remove invincible backdashes, ultras, and make universal mechanics actually universal across the whole cast
-The classic SF2 menu select theme remixed
-Character-specific stages
-Extra costumes that are serious and have cool themes (ex. a samurai pack, a ninja pack, a Rival Schools pack, etc…)
-Rival intros
-Re-match option online
-Youtube upload function
-Trials that feature practical combos
javert
33
I find it weird at the beginning but then came to like it. You do all the work of pushing an opponent to the corner (not easy in the big SF4 stages), why should their blocking be any easier? Some turtle characters may even be more confortable. Restricting their movement while keeping the cross up open = more offense options and incentives. If you get cornered, you must suffer.
Now those crossups that land in front of you or the ones that don’t crossup but land behind may need fixing but corner rape is too fun to get mad at that.
d3v
34
I disagree, corner cross ups are dumb. Getting cornered in itself is bad enough. They only reason it isn’t much more worse with cross-ups in IV is due to how ass the footsie game was. The reason you push your opponents to the corner is so that you could maximize your space control over them. You’re not there to open them up and do combos, you’re there so that they can’t really control their distance from you (and dance in and out of counter poke range) so that it’s easier for you to punish all their moves and out poke them. In other words, you’re there to put them in jail, hoping to break their wills and make them pay for their attempts to break out.
Also, some characters are actually hurt by the fact that some of their tools are now limited because it risks putting them in the corner instead. For example Decapre cannot target combo into air throw when she has her opponent in the corner due to the fact that she has to forward jump cancel the cl.hk part of the target to get the air combo, putting her in the corner when she does land it.
Additional things like galleries of production art, make the opening and ending videos of the character campaigns accessible through a menu. That stuff was in SF4 but disappeared in later version. And add those country flags to each character in the VS screen. It always gave a nice international feel to it.
d3v
36
I want a model viewer, like MvC3 had.
The lack of one for GGXrd is pretty disappointing IMO.
Character:
An old lady that looks old, innocent, and sweet looking, with preferably the most violent of all fighting styles.
Do it.
Seriously.
Street Fighter has never had an actual old lady that looks old. Do it.
Cestus
38
this is so little detail, but so awesome
The sad thing is that in vanilla SF4 was already there, then they removed it for no reason
A final boss with no projectiles/teleports/other supernatural stuff; just fast and strong as fuck. Something like Senator Armstrong.
Something like Tekken Tunes
Bison’s cape. If this is going to be his swan song then he needs to look at his best.
An indicator that you blocked an attack incorrectly(“The attack was blockable. You just chose the wrong height/direction.”)
Cestus
40
Nah, is the job of the boss 
He must give dat feeling of i can punch harder than you, kick higher, run faster, i’m better at magic shit and i will beat you at chess in 7 moves before fuck your girlfriend in ways that a tentacle hentai alien will find excessive
(But i like it as the concept for boss right-hand man)
From a boss to be charismatic i just ask to keep strong “still human” look and strong characterization, there is a reason if
are that legendary
With Urien i feel Capcom got close to them, is fun how everybody remember him as boss-like charismatic badass in a game when he was supposed to be only the shadow of his godlike final boss brother
With Seth they failed big, only chance to give him some character was probably give him this design
But as generic naked laboratory experiment he just failed, no matter how try hard, make boss laughs or do supa acrobatic combos of destruction
Everybody was just happy when at the ending Bison step in like “meh you’re a puppet, it was ever all part of my plan, GTFO bitch even my korean porn secretary can beat the shit out of you”
Bison outbossed Seth in the game when he was’nt even the boss 
Definitely would like to see an older female combatant. I think the only game that had one was Power Instinct? The one who could turn young by kissing you. I think she even had an evil twin sister in a green gi for a sequel?
-I’d love to see the SF2 style continue screen and win/loss portraits make a return.
-Bring on the flags!
-A mix between new and old bonus stages. It would be kind of cool to get a mode were you could mess around with them after a few playthroughs!
-I know some people don’t like unlocking characters, but I would like to see extras to be unlocked. Character model viewer along with a streamlined character/event encyclopedia, bonus round mini-game mode as mentioned above, remixed tracks similar to the way Soul Blade/Edge had Khan Super Session as well as original and remixed. Concept art, rejected designs, general promotional and extra art (like in SFA2) alongside a theatre mode.
d3v
43
A character with rekka fireballs.
A Sonny Chiba character to finally tie the franchise with the original Street Fighter movie:
https://www.youtube.com/watch?v=bBPduMCUMFU
javert
45
A character that focuses on the ice element. Everyone and his mom can set people on fire in SF, and ice could look awesome with the improved graphics. Extra points if after a KO with an ice move, the character stays still instead of falling to the ground.
javert
46
Oh yeah: a big array of symbols to mark round wins like Alpha. I’m going to miss the cheese symbol, though. :\
Cestus
47
It will have also awesome moveset potential, more strategic than damage oriented
I will like a not-scifi version of her
http://images1.wikia.nocookie.net/_cb20130126001756/anarchyreigns/images/thumb/7/74/Anarchy_Reigns-Sasha.png/640px-Anarchy_Reigns-_Sasha.png
https://www.youtube.com/watch?v=hX5zN6rmQ0Y
Lemres
48
What if Sean turned into the “ice” shoto? That’d be an interesting twist.
Also, I want divekicks (if there’s any) to bounce off on block.
Cestus
49
Personally i hope Sean stay the fuck out of SFV 
d3v
50
Actually, I hope that he’s in and he’s given the USFIV DeeJay treatment.