Yea you have to be at max range with a lp hado if I’m not mistaken. I do max range lp hado anyways. The timing is a bit tighter than the ex version (which I was mentioning as some might have a hard time with it at first).
The damage is heavily scaled on the last version (for clarification of Rice Eater), the previous version with cr mk does 516 if I’m not mistaken.
Fun little character specific combo, first 3 combos work on
Ryu
Ken
Dan
Sakura
Chun Li
Last one that costs 4 EX meters only works on Sakura as far as I know
[media=youtube]Zcj9GM-zkDE[/media]
I understand the meaty concept, but what about the combos in the corner?
If you do this setup in the corner several of these still work like st lp xx cr hp and st lp xx cr hk. ha
These 2 combos I found you do not have to delay the jab at all, you can simply jab right after you fadc the hadouken and the two normals will still link.
Can you provide some explanation as to why these work?
Well you do get frame advantage on counter hits and meaty attacks. The corner can have things like pushback which make certain combos work, but generally you just delay the hit. Although you can just cr hp off of a hadoken. You are at a large frame advantage from it. Neat find though and great vid. Now if only it could be done normally.
Lk axe adds onto the damage, but it’s best to do it on a real punish when they really mess up. It’s a -7 on block so you don’t want to throw want to throw it out willy nilly.
Of course, that’s true. I like it in the Makoto matchup… Cr. MK tends to keep her out, so just by buffering a mix of Hadoken and LK Axe, you can land a lot of damage from “stray” Cr. MK. Add an FADC and you can deal heavy damage. (Of course Hadoken is more reliable to FADC in this scenario.)
Edit: I thought it was -6 in 2012? I could be wrong… Not that that would make it safer to a degree where I would consider it safe.
That was the entire point of that buff, so that you can link from lk axe kick FADC.
Capcom never made lk axekick +1 on block, that would have been ridiculous. It was just a mistranslation of the patch notes, which there a bunch of. The only moves I can think of that move forward and are + on block are Sak’s ex shunpu and Cammy’s backfist, and one costs meter, and the other has horrendous startup. Even Yun’s ex-lunge in AE cost meter, at the very least.
lk axekick is still -7 on block in 2012. I have the 2012 frame data mook, so I can look stuff up if you have any questions.
Yea, that’s what they said. Moving up to that amount of hitstun would be massive. It would have been godly pressure too. Funny to think about though. You could advance from a cr. mk from almost half screen! Would have been too cool.
There are more moves that are plus on block. Heavy axe kick is, although it is slow. So it is easy to react to.