This is nit-picking but cl.mk is 3 frames so it’s actually a 3 frame link. Also cl.mk xx hk tatsu is probably a better hit-confirm since we’re already talking about an unsafe move (lk axe kick).
Yeah this is good shit, the link into cr.hp is tight though. I also think mk axe kick fadc cr.mp s.hp might be better damage and corner carry. Not as hit-confirmable of course.
In training mode I just got 421 for your combo w/ a hp uppercut ender on Yang. 449 for s.hp xx mk axe kick, fadc, cr.mp, s.hp xx mk axe kick, cr.mp xx lk tatsu, hp uppercut.
After any juggle ending in 2 hit hp SRK, if they quick stand, you can set up a meaty cr.mp if you just dash forwards and cr.mp. You can combo into cr.hp xx mk axe kick from this. Or you can do s.hp of course. The link is much easier if it’s meaty. You can even combo a sweep if you want. Another setup for meaty cr.mp I have is forward throw, immediate jump and just barely crossup divekick corpsehop -> cr.mp. It’s a little wonkier. Actually that forward throw setup seems like a nice mixup, you change the timing on the jump or the divekick to change which side you land on.
E Ryu’s cl.mp has a stricter distance restriction than the rest of his close normals. I think it’s to prevent combos involving multiple mk axe kicks without an FADC. So in this situation you cannot do cl.mp. However, I’ve been messing with divekick -> cl.mp xx mk axe kick. cl.mp is 3 frames so it combos as well as a jab and is plinkable. cl.mp xx mk axe kick also does not have a hole in it on block where they can reversal. Anyway, cl.mp xx mk axe kick lets you convert a divekick or a crossup into a full BnB without fear of unsafe axe kick cancels.
cr.mp, s.hp xx mk axe kick fadc cr.mp, s.hp xx EX axe kick - 406 damage, hard knockdown. Slightly less damage than cr.mp, s.hp xx mk axe, FADC, cr.mp, s.hp xx lk tatsu, lp srk FADC EX axe kick - 422 damage.
If you get the last hit ONLY of hk tatsu you can link U1 (317 damage), U2 (284 damage), or hp uppercut(100 damage), EX uppercut (150 damage), or EX Hadouken (140 damage) . The first hit of the uppercut whiffs. These combos work midscreen as well as corner except for EX hado, which only works midscreen I believe.