SF4 PC: The Custom Skin Mega-thread!

If someone could do like a Skeletor that would be awesome. Don’t know who that would work on, but I think it’d be great.

I love the awesome face Seth, that’s great.

All the new skins are pretty great too. I’m looking forward to model editing, if that’s at all possible, especially per costume or anything else. This game gets greater by teh day because of this stuff.

Anybody Know if its Possible to Do like…Invisible Limbs?..I’ve Totally got a Phantom Limb Idea floating around in my head

I really like, that’s great thanks.

Four new skins, 3 character, 1 Fx

Chris Redfield Ryu, time to punch Boulders

Carnage Seth, now Daewa’s spiderman has more villains
http://hornyyoshi.deviantart.com/art/Carnage-Seth-130738011

Ying Yang Seth, a experiment on the negative effect when ever he uses his little drive
http://hornyyoshi.deviantart.com/art/Ying-Yang-Seth-130738232

Ken dark hadou hadoukens and shoryukens, changes the color of his special moves purple

When the alternate costumes get released, Someone definitely needs to do an Oro Dhalsim. Keep it in mind.

And props to the Venom Seth and Spider ELF!

Yeah man, never got it unfortunately but no worries. Thanks for the followup so check your PMs again to see about going forward :tup:

I took the base seth skin then desaturated it then overlayed the blue on top

Wow great skins. :smile:

SF4 PC Costume Mod Manager

Hi, guys.

Just made a little tool to help us out with the outfits. Check it out;)

Leogansky

SFIV Costume Mod Manager => http://www.megaupload.com/?d=3TVOPSFB

Description:

SF4CMM v0.1 - 24.07.2009


  • Street Fighter IV Costume Mod Manager *

This little tool allows you to manage your costume mod collection,
while allowing you to utilize them in-game, performing on-the-fly file swapping.

I did my best for an early version, but there are bound to be some bugs,
so your feedback will be much appreciated.

Comments on how to improve the tool are also welcome;)

PACKAGE CONTENTS:
- SFIV Costume Mod Manager.exe
- Interop.IWshRuntimeLibrary.dll
- Readme.txt (this file)

Requirements:

This tool requires .NET 3.0 installed (I don’t think it requires 3.5, but I can be wrong…)

Thank yous:

I use offzip to unzip the emz’s before changing them internally, so
a big thank you to Luigi Auriemma for this great tool;)

To all of the SF4 Community, to keep on fighting and having fun on this great game;)


  • BASICs: *

The tool is composed of two main sections: (1) Costume Manager and (2) Costume Switcher.

Costume Manager is the management tool that allows you to import new costumes to your
"SF4 costume database". It also allows you to remove those costumes.

Each costume is composed by one or two files:

- a "costume" file: for example, RYU_01.cos.emz. This one is optional (I'll explain why)
	
	=> it represents the "normal" or "alternate" costumes. The "01" refers to normal,
	   while "02" refers to alternate.
	

- a "color" file: for example, RYU_01_05.col.emz. This one is mandatory.
	
	=> it represents one of the ten color slots for each one (normal and alternate)
	   The "01" refers to the costume file it uses (normal in this case), and "05"
	   to the color slot in which it will be available.

	   So, you cannot use RYU_02_05.col.emz alongside RYU_01.cos.emz. These two are 
	   not "compatible", since the color file was designed to use the costume
 	   file "02", or alternate, and not "01", the normal one.

I think these files represent the bump maps, but I’m not sure. Anyway, these ones are
often optional, since most of the costume mods I see out there are based on the original
"costume" files from the game. But there are some mods that include both the “color” file
and the “costume” file.

Either way, every Color file must be associated with a Costume file in order to be used.

So, basically, in short, when you download a costume mod, it will either be composed of only
a color file (to be used with an original costume file), or both color and costume modded files.

.---------------------------.
. Costume and Color Manager .
.---------------------------.

The Costume Manager allows you to add Costume files and Color files. And for that it has
the Costume File Manager button, and the Color File Manager button.

Both are pretty straight forward (I hope!), and self-explanatory.
The Costume Manager will automatically backup the original files it will need to replace,
and so will Color Manager.

Basically, you’ll start off with every character with two costume files (normal and alternate),
and one color file (slot 1).

The reason why it backs up slot 1 is because that is the slot that is used to switch through
every costume mod. I chose it for a matter of simplicity.

Now, take your costume mods and add them to SF4CMM “database”. If you only have a color file,
you will need to indicate which original costume file to use with it, normal (01) or
alternate (02). SF4CMM looks inside the color file and suggests the appropriate original costume
file. If you have a custom modded costume file, you will have to add it BEFORE you add the color
file, so you can select it from the costume file list when inserting the color file to pair
them up.

You can add as many costume mods as you want. Your hard disk space is the limit;)

.----------------------.
. Costume Mod Switcher .
.----------------------.

Now that you have imported all of your costume mods, it’s time to take them for a spin;)

The Costume Mod Switcher allows you to assign a costume cycle key per character, and a select
key to activate the chosen costume. I thought this would be a rather simple way of selecting the
costumes, but if you have better ideas, please do share;)

Unfortunately, I didn’t have time to make a save file to keep the keyboard layout, but I will
shortly. Right now I just wanted to put this thing in the world and to allow people to play
with it and have fun;)

After you have assigned keys to your favorite characters (you don’t need to assign all of them!),
you can press the Launch SF4 button to launch the game.

NOTE: If you copy SF4CMM to your SF4 root dir, next to SF4Launcher.exe, you won’t need to define
the startup directory all the time, it will be done for you;)

Once inside the game, if you press the key you assigned to a player, you will hear a synth voice
telling you the name of the currently selected costume. If you press it again, it will cycle
through all the available costumes you have imported using the costume manager earlier.

When you are satisfied with the current choice, press the Select Key to activate the costume in
Normal Slot 01. The voice will then tell you the procedure is complete, and the you only have to
select the character in question, and select Slot 01, normal costume, and bingo, it’s done;)

IMPORTANT NOTE!!! => When activating the costume, DO NOT HAVE THE CHARACTER SELECTED or
HIGHLIGHTED with the selection square. By some reason, it makes the file system lock the file
or it caches it, so you will not see the new costume if you let the selection square stand on
top of your char. Just point it to the character right next to it during the costume activation,
then go back to your char and select slot 01. You’ll be fine;)

.------------.
. Last Notes .
.------------.

I’ll be making a youtube video to better demonstrate the tool, because some doubts may arise,
and nothing like a video to clear that up;)

Last minute note: remember, this is a first draft, possibly with some bugs, but it was made
with your fun in mind, so cut me some slack;) And, like I said, suggestions and bug reports
are always welcome;)

That all, folks;) Enjoy!

Leogansky

SeedyROM’s on board with sf4mods.pbworks.com, which is really cool. It has support for RSS feeds, so people can add the ‘Color Mods’ page’s feed to their RSS reader and it will update automatically. :smiley:

Right now, the site looks really bare though. Would anyone be interested in helping with some artwork? We’ll need a title block (roughly 600 pixels wide, I think?) and maybe some graphics/title blocks for each of the major pages. If anyone’s interested in helping out, feel free to PM SeedyROM or me.

Yep, big thanks to hunterk for coming up with the Wiki so fast and setting everything up. Soon I’ll remove the skins from the main page and replace it with the link.

As he said, if anyone who is skilled with photoshop/art can help out with some slick logos, that’d be excellent and we’d certainly give you credit :tup:

I could help out with the photoshop if you guys told me the general gist of what you need. I consider myself fairy skilled.

Awesome! +repped

Ditto that! Great tool! We’ll add it to the wiki.

So, Should we Still Post costumes here? and they’ll get Added to the Wiki or…?

Yes, keep the thread going like normal and we’ll post all updates to the Wiki.

As time goes on, we may allow frequent modders/authors Edit access to the Wiki so they can update on their own! For now we’re still just working out all the kinks and designs :smokin:

Looks like you missed my Blood Claw skin on the wiki. Here’s the original post.

Got it now, thanks :tup:

I have a request, someone please do TMNT Krang Seth

@Kanta-Kun
I don’t know what SeedyROM has in mind, but just putting the text (e.g., “Street Fighter 4 Modding Wiki”) in an appropriate font overlaid on an appropriate picture (maybe two of the more intricately modded characters in a dramatic scene, such as at the start of an ultra or something…?). Then, perhaps a similar sort of thing for each of the sub-pages if you feel like it?