Saskatchewan Thread 2011

Charles: You wont regret getting it man, trust me its gonna really help you expand further with the community. Ill hook you up with all the top players I know, and now we can get sets going whenever. Im on shaw warp now o our connection will be super smooth, oh and be sure to grab a mic if you can.

As for MK9, I just picked up the tournament edition and damn is it heavy lol. I also got the collectors edition strategy guild for a total of 185$. I think the same deal would have been cheaper at best buy so be sure to buy it anywhere but EB when you do buy it.

I hate that I wont be able to play the game untill later tonight, but when I get back me and my brother are going to a enjoy a night of good old MK…man its like im back in the 90s bringing home MK2 for the first time:party:

Nope.

360, please.
Also, you’re welcome :slight_smile:

By the way charles thanks for looking into the other venues, I didnt want the potentially high attendance to overwhealm anyone which is why I initially looked into HT or campus grounds. Hosting a large gaming crowd can be difficult so thanks again to Dustin and Allie for offering there home.

1 - LOL
2 - Yup, a few of us are going to play MK9
3 - Yup, filming has already started.

Ric what system you buy mk on?

Sweet, I’m glad you guys are giving this game a shot. Hopefully more AB players get into the mix as well since no one seems to play SF4 that much anymore. If were all not playing the same game I wont be able to continue the"Rik vs AB" feud lol.

Good shit on the upcoming MK vids, its gonna help out a lot of people who otherwise think MK will play like a SF4 clone.

360, might get it for PS3 down the road.

Yeah a few of the Regina guys got it on Ps3, including me. I’d consider eventually getting it for 360 if need be, later on sometime.

Iv’e always had a bad experience with PS3 online so I just trust a lot more in 360. Then again I did have my old shitty connection when I played PS3 so maybe its better now. Have any Saskatoon guys picked up this game?

Dam nostalgia and the return of human smoke making me want this game… might have to go out and get it now.

Ric get it on ps3 so I can fuck up ur johnny cage. :slight_smile:

I would but if the netcode is even worse then the 360 then…holy shit lol. I just finally got around to playing the game like 2 hours ago, there honestly isnt enough free time in the day for anything fun anymore lol. Anyhow I figured Id do a review to hopefully inspire more people from Sask to get it, granted I have yet to play any of the single player modes but I did have a good hour in the training room so I can report on what matters…the gameplay!

First off, the animation,pace and controls all feel great. There is a tendency for the controls to be overly sensative which causes unexpected specials but for the most part it wasnt a huge deal and just required a few adjustments which wouldnt take more then a few minutes give or take. The game doesnt play anything like SF but the overall theme of controlling space is still very much a important factor. Its just applied much differently then in something like SF4 or MVC3, but trust me its in the game and its solid…different isnt always bad. In a way the game plays like a 2D tekken with trails of SF mixed in so certain qualities from both those 2 games do carry over. Overall while my time with the game was short I loved what I saw and it easily has the potential to become tournament/evo worthy. It will be my main for the time being untill AE comes out, and hopefully by then we all will have a better of idea of how far this game can go.

Im also loving the way cage plays, it reminds me a bit of Fei. He has a good spacing tool in his kick move like a rekka (cept cage isnt safe on block), a good AA which almost has the same motion as a Fei’s dp and he has good projectiles. His normals arent terrible either and I spent most of my time just learning his ranges on his movies. I then quickly went over his bnbs,poke strings,mix ups and tick throws. A hour worth of training is all I needed and now im ready to get the experience against players to become the best MK player in the province.Basically my strategy is just to play the spacing game with him like I do fei and go from there. In the few matches I had I used lots of the same techniques I would use with fei and got pretty good results. Im thinking it wont take me that long before I become top again at this game, so if anyone wants to get in some games with me before I get to good now is the time!

Alright!

In town. Will hope to be at the “venue” around 3-4pm. I brought a monitor, and my PS3, and X360 as well to be safe. One issue is I don’t have copies of the games for both. Got them for PS3, and hope someone can bring and lend copies for x360. That would be awesome.

Check you all soon.

Thanks for the invitation but unfortunately I wasn’t able to make it. I hope you enjoyed your stay at the tourny charles as Im sure it was a great time, and Im sorry no one got the chance to test MK9 but Im free after today so if anyone wants to test it out let me know.

Sup everyone, well I’ve had a lot more time to dig deep into the MK9 engine and now I’m ready to report with a full analysis. I know some of you will still pass up on this game or just might be uncertain of how it will play, hopefully this comprehensive report with enlighten some of you. In short it plays like a 2D Tekken with SF spacing, so keeping that in mind I’ll get into all the details and break it all down 1 by 1:

Footsies: Footsies don’t exist in MK9 due to the normal’s/special normal’s lacking quick start ups or range. There are a lot of specials in this game that move forward and hit quickly and these beat any normal’s/special normal every time. As a result footsies become risky and ultimately pointless.

Normal’s/Special normal’s: While normal’s/special normal’s can’t be applied into a footsies game, they function as zoning,tick throws,mix ups and frame trap tools just as well as any other 2D fighter.

Zoning: Controlling space is a very big aspect of MK9, and most of the specials in MK9 are designed as spacing tools. Its applied in same method you would apply zoning in a SF title, with the exception being that projectiles pass through each other as opposed to colliding.

Throws: Works nearly the same as SF4’s 2 button grab layout (LP+LK) with the only exception being in how you break them. In MK9 you perform a front grab and back grab by pressing either front or back as you throw. You break a forward grab by pressing LP and to break a back grab you press LK. As a result throws become a 50/50 mix up game in MK9 and work identical to what the soul caliber series uses for there throw system.

Offense: MK9 popularizes between either zoning or rushing down, and moving in on a opponent works in the same fashion as a SF title. However the biggest difference in MK9 lies with its offense and more specifically in how you apply it. Unlike most 2D fighters out there, you do not have a chain/link/rapid fire combo system. You also cannot confirm specials from crouching normal’s and special moves cannot be applied as offensive pressuring tools due to them all having terrible recovery on block. Instead you apply offense in the way of target combos and the mix up opportunities they present. In MK9 the block stun is huge and the reversal windows are small. As a result whenever you perform a target combo your left at massive frame advantage which gives you the opportunity for a number of offensive measures afterwards. This produces incredible momentum for whoever the aggressor is in the round since MK9 rewards a player narrowing the space and initiating a target combo string with a tremendous 50/50 game upon impact on the opponent.

Defense: While the games does have reversals and wake up moves, the majority of them have no invincibility on start up. Coupled with the strict reversal window timing and the fact that most wake up/reversal moves recover bad if whiffed or blocked (and no FADC to make them safe), reversals become situational and highly risky. Instead the best defense and option to reset a bad situation is to quite simply memorize the target combos and defend accordingly to the mix up that follow. It should also be noted that while zoning is extremely effective a mid/full screen it becomes useless at a range I like to call the?sweet spot?. When your just outside the range of your opponents longest reaching norma/special normal, your able to safely move on them without little to no resistance. This is due to the fact that in addition to normal’s/special normal’s being slow on start up, most specials lack invincibility on st art up which means they function essentially in the same manner as normal/specials do. As a result, controlling space from a defensive position at this range is nearly impossible and quite risky given the recovery on whiffs. AA’s soldemly work at this range and with the ability to cancel dashes, baiting for the opponent to move forward and punish doesn’t work. The only real effective strategy at this range is block and wait out the pressure or bait a jump in and dash underneath it to reset the position.

Damage: The game has high damage output by comparison to something like SF4. The game doesn’t have a come back mechanic but it still has incredible come back potential due to the high damaging combos and the momentum the aggressive opponent achieves upon getting in. Chip damage also occurs from every attack meaning every attack will eventually add up regardless if its blocked or not.

Speed: While not as fast as UMK3 or MVC3, its still a fast game. The pacing dulls a bit at mid/full screen which is usually where the zoning aspect comes into play, but once someone gets in the mix ups and pressure make the action very exciting and quick.

Bottom line, the game isn’t perfect and there are a few things Id like to see improved in the sequel but IMO its easily the best MK to date and one of the best fighters to come out in the last few years.

rik is gonna be free in mk once i l2p

Just learn a teleporting character.

ill be using more then one charactor. not too worried about teleporting though.

I can’t wait till Regina bodies Ric in Mortal Kombat for free.

Impossible, Ill get just as good in MK9 as I was in SF4. I’ll be the undisputed #1 in MK9!

Well you already picked johnny cage so your on your way.

Also, lol at Neatherrealm for taking jabs at other games online when MK9s is one of the worst.