Aroo’s feedback document.
not a fan of “Hold a button after performing a special move input to do it at the first possible frame” kinda thing. sfv buffer system puts an insane amount of importance on frame data because anyone can punish on first possible frame at any time. i’m not super worried about it with this game (animations seem to match frame data unlike sfv) but would rather it be something like plinking where it makes it just a little easier to pull off.
Just Defend sounds really interesting. with very slow walk speeds i think this is needed to keep a sort of defensive/offensive while approaching.
The “First Possible Frame” buffer has been a part of SNK games for a while, this is nothing new.
Aside from the fact that this is how SNK games have worked since forever, frame data in this game is so negative that just about everything that gets blocked is going to get punished anyway. Pressing buttons on people’s faces is generally a bad idea in SamSho.
Also, good luck getting off a special as a reversal on frame one when you only have 5 frames of blockstun on every move.
i wasn’t aware. did the first Samurai Shodown game have it? also, the document i was replying to mentioned that technique as part of the KoF series.
Saw some Japanese fanart for Darli.
Seriously though, why is it when most Japanese do art of POCs, they either end up as just lightly tanned, or are full on blackface?
Nah, I believe it’s in most of their fighters.
EDIT: I’ve finally been able to confirm, via folks who tried the game at PAX, that WFT motions are “Marvel”-style qcf+2 buttons. The SSMs however use classic SNK inputs.
It is a stylistic standard, which has only on occasion been subverted. Only Muhammad Avdol from JoJo’s Bizarre Adventure comes to mind as not having that kind of style, but its style is an outlier.
Because anime style has such degree of stylization that most of unexperienced artists just slap standard face features on a character. Also almost no professional artists do that. Even Kubo (who is imho less skilled in some aspects) did a kinda good job.
I think, when Darli was made no one was considering to make a character that would represent anything concrete.
Also Japanese are kind of insensitive to a lot of the cultural sensitivities we take for granted now.
Most people (although not all) arent racist in a mean or unpleasant way…
But they do find a lot of differences racial, or cultural or physical funny as fuck. And they will laugh at you without trying to be mean.
I taught in Japan for a few years. One time a little kid came up to me and tried to say something to me. I didnt understand. He repeated it a couple of times but i was clueless.
Then his mum says " hes saying Pinocchio… Because or your big nose"
And pointed right at my fucking nose.
Lovely lady and kid but they dont give a fuck.
So, some folks have been asking on Twitter. What exactly should we call the game to avoid confusion with the original Samurai Shodown from 90s?
I’m partial to Samurai Shodown 7 myself, and I see a few others seem to be as well.
Well, given that this one is going to be the more discussed of the two, I’m all for letting it have the shorter SamSho name.
Call the original SamSho OG or something.
Silhouette’s of the new characters, c/o @Laban
We already know Darli, the other two match up with the characters shown in the painting in Charlotte’s stage.
Looks like one more ponytailed samurai, and maybe a Shinto priestess type girl.
The ponytailed one is probably the guy with wings in the painting.
Should it be 8? Tenka = 6, Sen = 7, New = 8?
The 3D games aren’t counted as numbered installments.
EDIT:
Famitsu scans.
This shows that painting d3v mentioned for those that are curious like I was. The green clothed girl on the left of the painting definitely looks like the right silhouette. After seeing the flying person in the painting the left silhouette does possibly appear to have wings hanging off the back.
Modern SamSho? Samsho reboot?
I’m calling it Sam Sho 7.
SamSho 7 or SamSho 2019