SF4 Ryu Match-up Thread

Vs. Ken

I need help w/a Ken matchup. Is it me or is Ken able to beat out links? I tried several times to jump in with a HK and c.mk…but right after my jump in attack which he would always block, he would beat out my c.mk with a fierce DP. Does Ken’s F.DP have that much priority? I would just like to know so that I don’t make the same mistake again. Also need help on kens that poke and then try to cross up right after? What can I do to avoid this? Should I dash forward and sweep? What are my options?

youre not linking it. Nothing can beat a link (safe blockstring). Instead of going from a block j.hk to c.mk, you should use c.lp or c.lk insted.

You can .mp the pokes. You can neutral jump mk the cross-ups or walk forward, buffer SRK and hit as he comes down, or you can dash out.

there are a few possiblities

first one you doing it the jumpin attack too early
second one you are doing the c.mk too late
and last (not sure about hk but with mk) when you do a cross up and you do with mk as the jump attack, when blocked, i know ryu,ken,akuma, sagat, fei long can hit you with srk/tu/flame kick if you follow up with c.lk

wow so knowledgeable, thanks for the help fellas!

i’m playing tons of ryu vs ryu matches, and god damn i can’t block/dp ryu’s jumping vs my wakeup for shit.

bahhhhhhhhhhhhh

focus attack is crucial in ryu vs ryu… and c.rh. hhahaha.

jumping over fireballs to bait super, and doing EX hurricane is a great way to get them to waste meter

ULTRAAAAA

yup, make sure that they are doing the hp super, if they do lp super, you will get hit at certain distance as you are going down from the ex tatsu but of course it all depends on the distance and how high you are

i haven’t had a chance to test this yet, but i’ve been playing yesterday and noticed that if you CROUCH on wakeup, it makes crossup tatsu WHIFF and you can punish. i think it works on fat people too but maybe i just messed up.

it’s risky but you have to take chances to win.

on a different note, max range c.forward xx ex fireball gets blocked. :frowning:

if you crouch on wakeup, it all depends on when ryu did the tatsu at certain height it does catches the crouching and yes it is risky.

max range c.mk to ex hadou gets blocked you mean the ex gets blocked? or something else? if it is what you meant i think it is character specific, but i could be wrong. also whether it is a counter or just regular hit

if they can shoryu it s means your jump mk was not deep cross up.
if you do it deep, blockstun will prevent them from shoryu.

cmk to ex hado? no it dont. ive done it from max range multiple times and it still combos for me. even for cmk ex hado fadc ultra will fully connect for me… cmk to hp hado doesnt, dont forget ryus hit box for his cmk is at his ankle.

yeah c.forward xx ex fireball.

i hit it at max range, fadc ultra’ed.

i’ve never seen ex hado NOT hit so i didn’t care to stop myself from doing the ultra… so the other guy jumped over, taunted, and ultra’ed back.

:frowning:

maybe he stuck something out so it was further. hmm.

that may be possible then. just gotta train your eye and reaction then

yeah it happened to me several times last night, cr mk XX ex hado at max range was a hit or miss… it hit more often than not but every now and again it did miss ~ guess you gotta step in just a bit more to get it to hit consistently

random tidbit:

majority of the characters, their sprite gets widened when they are crouching, so moves that would hit/get blocked against crouch will WHIFF against majority of standing characters.

this is not true for bison. for him it is the opposite. his sprite is thinner when he is crouching so moves will hit if they are standing but whiff if crouched.

don’t know how this is helpful but if you force them to play footsie-based game, you might get in a lot more c.forward than you should. :wink:

also against bison, option select safejump+jab dp seem to be the best choice as it beats ex stomp, trades/whiffs vs ex psycho crusher, whiffs vs teleport back, but recovers fast enough to punish teleport forward.

option select fireball or rh hurricane if they don’t have meter vs bison though.

I need some help against Dhalsim, can’t seem to approach him that good.

when about jump in range, he eithers poke me away when i walk up and when i jump in he AA me. the best i can do is probably punish him for going aggresive on me e.g. predictable jumping hp’s.

So what would be the best way to get in on dhalsim? since the fireball game is only good full screen away.

Dhalsim is a hard match up for Ryu. Especially at full screen and mid screen. FADC his limbs to get in on him but watch out for more pokes for damage. Throw fireballs sparingly at mid screen as a good Sim will instant air teleport behind you for a combo. DON’T jump in on him when you haven’t got a knock down or if he has a super. His super is a really nice AA and his Knee is excellent too…

When I know Sim is through out limbs I throw psychic lp. shoryuken. EX Fireball is also good but only throw when you know it will hit. If it does, hes knocked down so dash in or tatsu to make up ground.

Once he is in the corner, which is the ideal situation for you, pressure him continuously. throw pokes. fireballs and jump in mix up. DONT allow him to c.mk slide out of the corner and if he tele-ports, be ready to punish or counter with s.lp at least.

You just have to be patient in this match. If you lose you patients and your head, you will become free for Sim.

I don’t tend to have too many problems against bison tbh and a normal solid Ryu ground game beats Bison has Ryu has the answers to bisons attacks via his normals. But i HAVE to learn option select. I can’t help but this it would make life so much more easier for me.

vs dhalsim, you have to take chances to get in. you HAVE to take chances to get in.

a few options are doing dp’s, looking out for dhalsim’s s.fierce and doing c.rh on reaction, jumping in from OUTSIDE of dhalsim’s b+rh range (where it will whiff), or hurricane if they are predictable with fireballs.

once you get in, it’s game over so stay close.

if you think they’ll do jback + fierce overhead, you can FA, dash, and fireball/ex/super/ultra.

if jback+fierce is blocked or HIT, you can super.

you can option select safejump + hurricane every time to catch teleports. super will not catch safejump so you can jump in on knockdowns easily.

i personally don’t like this matchup because it’s really hard to get in on good dhalsims, but you want to take chances and get your ass in.

Here’s two more

You can throw during and after Zangief’s glove. The throw can be done before the actualy hit would connect and after. I figured this one out by recording Gief in practice mode doing EX gloves over and over. I had to figure out a way to counter it and I found throw! It’s hilarious when you do it vs a player when you know it’s coming, oh man.

Another tip for Cammy is that standing MP blocks her Cannon Strike and some of her regular jumping in kicks if timed right.

Hello guys, I was playing a Vega(Claw) guy and I had a lot of trouble countering his wall dive, it was his main tool. What would be the best thing to do about it?

He also somersaulted(3punch) to evade all my jump ins after I knocked him down. What should I do after I jump in and he evades?