awesome feature to practice hitconfirming as opposed to using Random Guard which saves a lot of time)
- Stage Select
- The ability to set Alpha Counter to On or Off if the Alpha Counter is in the game.
- Ability to adjust Game Speed to Fast, Slow or Medium
No shortcut inputs for special move inputs.
Ability to Skip a Turn during Online Lobby or Endless Battle so people waiting don’t have to wait
No countdown after Lobby or Endless Battle match ends until both players presses a button like in UMVC3 because this seems like a waste of time for me.
Player 2, and Player 3 can join the online lobby or endless battle
Replay channel with a ability to rewind or fast forward while watching a match that is recorded.
BGM for every character, and a Low Health BGM for every character like in SF2
Puzzle Fighter Mode (if possible)
Great Wall of China Stage, or Classic Stages
No Night or Day version of the Same Stage
Animation should be more smooth and less stiff
The internet connection bar shows during online match.
The fighting stance needs to look badass like 3rd Strike Dudley, MVC2 Magneto or Alpha Akuma (if possible)
Button Config during character select
Color customization during character select
Badass looking Rival Intro Fight Scene like in 3rd Strike or Alpha 3
Examples
- Alex vs Hugo from 3rd Strike
- Sagat vs Adon from Alpha 3
- Akuma vs Gen from Alpha 3
Badass in match round winning pose like Alpha Akuma(turns his back with a symbol or this http://www.fightersgeneration.com/characters/akuma-ts-w1.gif), Alpha Ryu(looking away, closing his eyes)
Interactive Beginner, Intermediate, Advanced, or Expert Tutorial Mode (should provide tips and tricks)
Street Fighter coins, used to purchase Concept Art to see the creative thought process on Character or Stage Design from Capcom, Cinematic Fight Scene, Video or Fan Art contest for SFV in the game(Not shown in public, gain through playing a match offline or online)
Ken getting his kick special moves from SF2 (Crazy Kick, the EX Version should have Flames on his legs)
A game where every character in the game can compete (if possible)
I don’t like typing, but this is my wishlist