this.
is it really that hard for people to do CW’s. just cuz its tough to mash the input in, dosent make the motion worse. you can even shorten it to :qcf::uf:+K. thats way easier than DP.
Cool didn’t know about that shortcut:rofl:
I think that people miss the last diagonal cause you will just do your double kick if you miss it.
-Slightly faster standing far fierce/more active frames?
-Slightly faster close standing fierce/more active frames?
-Slightly faster crouching fierce/more active frames?
-Frame tweaks in general?
-More advantage on Rekkakyaku hitting (all versions)
-All Rekkakyaku hits Armor Break.
-Easier to combo crouching jabs/shorts into Rekkaken
-Rekkakens cause more “push back” to user when blocked
-Faster Tenshin w/ just a little more advantage
-Better movement speed and farther movement/instant recovery on forward dash, one or the other
-Ultra activates on first hit/ Juggling with ultra gets 4-5 hits if timed well.
-3-D models need to look better, alot better, not just Fei, but everyone else too…
-Make shortcuts toggle-able!
-Get new, less talkative announcer!
Any of these, and perhaps none of these, are fine, the last three, however, are mandatory. XD
Anyway, on doing the Rekkakyaku, aka CW. I find 12369+k to actually be somewhat advantageous in the same way the Shienkyaku, aka Flame Kick is done with 421+k. Each command hits defensive crouch, making its use on reversals a nice defensive option select, no? With CW, however, defensive crouch is at the start, making CW more for something to sit on when you’re uncertain whether or not to reversal.
Honestly, I’d change CW’s command to 63214+k, just to make it more helpful for defensive reversals, as well as making it more simple to pull off.
Lastly, Tenshin needs to be a little faster, goddamn, a little more advantage would be nice too. On top of that, I’d change its command to 2146+k, so that, once again, it hits defensive crouch, and I don’t accidentally end up doing it when going for freaking flame kicks, jesus!
I’d be content on just the ultra being fixed. But as far as a wishlist i’d wish they just changed out his ultra to just a one inch punch that sends em flying, kinda like the last hit on his super and ultra if it all doesnt connect.
the one inch punch is not to be used in real fighting.
feilong should have a fingerjab that stuns the oponent for 4 seconds.
So he like…pokes their eyes or something?
More chip damage on rekka would make my day
Lol eye poking would make fei look more like one of the three stooges.
If they made the ultra juggle 3 times after chicken wing, that would be enough I think.
Or being able to focus cancel rekkas. That alone would be amazing.
Faster startup on flamekick. I have been seriously getting lamed by jumpins trying to flame kick and it will look like its about to start, then NOPE, eat a HK…
Use Medium Kick version or EX version only. I rarely have that problem.
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How would you juggle an Ultra after Chicken Wing if CW doesn’t launch your opponent? You mean make CW cancel into Ultra? That would be too much.
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Focus cancelling, or any type of cancelling after rekkas would be totally sweet.
I’m pretty sure he’s referencing the following combo
Flamekick > FADC > CW > Ultra (all three hits)
it will be better if it goes all 5 hits just like balrogs can go to 4
Give him a second ultra. He gets his nun-chucks from back of his trousers/shorts.
Instead of using punches, he uses the nun-chucks. His punches will have longer ranges and deal 50% more damage than usual. Also, rekkas can do up to 5 hits in a combo instead of three, and can be used to deflect fireballs.
But he lost his nun-chucks if he gets knocked down and they can’t be picked up again in that round, though you can bring out another set if your revenge meter reaches half full again.
Or maybe he pulls out two set of nun-chucks with a full revenge meter, which deals 100% more damage instead of 50%.
I know it sounds crazy, but I really think FeiLong would look cool with nun-chucks.
Namco vs Capcom
lol ok maybe you should just play dragon: the bruce lee story
anyway I find it sad they didn’t include a nunchuck taunt even though nunchucks are included in his character model :rolleyes:
-First hit of Rekka given more pushback
-First hit of Jab Rekka is -2 on block, Strong -4, Fierce -6
-Ultra grounds airborne opponents with first hit
-Cut the animation of forward dash down to 15(from 17)
-Short CW block recovery decreased to -2
-Roundhouse and EX CW made +3 on block
-All hits of CW break glass
-Tenshin given reasonable startup for a stationary command grab
Yeah I worded some of that stuff wrong but yeah, make chicken wing an overhead
Ultra connect after first hit
Faster tenshin frame start up
That’s bout it.