@vegaman
Then it is just more reasoning as to why you wouldn’t need the chip from the balls isn’t it.
Vega stays in the air. Of course he’s going to avoid them easily.
How can you get around with gief easily when fireballs are thrown? you can lariat, but by the time lariat is over, the opponent times the fireball to hit you right when it is over and by that time the first fireball is already off screen. The backhand starts up way to slow, so while you null one fireball, the next one will hit you. And then you have akuma with the constanly jumping back and throwing fireballs then when you’re close, he does the asura warp to the other side of the screen. No way gief can get through that. Especially when akuma rinses and repeats the same formula on the other side.
The point is, it’s okay to throw a few fireballs here and there. But it’s never a here or there thing. it’s always an all the time thing. Nulling that chip damage makes the game how it is supposed to be played, a fighting game. Marvel is the game that focuses on projectiles, not street fighter.
And like I said before the 2D games are different than the 3D ones. 2D games, you have more space and you have more velocity when jumping and you move a bit faster than on the 3D versions. So it’s just not that simple anymore.
Why would a want to continuously waste time avoiding stuff that’s not connected to the character’s body? This game was bought because it is a FIGHTING game. Not dodgeball and not call of duty.
Nah, the fact about the meter thing is that why should a spend meter to evade something when the other person can do it for free AND hurry to recover and counter attack before I get a chance to do anything or rather before the game even lets me be able to do anything.
That’s my point every character don’t have easy ways to do things like the person doing the throwing of projectiles. So why make it tougher on every other character that lacks sufficient on-demand type moves?
Focus attacking fireballs arent safe period. That damage adds up and nobody is that perfect as to where they won’t get hit in some kind of opening soon after the grey damage has been dealt.
Who can backdash fireballs without getting hit? I would love to know this. In backdashes, you are invulnerable to everything for the first half of the dash. The last half you are able to be hit. When backdashing, you are going the same direction as the fireball so the fireball will hit you when you land. I hope you arent talking about fireballs that don’t have any distance/speed like dan or dhalsim…
Taunt dodging is usually slow. Ppl will only time those right once in a blue moon. Nobody uses whether noob or not this type of dodging. Specials dodges like that of which dhalsim has, take entirely way to long to pull off (almost as bad as thawks ultra 2).
BTW, this wouldnt even be a drastic change at all (fireball convo) considering they probably can tune that with 1 switch.