That looks so cool!

Especially when one character goes high or switching sides.

If you notice in fight scenes of thr movies they tend to do a 45 degree angle to show off the moves. Just awesome

No problem, man. The mod is amazing and it sure is a pain just to keep up with all recent updates. I have the latest version of “Ultra Street Fighter 4” as the game is officially called now on steam, but I haven’t got the actual upgrade to Ultra, so I guess it may cause problems (it seems that the DLC of the upgrade is not exactly trivial). Everything works fine but the feature of moving the camera while the game is paused with Tab, for some reason. The awesome new feature of pausing the individual characters helps a lot with that.

Here are a couple of suggestions:

  • The camera currently cannot rotate further when the mouse cursor reaches the edge of the screen, which is sometimes rather limiting unless we increase mouse sensitivity (this wasn’t a problem in previous versions because the camera would have a soft lock on the center). Would it be possible to rotate the camera further, regardless of cursor position?

  • I’ve noticed that the Tab pause no longer works after the KO and until the next round starts, at least in my case. If this is intentionally done for stabilitity, would it be possible to include a manual override for this? It would be cool to take our time screenshooting those victory poses.

My 3rd vid (and last for a while) is ready. You can get sense of vertigo from the beam moving on skyscraper stage, especially when on the edge! Lots of interesting perspectives with ultras (and ofc throws) actually hitting for gouken and juri

https://www.youtube.com/watch?v=bEe59Gqf3n8

since i have a double post I’ll shameless link to a yt playlist with all three vids

https://www.youtube.com/playlist?list=PLmsgx4hDMBt1aqLpl14DI8urWncVUh3v7

i want to use this tool in SFXT

Beautiful! Especially that stage.

Have you thought about zooming out the camera, and keeping it slightly lower towards the groud, and zooming out to see both their bodies? I see it in a lot of fight scenes

like this? (note to self, offsets X -2.5, Y -0.5, Z -1)

call me crazy for saying this, maybe its just my imagination…but when I play online matches with this…I feel like a drop in input lag. its almost lag free with cameraman+SF4SO.

am I the only one here that feels theres less input lag with this while online?

is there something to the game’s native default camera angles between two players that cause input lag online?

Actually exactly like that!

Problem with this view is you’re gonna see the “holes” in the background (left side of screen lacks texture).

Based on this youtube video from Super Street Fighter IV 3D Edition for the 3ds:
https://www.youtube.com/watch?v=GSvOy_SqNVI&t=0m5s

I made a sort of 3ds view, looking like that ryu vs sagat match:

http://img15.hostingpics.net/pics/4960323dsview.jpg

Here are my settings:

http://i.imgur.com/dRFTuC8.jpg?1

It works quite well and you don’t see the faults in the background (I finished Arcade Mode without issue).

And for fun I made Ryu transparent to test a rear view à la Punch Out!!:

http://img15.hostingpics.net/pics/869638rearviewtransparency.jpg

(this one is merely for test as it has issues with the backgrounds, it works well but it’s hard to use left/right to go front/back :P)

Okay my game must be screwed or something. I had a fresh install today. Cameraman worked fine the first few times I used it, then I went to do some mod stuff with dantarian’s loader, and then steam decided to download the “public beta” update, and now every time I try to use SF4CM it crashes the game, whether I’m using the loader or not.

I think there was a patch released earlier today. A new version of SF4CM is up on my site, it should work again now.

I was ready to say the same thing as Gojira.
thx lullius.
:smiley:

Thx, the new version works and doesn’t crash, so that’s great. Still having a couple of issues though:
-tab pause does not work anymore. Tried restarting the game and restarting SF4CM, no change.
-camera lock got really slow and stuttery. When I turn it off, everything is fine.

I know this has taken some time and I’m sorry. I just uploaded a new version now though. This one should work with the new patch.

You can get it from my site as usual.

Nice release, thanks. I like how compact it is now and ignoring the mouse cursor position makes it much easier to navigate.

I was still having trouble with the SF4CM pause until I read the backlog, sorry for bringing up a known bug.
However I do have a tip: if you pause the game with Enter it doesn’t seem to break the pause/step feature of SF4CM.

Why hasn’t anyone used this tool during poisons ultra 1 booty smack to get better angles?

Uh dude those are some of the most highly viewed “artworks” on the usf4 Steam hub

links plox

there’s two near the top of the list. I’m pretty sure there was a 3rd, but somehow, someway it must have gotten buried way down the list