I’m done with Saejima part and on to Bust-A-Groove, lol. Not gonna lie, I’m digging Haruka’s section so far. Doing all the side missions as much before doing the main story bits.

Going around town and listening in on conversations. I can only think of my teenage years when you read what the teenage boys are saying. SEGA and their localizers really hit the nail on the head with these parts. Same with the middle-aged men talking about it trying to figure out what their daughters are talking about when it comes to idol culture, lol!

Back to Saejima. I wanted to explore more on his part, but decided against it. I’m getting impatient, in a good way, but there are fights going on like crazy. The most I’ve seen, thus far, in the series. I wanted to explore more, but also can’t wait to see what’s next.

Nagasugai and Tsukimino are really cool. Sotenbori is always looking awesome. The graphics jump from to 5 is pretty damn huge, I wasn’t expecting much but yeah. Seeing the PS3 evolution from 3 to 4 to 5/0/Kiwami is really cool.

Likewise Kamurocho’s changes from these titles is a lot cooler than it has any right to be. Yeah, it’s asset reuse, but damn did they do a fine job with it regardless. Being a late bloomer and all but being able to see how Kamurocho has progressed from 0 to Judgment is definitely one of the coolest things I’ve seen pulled off in video games. The history aspect has really immersed me in the world. Hats off to Nagoshi and SEGA for this.

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Just finished a dance battle on the street against a B rank dancer. I somehow won, but I’m not ready for this…especially with the inevitable ramp up, lol…

Got the dancing down like not problem. Story is now getting juicy. Akiyama staying GDLK with the Haruka bits and air combos. I’m progressing faster than I thought which is cool.

Started Shinada’s story last night and played the first battle. His fighting style is interesting so far. I like it and it reminds of the bar brawls you see in old movies and tv shows, lol. Have to stop since the living room is busy and I’m not sure what to expect with Milky-chan, but I’m not risking it, lol. So this is probably where progress slows down.

Probably a good time to fire up Yakuza 3 and do the boss rushes in the fighting game machine. I still have Hitman missions as well.

I’m hooked on this song, haha.

Near the end of Yakuza 5. Game has been ace, but I need to do Komaki Training. I couldn’t find dude in Fukuoka, so I need that Tiger Drop before the finale. Gonna do some finishing up before the finale. Should’ve had TD from the start but the excitement of these games is too much, and I couldn’t find Komaki for whatever reason.

Shinada’s weapons training was hilarious. The dialogue and outcomes had me grinning ear from ear. Never did his baseball stuff side-story outside of the first mission. Might hit that up.

The near-end of this story has been crazy. I’ve been enjoying it more that I thought I would, and that goes for Yakuza 5 as well.

I’ll be glad to go back to 6 after this and finish that up. I was having fun leveling up Kiryu and doing as many as side-quests as possible. I believe I’m already at the Limit Break and I’m on Chapter 4. Seeing characters in it that I previously had no knowledge of is going be a blast, as well the Dragon Engine changes.

Going hard on Yakuza 6. Dragon Engines is just sooo~ good. I’ve already had experience with it through and early play of Yak 6, Kiwami 2 and Judgement. With this being SEGA’s first time with it and them wanting to make an impression, it’s just chefs kiss

After not touching the game for a long while, and playing the PS3 remasters, which are impressive in their own right, especially Yak 5, the night time in Onomichi and of course Kamurocho just hits. The way they go about lighting in this game really feels like you’re playing a movie. The difference from day time to night time is just huge. Night time of course being my favorite. Onomichi at night just might be my favorite stage/world in a game.

Caught back to where I left off a ~year ago. Almost maxed out too :facepunch: Seeing landmarks from Judgment is awesome, even though it’s expected. Again, making Kamurocho a central staple in these games makes it familiar with enough differences that are awesome to take in.

Some side-mission that leave with nothing more than a picture to figure out, were easy just because I’ve played Judgment (but still not finished) and had me go “Oh, I know where that is!” and was able to finish it faster.

One of my favorite things about these games are just how involved the sub stories are and how you can stack them with the main game. Having proper endings and having work put into them, they feel like they just add that much more to the main aspect of Kiryu being able to move on with his life. This worked well in Yakuza 5 as well. The sub stories feel like they could be their own games.

I’m at the part where the story is explained and why the happening are happening. WOW!

I’m pretty sure I’ll finish the story portion in less than three days. Game has been GDLK since I returned to it, especially now knowing the references from previous games, but then the story itself carries itself so it’s a double whammy of GDLK.

Finished the story mode of Yakuza 6. Just wow. Th setup’s were cool and the villians just pissed me the fuck off near the end. I felt like a kid watching the heel promo’s in WWF and was heated like a motherfucker, haha! Excelletn game all around, and the Yakuza 7 business kinda bummed me in the sense that

Summary

Kiryu makes a comeback. I understand money’s on the line when games are being made, but Sega is usually bold on this type of thing when starting something new for better and worse, so it’s a bummer they buckled. I still chalk it up to needing to ease people into 7 with all its changes.

Maybe 8 will be the total change they wanted to go with 7?

End Spoilers

Summary

I was not ready. The ending where Kiryu is reading what was written. Man, that hit hard. I saw the themes in the game, but having it worded with the visual montages and the contents of the letter just Tiger Dropped my heart. Tsuyoshi Furuta and Masayoshi Yokoyama are the writers for Yak 6 and deserve name recognition for it. Good stuff :facepunch:

They almost got me with Kiyomi too. I figured she wasn’t killed when Koshimizu turned the camera off at the same time the gun went off. Then when Kiryu came down on him HARD. The credits started rolling and I was like “…uhhh…holy shit…”

Iwami Tsuneo was Dio Brando levels of evil and really drived the emotion to Tiger Dropping his ass, especially in this new engine were they enemies go FLYING when hit with it. An awesome villain and that really was a piece of shit, but just as dangerous.

Beat Takeshi was awesome in this and I enjoyed the four uncle’s in this. Onomichi is awesome. Now it’s back to finishing the Kiryu Clan missions and hostess missions. I was going to unlock all the karaoke songs before moving on to the next title, but that didn’t work out, just like doing ALL this side missions didn’t either, haha.

Still have 6 more side missions in the baseball sub-story to finish, and I want to take the new spear gun out for a spin in the ocean.

I still have ‘clean-up’ in the other Yakuza games and still have yet to do any of the secret boss fights in any of the games. With that said, I’m still looking hoping and looking forward to the samurai and kurohyo games to be localized, as well as Yakuza 7. Still have Judgment and Fist of the North Star to finish up as well.

I’m pretty content with all these beat 'em ups and don’t need any others. I could stop with this series and be happy but there’s still Kunio-kun/River City games and the new SoR coming out. I’ll take my time getting to those since I’m in super-hype mode for Studio RGG.

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Now that the story modes are finished for the Kiryu games, looking at some Yakuza 7 posts in here

The colors are too much awesome. Throwing bread crumbs to summon pigeons, popping champagne in the enemies face, kart racing, can collecting, vocational school, Fist of the Blue Sky pachinko machine, more karaoke, arcade games from Yak 6 coming back. The Mama looks bomb as fuck and so does her swinging purse attack. The dominatrix outfit :pig_nose:

So we got Yakuza PogChamp now…

https://twitter.com/tatami_DAZE/status/1249407879528042496

Started Judgment back up, in Chapter 6 but had to all kinds of refreshers. From fighting to side missions, friendship missions and story.

Currently doing friendships around town and have my City Reputation at lvl. 21. I hope Ryan Acosta makes is in the new Yakuza. Unlocked this dude and he’s been in good chunk of street brawls and it’s been pretty broken haha. Dude just hits with shurikens and smoke bombs that cause a nice stun effect.

I hope he’s in 7/Like A Dragon :pray:

Wait…wasn’t Yakuza 1 dubbed in English??

Mark Hamill was Goro.

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Yup. With Mark Hamill as Majima.
I believe it was the only time before now that a mainline Yakuza game was dubbed into English.

You can’t spell ignorant without IGN :wink:

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The author edited the article to reflect that error…

Just noticed that the mouth movement matches the English dub…cool.

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Like a Dragon…

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https://twitter.com/RGGStudio/status/1310565331354738689?s=19

https://twitter.com/RGGStudio/status/1310564931033595906?s=19

Nice…

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https://twitter.com/RGGStudio/status/1310643993689100288?s=19

Hmm…

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