If I can give one piece of Kage advice.
You are playing Kage very smart and safe… but the character doesn’t really reward that type of play, and that’s on top of the fact that the game itself doesn’t really either.
Basically, force the issue more.
If I can give one piece of Kage advice.
You are playing Kage very smart and safe… but the character doesn’t really reward that type of play, and that’s on top of the fact that the game itself doesn’t really either.
Basically, force the issue more.
I’m a high risk high reward player, full screen tatsus ftw!
I’m gonna dropkick you in the nuts.
I tried playing with applying a little more pressure which made some matches a bit closer, but I definitely have a lot to work on, especially confirms, conversions, and combos… and just general get-gud things.
From full screen?
By the way Capcom is doing a good job with Megaman Collection by adding mini games and other stuff.
Hope someday Capcom would had some bonus exciting content and minigames for SF collection.
SNK already did this didnt they?
I want the whole cast genderbent.
GG’s @Flack0 @PlusFrames
@Plusframes if you get used to a few hitconfirms you are gonna be fine. Just confirm those jump ins, cMP’s, and cLPx2’s. You can confirm the cMK too, but that’s kinda hard.
@Flack0 Fuck G.
Yeah, c.MK is tough. I try to predict if it will hit as it’s coming out depending if the opponent is mid-attack or something, but I get excited and often go into Tatsu regardless.
I’ll definitely work on those other confirms first.
Including Sakura getting to look like a hobo and Abigail actually getting a girl’s body to match the name?
Most of the time I’m not confirming it, I’m just buffering it at a range where it will either wiff or hit.
Who says Sakura would be a hobo? She actually has a job.
Giant buff chic named Abigail? Would be hilarious to see.
GGs fam good sets at the end. I was getting my groove on.
Highlights from tonight:
Get a punish down for a blocked flame kick and they will be less annoying, its -4, I’m sure G can be dangerous if i don’t space it well. alot of the normals on their own aren’t great.
Also, LK flame kick is 0 on hit, so don’t respect anything after it. It’s why I prefer to buffer tap kick and stick with VS1.
I wish Lucia’s normals were better in consistency
My biggest issue with her normals is that she has bad light confirms, and that she gets pushed out very fast, meaning she often can’t convert off hits.
She also only gets oki after very clean hits.
Zarya. Not epic.
That is why I would like if they gave her that same property Falke got in her buffs in S4, in which her DP moves forward when cancelled from lights for better hitconfirming consistency, longer hitboxes on some of her normals as well.
I love her, I wanna get hugged by her arms
That’s why we have Chun legs to get crushed by. Please I just don’t want any more Abigail in any form please