Samurai Showdown Thread

Wow that is great news!!!

Wow. I was wanting a good way to play SS with other people, and my wishes have come true.

Acording to Gamespot.com a collection of SS games is coming for the PS2 and Wii stateside, aswell as the KOF orochi collection for Wii, PS2 and PSP and some other games

SS Anthology will be sex. But end of 2008? C’mon!

SS2 on Live? Good to hear I guess, though I expect dashing throws to be even more dominant than they are now.

Dark Geese:

Thanks. Eagerly awaiting that info.

Better dust off your anti ukyo strats ZZZZZZZZZZZZ

I wish ps network would pull its finger out bring some games like this to it, nothing but pure rubbish on there

Anti Ukyo strats = Pick Nakoruru. :confused:

Just kind of a general Tenka question, does the spirit you pick make as big a difference as in, say, CvS2? Or do all the characters play fairly the same under the different grooves, but just get different bells and whistles?

Tenka is the CvS2 of Samurai Showdown…does that answer your question?

Actually, quite well.

Man, I wish I had SST.

If you’ve waited this long to get SST (and SHAME on you for doing that to yourself), then you could probably afford to wait a lil while longer for the Samurai Spirits collection.

Not only will it have pretty much every game in the series (barring 5 Special), but that also includes Tenka…and it’s planned to be released for both the Wii and PS2 in the States.

After that, you’ll have no excuse NOT to have Tenka in your collection.

Meanwhile…so far, I’m liking the looks of SS SEN. If they can at least deliver on an experience similar or better to the SS64-2, I’ll be happy enough. Bonus points would be rewarded if we can have a decent plotline, and maybe even a return of the stylistic violence from the first few games. I don’t profess to be like Abster, but I did miss the some what stylish deaths. And if the 3D MKs have taught us anything, it’s that doing this sort of thing is much easier in 3D than it is 2D. Plus K2 shouldn’t be squeamish in the least (they developed the first few games in the SS series, as well as some Tenchu titles).

I have some hope for the new SamSho, I just like my 2D to stay 2D. But the 64 games weren’t bad and the team is great (Tenchu 1 and 2 was godly) so I’m optimistic. Now someone make Jubei, Genjuro or Tam Tam more powerful!

Whoa, the SS collection will have Tenka? I thought it was just 1-4, and was believing it, because just look at the road SNK’s been going on:

“Yes, we’re releasing King of Fighters XI and NGBC… but first Art of Fighting WOOOO!”

“Yes, we’re releasing a Fatal Fury collection… Yoink! No Real Bout for you, you’re paying 40$ for half of a two-decade old series!”

But if Tenka is on the collection… I won’t have a penny to my name until 2009.

Genjuro is powerful enough in SS. I don’t think he’s sucked in any SS game yet. Jubei and Tam Tam have.

he sucks in tenka

Nah, it’s just more along the lines that he hasn’t changed THAT much, but a lot of the others have and gotten better, while he’s still stuck with the same basic gameplan that has changed all that much since SS4.

In other words, like KOF’s Iori. Iori hasn’t changed all that much drastically in what makes his BnBs good since 96, it’s just more along the lines that he’s lost a few good tricks, while others around him have gained some good ones.

Normally, that would be the case for me too.

But, let’s be honest, Tenka was both a blessing and a curse, in that it gave us pretty much the penultimate 2D SS game, but also pretty much boxed SNK into a corner of where else they can go from there. Obviously, with them already having a rather sizable undertaking with KOF XII (and maybe MOTW2?), it probably would have been too much to ask for them to try and get more people to do an updated 2D SS. Plus, what else could they add to the classic style without being overly redundant, based on what Tenka presented?

In that light, going 3D was probably the right move. SS64-2 pretty much showcased how there were plenty of things that could stand to be added to the game, such that the 2D realm could never have hoped to render such a field of play. I mean, such intricacies such as people being able to lose their footing were the type of things that I think could really enhance the gameplay. And sure, it may not be all that original any more, but being able to defenestrate people from high places and change the arena was always a nice thing too (and SS 64 actually did it first, before DOA thought it was cool).

So, yeah…in some respects, I’m looking forward to SEN a bit more than XII. But that’s probably due to the fact that SS was really my first true introduction to SNK games (if we don’t count Ikari Warriors for the NES :wgrin:).

I agree, I’m curious how they will handle it. I wonder if new characters will be introduced as well, and how much of the old will be transplanted to the new 3D.

On a similar note, what is Genjuro’s alignment? I always figured anti-hero or evil. Also does he have beef with Hoahmaru and/or Ukyo?

<3 Galford/Poppy

…seriously.

No, he just sucks. He lost his command throw, his dp sucks ever since 5, he’s got no way to combo into super, he can only combo into his EX super in the corner from that stupid run slash move, his rekkas do shit damage, and his card projectile sucks. He sucks.

Genjuro has never really had any allegiance/alignment beyond his own, really. Sure, there was a brief stint where he worked alongside Mizuki and Ambrosia’s forces, as well as a time when he worked to help rid the world of the likes of Amakusa and Zankuro, but that was all mostly just a means to an end, so that he can find Haohmaru, challenge him to a match and then (ideally) kill him. That’s all he really cares about; everything else that happens is just an accessory that may help/screw over some one else. And if some one pisses him off enough, he’d kill him or her without batting an eye.

Why does he hate Haohmaru so? Well, for two main reasons. One is that Haohmaru was the reason he was kicked out of Nicotine’s swordsman class (of which he and Haohmaru were the only noted students). The two had what was supposed to be a friendly spar, but Genjuro, being the violent man he is, used his (at the time, at least) superior skills to get the upper hand in the fight, and was seconds away from KILLING Haohmaru. Nicotine stepped in, and after noticing (oh, now?) that Genjuro has no reservations about killing people (which goes against Nicotine’s style), kicked him out. After a while, Genjuro never really cared about being kicked out of the class, so much that he wanted to settle the score and finish Haohmaru off.

The other reason is a more sublime thing that actually goes back to Genjuro’s youth. Genjuro’s Mama was definitely a slut (and he was a bastard child), so there wasn’t too many nights that Genjuro had to go without seeing his Mom used as a plaything. One day, he snapped, and then he killed the man that his Mom brought home for the night. Guess what? That man some how resembled Haohmaru enough that Genjuro has all the more reason to kill him.

For the record: Ever wonder about that scar on Genjuro’s back? Well, he got from his Mama! :rofl: But seriously, after he tried to leave he and his mother’s house after the incident, Mom thought he was an abomination, and tried to kill him. But Genjuro fought back and ended up killing her instead. The scar that is one of his trademarks comes from that very incident.

Also…that ain’t tea that he dranks from that bowl at the end of his matches…it’s usually some form of “prohibited medicine” (re: drugs). :rofl:

pretty much…