SF4 System changes?

I’m okay with the time as it is. I often use this time to respond to a quick message from my last match before I select my character for the next one.

Have an option to completely remove points display from all aspect of the pre-match interface .

CHANGE EVERYTHING

It should not be possible to FADC dps on block. That is all I want. Its bullshit to have an invincible reversal attack which can be done randomly because of the safe FADC option. Reward the player, which blocks and baits it out.

Text setting to specify that only green bar connections allowed in Endless Lobby. Kicked if your a yellow bar or lower.

System changes are for how the game is played during matches, guys…

One that I haven’t seen mentioned is faster tech throw animations. I know Daigo hates the throw break system (he hated it in SFIII as well) because of how it breaks the flow of the match. They should be made a few frames faster. This will improve the flow of matches and should have an interesting effect on the mini-mindgame that occurs after a teched throw.

Allow players to configure start and select/back to other buttons on the stick.

remove some start up frames for jumping so maybe jumps don’t feel so laggy.

Eliminate the hard knock down except after ultras. This right here will help to eliminate the unblockable/option select problem SFIV is encountering.

Decrease the cripple potential of focus attacks. It’s no secret that there is a very, very clear correlation betwen ‘Tier status’ of a character and how effectively he can fish for focus attack crumples. Fei, Ryu, Seth, Akuma, Cammy… all their focus attacks are too good relative to the others. Only a matter of time before the power of Hakan is realized, too, thanks to infiltration.

The plateau between the experts and the beginners makes the game undesirable to play for beginning and intermediate players. It’s probably about time a new Street Fighter with new mechanics was released, to be honest.

Welcome to competitive gaming.

TBH I think that the crumple does last a little bit too long, mostly the time once they are completely laying down on the ground, at that point they should no longer be vulnerable to a reset or sweep. Only need to shave off like 7-8F for that and the crumple animation total time is I believe 73 or 74F.

Eliminating hard knockdowns except after ultra would be a terrible thing. It would destroy mixups and it would certainly make grapplers obsolete. I think that reducing the duration of a hardknockdown and a quickrise by like 15% (just throwing a number out there.) would help a lot, but you’d have to alter grapplers recovery time post SPD for sure as Gief is already barely + after a LP spd - landing - green hand to close the gap. You’d also have to adjust a number of characters throw recoveries and sweeps. For example, Ryu loses his sweep - fj HK safe jump. Cody loses his back throw - fj.HK safe jump. and those are things that are based on jumping quite literally at the earliest possible frame.

There is no “option select problem”

most of the posts in this thread are laughable, i’m sorry but they would completely change the game. If it were to be a new game coming out i could understand, but this is an update to an existing game.

you can’t have both ultras, you can’t increase speeds, you can’t change focus, you can’t universally increase damage, just no. I don’t even know if unblockables could be removed without completely redesigning the game to be honest.

-rematch + skip turn in endless
-matchmaking while training + 2 player online training

don’t really think any of the other stuff is necessary. anything graphical is not going to happen so im not gonna get my hopes up. other modes would be cool but again not likely. button config is in character select is kind of pointless anyway because people are still going to go into the game to test their buttons to make sure they work.

you can have all of those things. While I agree, that some of the ideas are impractical (including many of the ones I suggested, I just provided ones that I thought would make the game more interesting regardless of practicality) all of them can be done (technically speaking), and some probably should. A minor change that causes a big stir would actually be great, because in my personal opinion this game is getting really boring, and a lot of people of a like mind are finding that they just flat out don’t like the game mechanics of SF4 for various reasons (Please dont derail this thread into a “does sf4 suck” thread)

In addition, Capcom is asking for system changes on capcom unity, this isnt something I just randomly thought of. So it shows that you can in fact have some of these things, because Capcom is interested in hearing opinions on changing the system.

Finally, the following
-rematch + skip turn in endless
-matchmaking while training + 2 player online training

Are not system changes.

Have you tried SFxT 2013 yet? Because a lot of the types of things you listed that we “can’t” ask for are the types of things that they DID do for that game. Hell, even from Vanilla to SSF4 they made these types of changes (except damage was universally decreased). If you missed this, where were you at?

I’d say SF: Alpha went through drastic changes throughout the series as well to the point where each number in the series is considered a totally different game. Even SF3 had its parry and guard system changed along with other tweaks. Don’t put it past capcom for making universal changes like that for an overall (hopefully) more enjoyable game as they’ve done it several times before, and the fact that they even put it out there for discussion in the first place implies that they may do it again for this series.

Anyway, I just came in to suggest a that “punish” message flash on-screen whenever someone is hit clean during their active or recovery period. I saw it in TTT2’s training mode (and somebody made a similar suggestion for the lifebar flashing as a punish indicator) and thought it would be a useful implementation… even if it was a training mode only feature.