Just got 2nd at a 2v2 tourny, vids are still uploading.
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Onlinetony, why you so good :).
eh Alex should stop with the random Lp dragon punches :l, it works once or twice, but not all the time.
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Tournament Finals against the n. 1 Zangief in Portugal. I have a history of losing against him in tournaments :T Last time I lost to his rose (got 3rd), this time to his gief (got 2nd).
3:41 for hilarity.
If you don’t mind my critique, you shouldn’t be jumping in on Zangief ever. There’s no reason to rush him down when he is zoned so easily and beats you for free up close. His defensive options and footsies are better than T. Hawk’s, E. Honda’s, Hakan’s, and Abel’s, so you can’t rush him down like other grapplers. You lost a lot of HP by getting hit or traded by his lariat. Even with a knockdown, Zangief can’t be safe-jumped because of his ex SPD.
You shouldn’t be using tanden against him either unless you use it with a meaty setup. Using it the way you were gave you almost no frame advantage, and the times that it hit couldn’t be comboed off of. You’d have been better off using a standing fierce for the damage.
Get in the habit of dashing forward after your full-screen sonic booms so that you can punish his lariats and jumps.
DP FADC beats all of Zangief’s reversals and so does Seth SPD (besides Gief ultra/super). Instant air stomp beats wakeup anything in the corner and then you can walljump away. And then if he starts blocking high, you just do cr.lk hit confirm -> legs -> stomps. You can do stuff on Zangief’s wakeup, just don’t do anything unsafe.
Zangief players are usually not used to being rushed down and a lot of them will panic when exposed to mixups they can’t reversal. It’s kinda like E Honda or Seth players - they have multiple reversals that are good but there are ways to be safe against all of them at the same time. Yeah this is a broad generalization and won’t hold up against really good players but the point is that you can get some decent damage off a knockdown against Zangief.
Also WHY THE HELL ARE YOU USING U2 ON GIEF. Punishing full screen lariat through fireball is kinda awesome, as is the anti-air ability. And Zangief just plain can’t punish it without meter, he can’t jump over it on reaction like most characters.
You need to anti-air DP better.
Hey guys, here are a couple matches in which I used Seth for a tournament a couple Saturdays ago. Actually threw him into the mix as a last resort wild card for the grand finals, but it didn’t pay off, though as you’ll see, I didn’t have to lose the way I did. I’m still fairly new to Seth. maybe a month now I’ve been playing him regularly, and am looking to keep him on as a secondary.
I think if I weren’t so new to using him, I would’ve fared better than I did and would’ve been more prepared for what was working. I still managed to win my first match with him, but maybe because of the other player’s lack of experience.
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Thank you for setting the links to the correct time.
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[]Don’t jump back as much. Guile can keep you in the corner pretty well so you can’t just walljump out.
[]Don’t do jump forwards stomp as a jump-in. It’s terrible and punishable on hit. Only do forwards jump stomp in the corner or in a combo or if you’re doing really late jump in stomp -> j.hk crossup.
[]If he starts blocking and you didn’t do a tick throw you can keep up pressure with either sonic boom FADC or shoryu fadc. Don’t be afraid to do cr.lp cr.lp dp fadc.
[]Never throw EX Sonic Boom against Guile, it’s just a waste. He’ll never ever get hit by it. Save for super or FADCs.
[]Punish Guile sweep with reversal ultra or DP after the first part.
[]Anti-air with DP for the love of God. You see them in the air and you think you should focus? That’s hella dumb and gimmicky. Take the DP FADC stomps and be happy. People love to jump at Seth because of sonic boom, s.hp, and j.hp. You have to anti-air reliably with Seth to win.
[]You DP at weird times, like on wakeup when the opponent isn’t even in range to get hit. You should only DP if you think they’re going to get hit…
[]Use s.mk more. It’s his best poke for keeping people out.
[*]Do the cr.hp xx lp shoryu -> stomps combo off a focus crumple. Never backdash after a level 2 focus, you can always just frame trap DP FADC if you want to be safe.
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@ metroxylon
Some more general Seth spacing and mixup tips on top of kikui’s advice:
- After throwing a sonic boom you should dash forward in order to punish his jump in with s.hk/s.hp/srk depending on spacing.
- Pressure, use it. If he blocks the first initial divekick and you just do a blockstring repeat your divekick and mix it up with divekick> spd or divekick> blockstring> dash spd etc.
- Seths stomps RAPE Guiles flashkick. He did flash kick numerous times when you knocked him down, don’t put up with that shit, just do vertical jump stomps.
Thanks for the critique guys, that’s exactly why I posted that here.
The reason I was using U2 and jumping a lot and shit… was because:
1)I’m dumb.
2) This guy has downloaded my defensive/U1 play a long time ago, I needed something to surprise him and try to sneak out the victory in the tournament, but aparently it wasn’t enough. Honestly, if I wasn’t using U2, I most likely would have lost both games straight.
I need to just… solidify my game if I want to go back to the U1 deal against him. But again, thanks. (Also, I was trying to play more aggressive against Gief, like Poongko does it, except I didn’t actually study how poongko does it, I just… played aggressively.)
ggs always a pleasure to watch! I have a question though. when you were facing that Honda couldnt you have punished buttslams on block with spd? I was under the impression that it was guaranteed damage.
Thanks for your critique. I did toe taps as a jump in because I thought I’d be able to get the ambiguous j.HK to land afterward. Prior to the tournament, I was testing out ranges in which it works consistently. You might have noticed I did the toe taps right after s.MK. In training, I figured the spacing for toe tapx1 to j.HK works if you land s.MK on hit or block at max range. I just didn’t use proper judgment.
I used EX SB sparingly, mostly in anticipation of the Guile player’s own EX SB.
I know focus as AA is bad, but Rose is my main, so when I focus aerial attacks with her, I usually backdash since her attack range is horrible. I’ve definitely gotten out of the habit thanks to playing Hondas online. I was thinking to myself “I’m in the corner, it’s not worth it. time to uppercut” Just been having to get used to relying on one thing instead of another.
Oh and about DP after blocked focus: How can I be sure that it won’t trade with a flash kick?
Yeah my Seth at the time was very passive and lame. I’ve been hitting the lab and online with him even harder now, than before the tournament. So I’m a bit more comfortable and aware. I’m going to have to try that dive kick after block string idea. thanks
If you anticipate EX SB, the best thing to do is nothing and then jump over it/ultra it. Seth EX Sonic Boom is free to jump-ins and will rarely punish normal fireballs. To be honest it’s pretty damn terrible, only use is when you want to make it harder to jump over your booms. I almost never use EX SB.
With Rose you should be doing cr.hp anti-air anyways. But yeah Seth’s focus range is ridiculous. I’ve hit so many people with a level 3 because they thought they were out of my FA range.
Non-EX FK has 3 frames of invincibility. EX FK has like 4. Seth’s normal DP has 8 frames of invincibility. Off a blocked FA2 forward dash you are +4. If you wait 4 frames (so you’re at neutral with Guile) and then DP your DP will beat any FK he does on reversal.
If you anticipate ex boom from guile, just do 2 hp booms.
^^Are you kidding me :P^^
Guiles EX is like lightning, you think he’ll get two booms out in time? wouldn’t it be easier to just jump.
No, actually I’m not kidding. You can jump, but you’re missing out on meter.
Dude… you can’t null Guile’s ex boom with 2 HP booms. You can barely do it with ex.Boom… I think… what?
yeah i’m pretty sure seth has about 4 million recovery frames on sonic booms
maybe if guile throws the ex boom a split second before your first sonic boom hits him but that’s so situational
Seth can do two HP sb’s to nullify an ex sb from guile.
like suggested just now, it’s situational (but you lot were talking about anticipating it anyway).
you just have to be 3/4ths of the screen or more apart and your first sb hits just after he’s thrown it.
depending on the matchup (which ultra i have, what ex fireball it is), i prefer throwing one sb and if they ex’d just
focusing the other one for some ultra meter and then go back to sonic booms on an even playing field.
just my 2 cents on the fireball war