DBZ energy blast mixups LESSGO
Dat teleport <3
Akuma’s demon flip palm and slide no longer cause hard knockdowns though. Character is destroyed and F tier.
I would go for the don chan change to Ibuki! That would be so fun…ah you have meter, so you think you’ll be able to pull off some high damage combos? Fool! Attack don chan! No…my meter!
Holy motherf&*@in sh!t.
Sorry Metallicaband
if it helps you feel better, my posts and ideas are done in the basement of work in las vegas. The only action figures are the ones in the show I work for. The claw post is priceless!!
LOL everyone is getting onto Cammy, wanting her nerfed ALOT
Don’t worry. Everyone who wanted those Cammy nerfs, they’re coming!
Yeah some are a bit over the top. Basically I want 1F taken off of a couple of the normals she got +3F hit advantage when buffed in AE, have the hitstun on her EX Cannon Strike toned down (but not done through increased recovery as I think she should still be able to OS things like sweep or throw if it’s focused.) not even a lot, just like 4-5F difference, not like the “She should be at -1F on block if she hits at the head” some people have suggested for EX CS. TKCS IMO should be +10F/+14F meaning if she does it higher up she could likely still combo into her 3F normals. And have the hurtbox toned down a LITTLE bit but not a lot.
Those are the big ones for me.
Her lesser changes I’d like to see is remove chain cancel on cr.LK, frankly I think that if you have a 3F cr.LK you should either not be able to special/super cancel it and you can chain it, or you should be able to special/super cancel it but you can’t chain it. Even if they up the hitstun on Sakura and Cammy’s cr.LK to +3F on hit it would at least make it a little harder for them to convert a crouch tech into 250+ damage.
And make her close s.HP 5F startup instead of 4F startup, she already has the 2nd fastest set of normals in the game, it’s absurd for her to have a 4F heavy that is +2/+6F. I’m fairly certain there isn’t a single heavy attack in the game that fast that is that advantageous on hit/block. Even Cody’s s.HP is 8F to make up for being +1F/+6F. Gouken’s is 8F and +0F/+4F. Balrog’s cls.HK is +3/+7 but it’s 7F startup and can’t be special canceled.
Although I don’t use her that much, the changes you suggested sounds reasonable, I’m going to laugh if they actually nerf her though
Also, LOOOL @ that video!
As for Akuma, the one buff I wanna see is this, why they gave him the epic ryu sounding theme I would not know
http://www.youtube.com/watch?v=97-sVj9Y-6k
i feel sorry for whoever has to sift through all that… at 71 pages of Akuma already, jesus

i feel sorry for whoever has to sift through all that… at 71 pages of Akuma already, jesus
Combofiend…
[media=youtube]_P31LkgGOPo[/media]

i feel sorry for whoever has to sift through all that… at 71 pages of Akuma already, jesus
More like

Exactly, enable the ignore feature for some trolls such as “Nick” and some others who are spamming a lot of threads in CU and you’ll see the post count going from 700-1000 to probably a few hundreds. I actually kinda feel sad for them wasting so much time when Capcom won’t bother to read the first line of their posts.
"Nerf Akuma’s walkspeed to Vega’s level"
I’m dying.

"Nerf Akuma’s walkspeed to Vega’s level"
I’m dying.
Wouldn’t that be a buff overall? lol
That’s the hilarity. It’d be a straight buff. No change to forward walkspeed, buff to backwards walkspeed.
Fuerte boards hasn’t really delivered any good stuff. I’m actually dissapointed with the exception of Greedy’s hilarious post and Kai calling out all the Fuerte players.
I guess Chris G and SpabRog were right when they said I should just splash more. People really think Tostada Press and Quesadilla bomb is unpunishable.