All I’m seeing are improvements, damage tweaking. Why the hate? THAT’S why I think Capcom gave up. They try to release better products like every other company, and their fans have the mindset “If it’s broken, DON’T fix it!!” So therefore, it was NOT in Capcom’s best interest to make sequels and more-balanced sequels to existing fighters. They did the right thing. Bitches won’t eat, stop trying to feed them. You’re just wasting resources. The fans want to bitch about Capcom quitting when it seems they were the very reason. “We can’t release SF3’! It’s a revision, and it has changes that make EVERY character equal! Too bad, cuz it sets up sf4…well, lets just hang it up.”
AFAIK, his ending is also the same as normal Ryu’s…
it is
Rhio- like anytime a revision is made, people hate it because it’s not the original version (at least with Capcom games). Some of the changes were pretty big… for example, Alpha Counters take 1.5 mters now instead of just one. Changes a lot, depeding on your character. Also, a lot of characters were weakened: Adon, Chun Li, Sodom (?) etc. Any character who had a really good CC might not have one that’s so good anymore, but the characters who were really good in regular A2 are usually still good (ie. Ken), whereas some of the characters who weren’t as good are now slightly worse (ie. Adon). Exception to Chun Li, who was probably top 3 in SFA2, and is maybe a few spots lower now (unless everyone else just sucks more)…c.FK doesn’t cancel (pretty important), Sen’en shu less ridiculous, insane CC of madness is toned down, etc.
More than anything, it’s being resistant to change. If A2G came out first, and then reglar A2 was introduced later, people wouldn’t flock to regular A2 prasiing it because Gen is finally the worst character in the game, and Ken is slightly more whorish.
Down, down, right, down, right, down, down, down, left, down, left, down. God I can’t believe still remember that code.
Yeah ParryAll you’re right, the intro was FMV on the PSX but was done directly on the Saturn.
I have it on the Saturn, this was the first SF I truely got in to. Shame it was the PAL version like but oh well, not like it matters now.
He’s right.
It’s the weird thing with the SF crowd - updates are completely shunned. It’s the complete opposite elsewhere, just think about how praised GGXX/, Virtua Fighter Final Tuned, and Tekken Dark Ressurection are. Then ask any SF player what he thinks of Alpha 3 Upper. I rest my case.
Then again, Capcom’s updates are just stupid sometimes. Like in 3s, instead of weakening the top and making the bottom stronger, they weaken Oro and Urien and pretty much leave the rest of the game as is.
i think it has a bit to do with the marketing… if Capcom promotes the game as a serious advancement, like from HF to ST, then it’ll probably be accepted. but a move from A3 to Upper isn’t taken with a grain of salt thanks to how marginally it’s promoted. i think…
… i think it’d be a little difficult to finish this thought coherently and still explain T5:DR.
It really seems that people wanted the broken stuff to remain broken so they could abuse it.
The problem with A2G was that some of the changes nerfed chars that didn’t need to be nerfed. Fixing ACs/Valle CCs was a good thing, but it came with a lot of bad things as well.
Adon was bottom tier in A2 because two of his specials, even if you hit with them, the opponent could super with some supers/CC for free. Also the Shoto’s low strong (unsure about Dan- think even is did this)- beat all of Adon’s standing normals. Yet they nerfed him?
Charlie did not need his flash kick to become airblockable
Gief did not need the SPD nerf
Bison didn’t need his Knee Press Lev 1 Nerf- given how crap his normals were in A2 compared to A3
They also didn’t buff Birdie, who needed it.
I think some of the later Alpha came off as Capcom using the Namco school of balancing (top tier= main characters, with one extra character in there by mistake)
The PC version is the best (though not legal), out side of that any sf game was better on saturn then on psx
This is an inherent problem and is part of the reason why 2d fighthing games are no longer the most competitive games, and no longer main stream, though nobody has the balls to say it.
Small updates, rehashes, all contating barely more then a “hey this is a bug and it’s broken let’s fix it” sell more copies of games, and bring back people who looked at something and said “hey that’s broke I won’t play it”. This is why current genres get patch after patch as people realize “hey this is broken as fuck”.
It’s not just the street fighter crowd (though they are culprits) it’s 2d fighters in general, where fixing things and reselling the game is often frowned upon, or flat out bashed.
At some point people are going to have to look at things and figure out if this buisness model is even viable anymore, or will fighters (like many other games) go the route of patches and updates.