Samurai Shodown Talk

Yo @Shishioh, I got a few questions regarding Tenka:

Isn;t SS2 a turtle fest at high level? not as bad as SS sen but close to it?

Not sure why people are hating on SSV or SS2. The situation seem similar to the Dark stalker revenge and Vampire Savior community. You have Dalk Stalker revenge meta is driven by fundamentals, similar to SS2
While Vampire Savior meta is driven by execution and mechanics, similar to SS v special.

Can;t we take page from their book and just get along?

Probably for the same reason some think SC1 for Dreamcast is the best
It has less to do with polishing gameplay

But then you would have to agree with my statement.

I did not say I disagree.
SS2 is kinda like SF2:CE.
I prefer slow speed fighters with all their shortcomings.
Like Metal Slug and the gfx delay, it is part of the game.

Samurai Shodown V Special is the best Samurai Shodown game because you can do fatalities on Nakoruru and Rimururu.

you can do this on Sen as well on 3D

haha this may be the only post where Sen is regarded. XD

BTW Im interested on reading about the oki OS on tenka. No one elaborated on it.

Don’t forget they’re the only ones susceptible especially to vertical-bisecting fatalities where their clothes oh so cleanly fly open… before the rest of the body follows suit.

We don’t speak of that game.

This is where I first read about it:

I didn’t make that shit up so I’m not crazy. Maybe @Shishioh or @“Dandy J” can shed some light.

I ended up getting this recently, and it definitely does look way better on my TV than I thought it would. If there is some smoothing, it’s pretty light. I actually like that the flashing on hit has been removed since that was always distracting to me. The only downside is I noticed one level in SS2 that used the flashing to make it look like rain was animating in the background now just has static rain that doesn’t even appear to move/animate. Otherwise, all the other stages look intact so far.

I can tell you that it’s ALWAYS a bad idea to recover like that in the corner. The roll isn’t invincible in any capacity, and it leaves you in a standing stun animation if you get hit.

But if you don’t get up, you can be hit with pursuit attacks, which can lead to infinites(if you haven’t banned them or you’re not playing on the home version) as you are command throw vulnerable as you’re getting up. Gaira and Mizuki are the most notorious examples, but it can be done by anyone with a command grab at least one time.

I honestly wasn’t aware of there being two distinct wakeup rolls, so I hope he can shed some light on that.

Don’t know if I gave some info you were looking for or not, but it’s been a while since I’ve been able to play this with anyone. Most of the time, we never recovery rolled in the first place since we knew what would happen.

I’ve always wanted to get into SamSho, but never really dug into it. Are there any guides for noobs that want to learn the gameplay system? My google-fu seems to be lacking today.
I remember seeing some pretty awesome tutorial videos on how-to play KOF…starting from the basics. It would be sweet to have something like that for SamSho.

http://wiki.mizuumi.net/w/Samurai_Shodown_V_Special great guide for ssvsp

ss4 Matches:

https://www.youtube.com/watch?v=ujNQOkzCHJU

https://www.youtube.com/channel/UCr0eYIxGzI59nGlhzICloOA

If anyone can lead me to a comprehensive and complete Asura Zanmaden guide, it would be much appreciated. Suija is as complicated as he looks.

Response to an old comment, but wasn’t 5 Special made by the developers on the side and was hidden from upper management until it was too late? So it’s almost like a rom-hack made by the original developers that management/corporate doesn’t wish to acknowledge. So that’s why it’s not in any anthology or any collection afterwards. I’m not too certain because I was told this long ago, maybe by Giby or someone, so if someone else could elaborate or cross check please.

Is there anyway to play 6/Tenka online?