vice is a bad character in this game
her best groove is N, nailbomb isn’t for damage, it’s to get them to stop blocking so you can hit them with c lp -> c hp -> mayhem -> decide slayer, which does a lot more damage and sets them up for dash mixups if you’re in dash groove or run -> roll in front/behind/low jump mixups
run rush has proven to be pretty ineffective by now, use run to extend your pokes
her footsie game = c hk, st mp, st mk, RC outrage, not very strong, she should be rushing almost always
level 1 negative gain is all you really need most of the time, all 3 levels have the same range and are all fast enough to grab before invin runs out, more levels is only for bigger damage, but with vice, either way you’re doing bad damage, so I wouldn’t waste the level 3 with her and just pepper them with combos and level 1s
a close c mk is a perfect setup for tick -> negative gain, should give you eons to do the motion
tiger knee’d lk ravenous is great for tall characters (scores about 15 hits on standing sagat)
jumping in with ravenous isn’t too bad of an idea either, especially since you can cancel into it from some air normals (j lk, lp, mp if I remember right…), can mess up their timing and set them up for some tricks, blocked it gives you frame advantage always, so you can always safely get a c lp upon landing
RC outrage is her bootleg safe DP, RC hk outrage inbetween stuff is great
RC hk outrage on wakeup = bootleg RC lightning, works almost as good, especially with the +5 frame advantage on block
the only use for gorefest -> tranquility I can think of is that it gets them out of the corner so you can do her mayhem -> de-cide slayer again, gorefest is a little slower than nailbomb but a little stronger with tranquility, but grabs have the same range, check her moveset post, so unless you want them out of the corner, always use negative gain (or if unavailable, lp nailbomb)
she completely sucks in K to my knowledge, rage just doesn’t benefit her, and neither does JD really, she’s decent in P, best in N, I think her grooves order is this
N, P/A/C, S, K
A and C are almost identical, I’ll give A the benefit of the doubt for the option of CC which might be strong (I dunno her CC), either way she relies on level 1s in both, she can’t do that much off chicken block, so it goes to A
she’s actually one of the better S characters with her decent level 1, but that groove still sucks
K is vice stripped of everything and left with a barebones package, and cannot take advantage of rage because of her innate low damageness and a weak level 3
P solves all problems, P stands for febreeze, she may lose her grab game, but every parry being a free 3k damage ((c hp) -> mayhem -> de-cide slayer) is pretty nice considering it’s vice, she has no use for the super so put her in battery in P, and it’s the only groove that has low jump and dash, both of which vice is good with