gouki10
14
i would like to read the whole articale and see what else he says on this matter, cause that sentence is his opinion on the matter.
However, 2d games have continued to be the most dominat scene of fighting games so i really can’t say that by majority he is right, cause he’s not.
oh well like i said the whole articale would be nice to read.
It’s just like music or anything else…
The majority of Queen fans were around when the band was making new records. There are some fans out there that were born long after the group dis-banded. the majority of 2d fighting game fans were around when they were fresh. That’s what they’re used to and what they have become familiar with over the years. It’s prefrence. there is no right or wrong.
BTW, fuck that guy. There’s no WAY he kniows what he’s talking about. where is this article? Is it online anywhere?
He sounds very closed minded (one dimentional) and if he took his head out of his Sphincter, and actually looked or watched games like 3S, Martial Masters, LB2, MOTW, Shodown 3, GA-TD, Night Warriors etc…or a game like The Ninja Warriors (which was made in 87) in motion, he’d see that these games are a far cry from “Jerky Animation” as he says! And when these games were being created, gameplay/mechanics and theme were the companies 1st priorities when they designed them, and everything else like the control to the animation and music were 2nd?
Just my 2 cents on this subject…
EDIT: http://arcadepub.com/book/?gcoi=55970100070370&fa=formatinfo&format_id=2
I agree with him. If you only play SF2 and never moved beyond that then you are part of a subculture, in North America. So are a lot of other people too. People into jazz, people into astronomy, people into that stinky asian drink. There are alot of things we as individuals like that aren’t mainstream. I don’t think he is close minded. He is just looking at things from an outsiders point of view. Most everyone with an outsiders point of view would feel that way… anyways. How do I react to the quote? If someone told me point blank in a conversation?
" Yeah, street fighter is pretty underground a geeky in north america. I think a big part of making friends with anyone is having something in common. The best friends I’ve ever made, I’ve made through street fighter and other fighting games.You can meet lots of good folks that way. I’ll always play . "
Debaser
18
But that’s just it. I don’t think he can make those kinds of assumptions on things he’s probably never tried before. I doubt he’s ever played 3rd strike or Garou so I don’t think he can say the whole 2d fighting game pantheon has jerky animation.
Well… I think we all know it would be easy to play devil’s advocate in the issue of jerky looking animations.
Tekken is 60 frames a second.
Debaser
20
Far too easy. But I think if you want to be a bonafide historian on any subject, you have to be non-biased.
Tekken is fun.
I always read newspaper articles about video games. They are so off base that it’s almost funny. I think that it is a good lesson to learn, if something like video game information can be so easy to mess up in newsprint, what about things like war? Politics? and things that matter… so yeah. Take everything with a grain of salt.
Cheers for the comments, interesting reading/reactions.
TBH, that is pretty much all he says about the subject. I found it very interesting how alot of these types of books make brief reference to SF, but tend to focus on the MK games and their effect on society at the time.
lol @ Pherai- one book I read claimed that Nintendo made Street Fighter 2 and that MK1 had no female fighters. My lecturer (who has written several books on games and sci-fi films) didnt realise that Prince of Persia was an old franchise when she brought it up in a seminar.
Writing an academic book about video games pretty much screams “Killing time until I get my master’s”.
Writing a book+getting paid=better than typing on a forum for free 
Also, Im pretty sure shes got a phd already :wgrin:
A Ph.D. in what, dueling?
Donkus
26
“…cult sub-genre of the fighting game…”
YOUBE GOTTA LOT TO LEARN BEFOW YOU BEET ME. TWY AGAIN KEED, DEH HEH HEH HEH.
pherai
27
let me preface this comment by saying, i know of several female fighting gamers who know their shit, but whens the last time you saw a female video game journalist (emphasis on the journalist part) interested in anything but bemani games, wow and that katamari crap (the game with like, the huge ball or something).
yeah she’s mainly (heavily) into WoW, but is that any worse than being into SF or whatever? All personal preference at the end of the day, and she does tend to write about what she knows, unlike the author of the initial quote who just seemed to pull info out of his ass.
Dasrik- Im not sure exactly what point you are trying to make (unless you are just being a dick for the sake of it).
Them’s fighting words. That would render like…80% of the posts on this forum obsolete.
Javi
30
I agree if the context was stated recently, with everything except the cult sub-genre thing.
Keep in mind that he is making a generalization, which is mostly true. SF is a shadow of what it used to be. You’ve got DOA, Tekken 5.x, VF 4 and 5, the Dragon Ball series (as hollow as it may be) all making more noise than the recent SF rehashes.
While the game engine can be considered timeless, the graphics are still horribly out-dated. The Guilty Gear series seems to do well on the animation front; why can’t SF do the same? Oh, wait. Capcom USA is in charge… :rolleyes:
We’re obviously talking about something else, as I was referencing the first quote. But it was by a guy, so whatever.
pherai
33
haha I must have misread along the way because I ended up thinking that the original quote was actually from a female. sorry, disregard my last comment. Gaming literature in general is kind of a joke. Just find any person thats been playing since nes or earlier and they definitely know more than any video game history book. altho the way all the mk characters play practically the same, i can almost understand them thinking there were no female characters 
seriously tho, writing more heavily about mk is so typical of that kind of literature, because it doesn’t focus on how games affect the video game industry with respect to gameplay and design, but rather focuses on its affect on content/aesthetics.