SF4 PC: The Custom Skin Mega-thread!

Problems with Specularity

I have a question about Specularity (shine on materials). I’ve been working on Yuri Sakazaki mod for Sakura and I’ve ran into a problem with where the specularity shows up on my character. The legs work great. The shine is exactly as it should but the crop top and the bloomer section of the original model will not react correctly the light. Its like as if the “material” is different for the different sections. If been digging around in the .col file with a HEX editor but I really have no clue what I’m looking for…I’m sure there is a switch of sorts that turns the shiny property on.

Can anyone help with this problem??? :wasted:

I have full details of my work on Yuri here…
http://enlightenedsouls.org/jeffplamondon/portfolio/#sakurayuri

Here is the pic showing the problem.

http://www.enlightenedsouls.org/jeffplamondon/images/SpecProblem.jpg

Somebody make Sakura the pregnant woman and in it http://enlightenedsouls.org/jeffplam...uriChanges.jpg (the right and bottom drawing)

It could be a couple things. It might be the model for Sakura’s legs, but I think its the bumpmap.

(the guy above me is an idiot!)

Where to download http://sf4mods.pbworks.com/Music#StageMusicReplacements - ocremix music?

@Kraga Phan
I ran into this problem several times.

I think the minimum and maximum specularity intensity for the bodyparts is set via hex values in the model or skin file while the specularity map in the alpha channel of the normalmap only controls the intensity in these set parameters.
Since the panties are made of fabric the maximal specularity is way lower than it is on the skin.

Im afraid Im not a coder though so I couldnt figure out where exactly this can be done…maybe youre more lucky than me.

That sounded mighty complicated but judging from your portfolio you know what Im talking about. :bgrin:

I am working on a ROSE MOD, she is a great fighter and she could be beautiful as well, if Capcom didn’t gave her this weirdo-look.

This is what I fixed:

  • PONYTAIL
  • NEW BOOTS
  • REWORKED BODY
  • REWORKED DRESS (based on soulkensai’s Ninja mod thx)

Preview:

What do you think of her? What should I change, what could I add?

Any suggestions?

Kraga Phan: Awesome effect! How were you able to enable Specularity at all? I would like to toy with the effect as well … thx in advance!

Somebody can download from:

  • http://ocremix.org/album/12/oc-remix-super-street-fighter-ii-turbo-hd-remix-official-soundtrack

  • http://ocremix.org/game/381/street-fighter-alpha-2-ps1 and to make music for Street Fighter IV in the following sequence?

  • 06 Reinterpretation (Ryu Stage) = BGM_RYU

  • 09 Made in U.S.A. (Ken Stage) = BGM_KEN

  • 13 Dosu-Koi (E. Honda Stage) = BGM_JPX

  • 16 Street Market (Chun-Li Stage) = BGM_CNL

  • 23 Long Lost (Blanka Ending) = BGM_BRX

  • 24 Red Cyclone (Zangief Stage) = BGM_ZGF

  • 27 Combat and Service (Guile Stage) = BGM_GUL

  • 30 Reaching for Nirudha (Dhalsim Stage) = BGM_VIE

  • 43 Army Girl (Cammy Stage) = BGM_CMY

  • 55 Sagat’s Moonbike (Sagat Stage) = BGM_SGT

  • 58 Tribute to the Master (M. Bison Stage) = BGM_VEG

  • 61 Mountain Breaker (Akuma Stage) = GKI

  • Street_Fighter_Alpha_2_Kasugano_(BootyMix)_OC_ReMix = BGM_SKR

Very much I ask, make, somebody

@AnimeNeko
If you download those songs from the links on the wiki, you can just rename them to what you want to replace. They are already prepared in the SF4 music format, so just move them where you want them.

@Kraga Phan
that mod is looking fantastic so far. Unfortunately, I don’t think anyone has been able to affect the specularity to that extent and most people have just faked it using the DDS textures (by painting on highlights).

Heres a preview of a new Fei Long Skin:

http://img267.imageshack.us/img267/5275/feiwip21204124.jpg

Still needs some work though.

She is looking sweet! just need a pic of her standing to see the whole outfit, But maybe some sexy stocking to a garter belt or at least showing that hes got one. just a idea.

Not everything for these are not present:

  • 13 Dosu-Koi (E. Honda Stage) = BGM_JPX
  • 23 Long Lost (Blanka Ending) = BGM_BRX
  • 30 Reaching for Nirudha (Dhalsim Stage) = BGM_VIE
  • 58 Tribute to the Master (M. Bison Stage) = BGM_VEG
  • 61 Mountain Breaker (Akuma Stage) = GKI
  • Street_Fighter_Alpha_2_Kasugano _ (BootyMix) _OC_ReMi x = BGM_SKR

Not everything for these are not present:

@AnimeNeko
In that case, you can convert them yourself following the music modding tutorial (it’s actually much easier than model editing and skinning; you just follow the process).

http://sf4mods.pbworks.com/Tutorials#HowtoEditStageMusic

Technical issues notwithstanding, that Yuri mod is looking wicked! I wasn’t really aware that you could alter specularity/specularity maps at all - how is that done? Can it be done individually for COL files or does it affect every colour for a given costume?

wow!
really nice wips here!
can’t wait!

Maybe you should ask sensibeat who made the col based transparency, where you had to modify the hex file to change brushes.

Yes please!
Wait, I had more to say. Been a while since I’ve seen Rose, I’ll take a look. Your skin is very relevant to my interests.

Here you go:

stockings could be an alternative costume maybe …

What about making her a tiny bit taller? Only so much that the visuals do not interfere with the game mechanics …

Do not play the fool. If I could make itself, but would not ask. The matter is that at me it has not turned out!!!

With this ponytailed cos, she looks great :
http://yfrog.com/8dprtscrcapture4j

anyway yours looks great too, the boots are a good idea.
One big bug I think is the cleavage between her boobs that is not marked enough.