JeuxActu: The King of Fighters XII will be the first episode to be produced in HD. How did you decide to take this course?
Masaaki Kukino: After the end of the first Neo Geo, we continued to develop our games for Atomiswave, a Sammy hardware, which was similar to our own MVS. The idea of moving to high-definition is something that we decided quickly, but it would require starting from scratch. As you know, the development time of a game in 2D is a long and difficult than a game in 3D. Everything has to be patiently drawn frame by frame. That takes a lot of time investment. It is now more than three years since we began working on The King of Fighters XII. And our move to new hardware (Taito Type X2) has enabled us to start afresh on new footing.
JA: Why did you choose the difficult-to-develop 2D graphics while you had the choice of 3D to make your job easier?
MK: You know, KOF franchise is one of the most important for SNK Playmore. With the twelfth episode, we are trying to bring the fresh life into use of 2D graphics in video games. We will also trying to prove that 2D is far from having its last words.
JA: Since 2D requires a considerable amount of work, is it possible to know the production time of a game like KOF XII?
MK: For the new King of Fighters, we carried out an overhaul of the series. It was therefore necessary to start all over again, redraw all the characters and backgrounds. For each character, for example, it took 16 months of intensive work. And each one has over 450 animations!
JA: Today you have announced 20 playable characters. The cast is complete or can we expect more fighters?
MK: This is a playable version of the Tokyo Game Show and the cast is therefore not complete. For now, we announced a total of 20 characters, but perhaps we can incorporate more in other versions for consoles
JA: Regarding the gameplay, you have decided to remove the shift system introduced in KOF XI and return to a traditional system closer to KOF’98. Why?
MK: When we launched the production of this KOF XII, the development team and myself wanted to go back to the roots of the series. KOF has always been known for its team of three fighters and that is why we have abandoned the concept of shift we found in The King of Fighters XI. The twelfth episode could really be considered as a re-birth episode.
JA: It is perhaps also a way to reconnect with success, attracting a wider audience by offering a combat system less fussy than KOF XI?
MK: KOF is a series that has many fans in the world and its system based on fighting in 3 vs 3 has always been a very important and appreciated by the players. In reintroducing this concept, we hope to satisfy both the experts of the discipline, but also attract fresh players who may not be familiar with the series.
JA: Finally, I’d like to ask the same question I asked Yoshinoro Ono, producer Street Fighter IV. Thinking about developing a SNK vs. Capcom 3?
MK: (laughs) What is the response of Mr Ono?
JA: He told me that it is not on the agenda but why not in the future …
MK: I hope … (laughs) That would be fun … (laughs)
JA: Mr Masaaki Kukino, thank you!