Samurai Shodown Sen aka Edge of Destiny

>There are millions of people who played SF2; only a small fraction of that number has played SF3 and an even smaller fraction likes it. From a business standpoint, it is perfectly logical to use SF2 as a base and ignore SF3 (I don’t agree with them leaving out all the characters from SF3 but I understand why they felt no need to use them).<

Not really, SF3 is one of the most played tourny games by the community and since SF4 is more or a less a service to the fans…making it purly SF2 based especially with a remake already released is more of the typical lazy/rehash effort Capcom is known for.

>5+ years to make back what you cost and nearly killing the series for good is a failure by any most sane standards.<

Not really, fans got turned away from 2D in general and SF just seemed old by most standards. The industry was making a shift…and considering the status SF3 is enjoying now I doubt even Ono and capcom officials would consider it a completly failure.

>Normally yes, but in this case I don’t have to. There is absolutely nothing in Sen that makes me want to play it, and everything that I’ve seen and heard from people who have played it makes me want to avoid it like the plague. I don’t need to eat a shit sandwich to know it tastes like shit.<

That’s a shitty attitude man, we can use all the good games we get so why bitch?

From what I heard, Edge of Destiny actually takes place after Asura Zanmaden.

i prefered samsho in 2D, this is too Soul Calibur for me

My, my…I havent been here for a while and I see a lot of ideas flowing here and there. So its time to make some comments.

The Lone Dragon:
>Some want it to “play like SS”, even though most SS games don’t really play like each other.

You see, SS gameplay has some fundamentals. Those are:
-Slashes differ to safe ones with weak damage, medium ones with moderate damage, and strong slashes with heavy damage. Opponent will recover more slowly after being hit with strong slash, but faster after weak slash, and vice versa, if he blocks your weak slash you recover faster and when he blocks your strong slash your recovery is long. The gameplay consists basically from feinting such situation that opponent will recognize as punishable so he will employ his strong slash or any other heavy damage attack, only for you to block it and counterattack with your heavy attack for sure.
-Weak slashes are commonly used for tick-throw and as high-priority/speed obstacle in way of enemy’s attack; medium slashes for attacking and for cancelling into moves; strong slashes for punishment, or just big risky damage (rarely used this way).
-High-low game, if present, is done by one-hit attacks.
-Rage system, it is always in either of two phases: 1)gaining rage from getting damaged (defensive phase) 2)being boosted by rage (offensive phase and opponent is on the defensive), and 2.1) is ability to use rage on some feature, usually weapon flipper, or Rage Explosion for even bigger damage boost with sacrificing the gauge. Properties of rage usually deal with character’s temper
-Different characters excel at different things; some are slow grabbers with big defence, some are fast and close combat characters; some excel at long range only
-Use of space of arena is different for every characters, all normals and specials move across arena in variety of ways and often have different hitboxes (compare Sogetsu and Kyoshiro crouching slashes in 2D games - one is half-screen low attack, other is anti-air attack only). Can be compared to movement of chess pieces if you like.
-Most of time its “war of ranges” because each character wants to force opponent into gameplay situation favourable to him only. Like Sogetsu vs Kazuki would be Sogetsu making keepaway game while Kazuki always trying to get close.
-Derivating from this are character matchups - with different types of characters you can for sure find some counter-character to each character in game.

Now, lets see Sen
-No medium slashes, instead weak slashes adopted speed of weak ones and attack properties of medium ones it seems. Plus they lead to combos, it makes them to work awith properties similar to normal attacks in Tekken. On other hand, strong slashes adopted even slower startup/recovery making them basically unusable as attack because they not only can be blocked on reaction, most probably opponent will just slash you out of your strong slash startup with own weak slash (remember this game will have him close to you always?)
-Game adopted ridiculous 40-50% of healthbar slow unblockables system that each character has. This eliminates any tactical waiting game, because guess what? When you stop spamming weak slashes you have the chance to eat that unblockable (again, rememeber that game forces you to be close to opponent). Thats why it turns into weak slash spamfest.
-High-low game is done by weak slashes themselves, and can lead into combo or juggle
-Juggles themselves look ridiculous, even in SS64 they looked better by actually using different hits and special moves inside them, not just 1-hit repeat. Its not that I was fond of long anti-gravity juggles in SS anyway.
-Rage system is messed up. After “gaining rage” phase, instead of switching you into “rage boost” phase it gives you 1 rage stock that you can carry between rounds. Rage Explosion now just uses up that stock to give you whole 4 or even 5 seconds (wow, sooo long) in which you can experience “rage boost” offensive phase of gameplay with you dealing bigger than normal damage with your slashes, and with opponent on runaway. You dont even get super to use for this short time, you get 1 bonus move in your movelist instead (which deals lesser damage than string of weak slashes done at same time). After those 4 or 5 seconds end you are back to phase 1 - gaining rage.
-All characters and all ranges can be summed with one thing: CQC (close quarters combat). And dont make me laugh with Hanzo’s shuriken and Galford’s kunai throw. They have fake teleport animation before them so opponent will block anyway, then shuriken/kunai travels diagonally down (not forward), but also from much lower height than in previous game, so it covers same horisontal distance as Hanzo/Galford’s weak slashes, basically its one more close range tool without much use (as rest of their teleports, Ukyo can nail them with weak slashes before they even get chance to recovery and attack him). Oh and damage from those is uber weak.
-No “war of ranges” whatsoever
-Character matchups are, one who has longer weapon dominates, if both have long weapons, one who can weak slash faster, dominates, that sums the idea pretty much.

Zamuel:
>Sen as rather meh, it does have a fanbase.

In Japane, its because of Suzuhime…You can look at KOFXII Athena as well to see where SNK are going :smiley:

Ultima:
>Which is curious, cause last I checked, Samurai Shodown was orignally more popular in the west than in Japan.

SS is more popular in Asia (Japan, China, Korea etc) period… on west SS is more forgotten. Just compare amount of asian and western SS fansites and communities, you will be astounished because asians have like hundreds of such sites. Then, tell me how many SS tourneys were on west (real-life ones), and I doubt there was more than in asia.

>LOL no. SS1 and SS2 play alike. So do SS0 and SS0S. SS0, SS0S also have a base with SSIV and, to a lesser extent, SS3, though SS3 is the most different of the bunch, followed by SSIV. Only SS Tenka is considerably different. Oh, and I guess the SS64 games are different as well. Regardless, this is a non-argument. The Street Fighter games don’t play like each other per se, but there is a definite SF feel to each one that is preserved, so arguing that there’s no need to retain the SS feel because the games play differently is rubbish.

Aside from SS formulae I mentioned earlier, I will add that SS4 retained gameplay even with CD combos, because to enter combos you needed specific combo starter, and if it missed, no combo for you. In Sen you can swing up with pretty much every combination of normal attacks, and if opponent is caught in it, he’s caught in the combo. And strong attacks are almost useless there, unlike other SS games.
Tenka’s problems were damage ones (Tenka lifebar has like 2 times more life than SS5sp one, but its length is 2 times shorter, that would be most accurate definition), and engine ones such as change of recovery times, opponent being pushed towards you as you combo him in the back, and ability of weapon to fall behind screen’s border.

The Lone Dragon:
>Sen has mechanics found in previous games: rage, rage enabled supers, animal helpers, fatal finishes.

Rage is messed up heavily, no supers but bonus moves a-la SS4 ones, animal helpers are off-screen 99% of time and if poppy flies in the screen at short period of time, its the same as if fireball flied in the screen at short period of time in prev. games. Poppy doesnt have any extra attacks aside of that. Mamahaha serves as mount only, too. Fatal finishers arent any mechanic or part of gameplay, just like fatalities in MK. Theyre just for aethetics

Evo:
>Hmm, seems like they would have referred to as"SS2 something"if it was intended as a direct canon sequal…ur looking to much into it I think.

SNK timeline (I will operate numbers for 2D games)
Ambrosia Arc (SS1-SS3-SS4-SS2) - Yuga Arc (SS64-SSAZ-20yeargap-SS:Shinsho[PSX])
SS: RPG is Ambrosia Arc representation.
NakoADV game takes place before SS2 events.

SNK Playmore timeline:
(SS5/Zero) - Ambrosia Arc (SS1-SS3-SS4-SS2) - SS:Sen
SS6 is a dream match, part of SS1,2,3,4,5 events happened in it (Shaved Gaira, Gen-An’s third child, SS2 endings into SS6 endings), but overall its uncanon game
Connection with Yuga Arc was never established in SNKP games. There’s no such connection in Sen as well.

Sen cant be dumped in Yuga Arc, because by years it is after SS64 or SSAZ, however
Kazama clan leader was slain in SS64 endings.
Genjuro and Ukyo died right after SSAZ
Kazuki abandoned sword after SSAZ
Sogetsu ascended to rank of next Kazama clan leader after SSAZ
So the only right interpretation is, Sen isnt after or before, its new story branch instead of SSAZ

But, how do parries work into all this then? You said before that they are “risky”…but, I suppose parries are meant to be risky in most games.

When you talk about “spamming weak slashes” in close range isn’t that predictable enough to parry and punish a spammer?

Is the parry window really small?

Can you counter parry like in Soul Calibur? Or does a successful parry earn you a free combo?

And, another question, what’s the difference between a “super” and “a bonus move”? In one of the promo videos, I saw Haohmaru doing his super where he does multiple Kogetsuzans in a row:
[media=youtube]kJaCwXy2IAA[/media] (around 1:53)

This. Brought a tear to my eyes. Long live DC!

Quoted for Truth. I love my Dreamcast like a brother. :wgrin:

About parries: There is high and low parry, but if you whiff it, you will eat free damage surely, because there’s more time for opponent punishing your whiffed parry, than for you catching him. As I remember, you eat heavy slash on whiffed parry, and opponent can eat your heavy slash at successful parry. Knowing asian style of play where risky moves dont come into use, we rarely would even see parries affecting gameplay in videos so far. When I played SS5sp online with players all over the world, lesser than 1% used parry (and it was universal there), because its a big gamble.

About Kogetsuzan: and what do you think Kogetsuzan was in its first appearance (SS2) and in its last appearance (SS6) ? A bonus move. Yes it did more damage than a regular move, but it didnt had any weapon-flipping or extra effects.
Now about supers.
In SS there are:
??? (BUKI HAKAI WAZA) = weapon breaker move. Damage + breaks weapon
-SS2, SS6 Shin spirit
??? (BUKI TOBASHI WAZA) = weapon flipper move. Damage + flips weapon
-SS3,SS4,Shinsho,SS5,SS5sp,SS6 Zan, Ten, Rei, Ken spirit
??? (HIOUGI) = secret ougi. Great damage / or special effect
-SS2, SS64,SSAZ,Shinsho,SS6 Shin, Ken spirit
??? (ZETSUMEI OUGI) = death ougi. Instant kill move
-SS5sp
??? (IKARI WAZA) = rage move. Can be used only when character is raged, does damage.
-SS4,SS64,SSAZ,SS:Sen

Took me a long time to master the fundamentals of 3D play coming from a 2D background but I like the way it plays and the High, Mid, Low mix-ups in Sen are way nastyer and more challenging than Soul Calibur.

example: I saw a high to mid string and a high to low string that damn near look impossible to gaurd on reaction that Kyoshiro threw when fighting Ukyo in one vid that I saw.

what a lot of crap, if you dont like the game fine, but dont make this a war please, this thread is for the people who wants to try the damn game

Second that.:tup:

Exactly, don’t like the game then don’t spam…you want a exact duplicate then play SS. You want something trully groundbreaking and new…ask for Wii functions next time thanks.

No, its for discussing the game. This ain’t no war, if people just expected everything to be happy-go-lucky and every post along the lines of, “Looks awesome, I’ll play it” than don’t make a thread about it, because there is no way in hell people are going to do that shit on a internet forum. Besides, that’s boring as hell.

Its not like I’m driven to madness for the game being made, I and others are simply making observations, expressing opinion, etc. That’s what you do in these threads.

Cut the Wii crap already. And the SS duplicate thing you on insist on bringing up has already been explained to you (a few posts above by Black Shroud, no less).

You’re doing the same thing others are doing in this thread, talking and explaining your viewpoint. You’re no better than anyone else for liking the game so quit calling others post’s spam; if we’re “spamming” so are you.

You guys already made you’re ignorant opinion which has already been refuted with some logic and sensibility…you wanna hate for the sake of hating then go spam in gamefaqs or something. Seriously what is the problem…a game comes out that people wanna play and support to help the community, but because it isn’t a duplicate of SS or because it doesn’t have Wiii controls or whatever BS for some reaosn people think its fine to spam a thread for 4 pages…

You…didn’t read and/or understand my post at all.

Awesome.

:coffee:

lets see, one thing is share your opinion, i can give you that, and im fine with that, damn, i know that not everyone will gonna like the game, for whatever reason, cuz gameplay, cuz s 3d, whatevere, and thats fine, the problem comes when you try to convince others who want to try the game to form their opinion (like me) with your points, and post the same shit over and over, thats different

i come to this thread seeking info about this game, vids and other stuff, not to see why the people think if this is canon, if this is a true SS, i give a damn about that

But others do and thankfully this forum doesn’t revolve around you. Some people said they liked the look of the game some others said they didn’t and DISCUSSION formed from these two opposing opinions. No one is really warring i here we are simply talking…well aside from Evo whose just reiterating the same retarded points over and over. Shut the fuck up about the god damn Wii controls no body asked for that shit. Fuckin Retard.

I don’t see anyone trying shape anyone’s opinion with posts (although I could be wrong). I simply see people saying their thoughts, when people responded, then they responded in turn. Seems typical of differing viewpoints in a thread as far as I can see.

I won’t argue with you on the canon stuff, its relation to SS, etc. But some people would consider those points more important than other people do. My problem is the gameplay. My apologies if I’m making sound like I’m trying to convince people to not play it; not my intent at all. Just provoking discussion and refuting some things I see as incorrect.

nah, its okay then, its only that i want news and videos, and i only see like 4 pages of discussion with a lot of :blah::blah::blah:

If you want new videos, do the following things:
1)go to nicovideo.jp and log in
2)Search this: ???
3)Sort all results by first parameter (date) so you get it sorted from newest vids to oldest ones

Also, check Ko-Hatsu site’s channel


time to time they add tourney videos, but overall nicovideo has much, much more than Ko-Hatsu crew posts.