SS5 is clearly superior, because it has Mina, and she is hot. The same principle applies to SS6, due to Iroha.
So because of a certain character being in a game, that makes the game better? :looney: :tdown:
Everyone has different preferences, so it’s pointless to say which SS game is the Best or better then the others. The one thing you can say about the SS series is that from SS1-IV, every game was different from one another…
That’s how I feel about SS6, as it just doesn’t feel like a Shodown! But “To each their own!”
i…i…iro…ha-chan ~________~
Seems to be so, but I don’t think it is a bad thing. I actually enjoyed our little talk here.
no
yes
A
Actually, throws in special can’t always be broken by A-slashes. In High Level play, throwing can become about as common as it is in ST.
One counter that can work against a grab is ducking, but ducking has its risks as well (one character I use a lot can punish a duck with a DM)
The thing is with special, you’re trying to get into your characters “happy zone” in most battles, which, very similarly to ST- changes from battle to battle. Even Amakusa, who is one of the more range-oriented chars in the game, wants to fight in your face vs some people. In 4, you could escape crap just as easily as you could in 5, the thing with 4 was you had to deal with some goofy risk-reward. Special is somewhat too nerfed, but a lot better balanced, and some chars aren’t nerfed.
Positional play definitely does matter some in 5, for some characters- it just isn’t the classics SF2 footsie game due to the ranges involved. For example, Gaira needs to get in.
Another flaw with special is the fact people play it 2/3 not 3/5 rds. It’s a little too easy to steal a round by blowing your meter- which sometimes makes the last rounds anticlimactic. Raging your meter away can stop the clock- which can stop some turtle tactics- or extend the round to finish the guy off.
Special has a lot of hidden depth to it, and not a lot of cheese, unlike IV- which has some more obvious depth, but a lot of stupid crap in the game, or III, which was just flat out broke. I was good, II was good but somewhat buggy.
No idea on VI.
Very true, but in ss4 they are fast enough to stop walk-in throws.
That’s exactly how it works in ss4, except even moreso since the character ability is more powerful on the whole. You couldn’t escape crap just as easily in ss4, which was my whole point. Small pokes, projectiles, and AAs were better, lack of a really good dodge option at range, and thus zoning and controlling space was much more difficult to beat in 4. Honestly, I think 4 on a proportional scale, is just as balanced as 5sp. Pretty ludicrous statement, I know! 5sp has it’s powerful characters, but whereas in 4 where characters were good at the specific gimmicks they had, in 5sp the characters the come on top are just ones with slightly better fundmentals or safe offensive options. It’s like having a game where everyone can do the same basic shit, but one character can do 1 point of damage more than the rest. Yeah it’s balanced, but at the cost of excitement and variety. But a lot of people just seem to love the game because it’s ‘balanced’ and that’s good enough for them. Everyone had their balls chopped off so now everyone is equal!
Wasn’t really talking about positional play as much as the movement itself, but Gaira is a great example of tactical play between 4 and 5sp. In 4 Gaira can have a really hard time getting in, but when he gets in you better start fucking praying! It’s like having Gief in your face in sf2, once he gets in, you have a very high chance of losing the match. 5sp…not so much. He has an easier time getting in since zoning is less powerful, but he doesn’t make you scared when he gets close like he did in 4.
I agree with this, at least a little. But then again it would mess with enlightenment/rage/meter stuff, which is something I really do like in 5sp. It might be interesting to try.
What you call cheese, I call a game. Remember, some people also think sf2 is just ‘spamming fireball cheese’ and ‘throw cheese’.
And ss1 was fucking terrible! You can’t throw earthquake and there are no overheads! Many chairs were thrown in Korean arcades onver that one from what I hear!
I also think 2 is stupid and one hell of an overrated game, I’m sure that’ll get me points with the “old school” ss2 fanboys. A game that was good for it’s time, that has not withstood the test of time.
Samsho 3…well that game is funny at least.
Throwing chairs? That’s too funny! Yet very stupid, as a good player would just find some other way around this, problem!
SS1 wasn’t that bad! Like SF2, the technique and strategy all depended on the individual player… Not to mention me and my friend had some really annoying set-ups with Wan Fu! :looney:
About the overheads? Well the game was released in '93, so I wouldn’t have expected it to have had them, not even SF2 had them (I think it wasn’t until ST that Capcom put something like them in SF2’s gameplay/mechanics?). And, I think companies were just trying to make a fighting game play as solid and at the same time stand out from SF2, and SNK did just that with Samurai Shodown…
That’s exactly how it works in ss4, except even moreso since the character ability is more powerful on the whole.
Depends on the character- most chars seem more powerful in special to me, except for the broken ones in 4. Gaira is much more powerful in special then either version is in 4. Basara as well.
You couldn’t escape crap just as easily in ss4, which was my whole point. Small pokes, projectiles, and AAs were better, lack of a really good dodge option at range, and thus zoning and controlling space was much more difficult to beat in 4.
At range, you don’t need a dodge option much. Small pokes are just as useful if not more so in special.
Honestly, I think 4 on a proportional scale, is just as balanced as 5sp. Pretty ludicrous statement, I know!
Yep. It is ludicrous.
5sp has it’s powerful characters, but whereas in 4 where characters were good at the specific gimmicks they had, in 5sp the characters the come on top are just ones with slightly better fundmentals or safe offensive options.
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Many of those chars have other chars who make those safe options very risky. Think Kazuki/Amakusa, or Jubei/Sogetsu.
It’s like having a game where everyone can do the same basic shit, but one character can do 1 point of damage more than the rest. Yeah it’s balanced, but at the cost of excitement and variety.
I find more variety in special, where there isn’t a game-dominating gimmick.
But a lot of people just seem to love the game because it’s ‘balanced’ and that’s good enough for them. Everyone had their balls chopped off so now everyone is equal!
Wasn’t really talking about positional play as much as the movement itself, but Gaira is a great example of tactical play between 4 and 5sp. In 4 Gaira can have a really hard time getting in, but when he gets in you better start fucking praying! It’s like having Gief in your face in sf2, once he gets in, you have a very high chance of losing the match. 5sp…not so much. He has an easier time getting in since zoning is less powerful, but he doesn’t make you scared when he gets close like he did in 4.
How many good Gairas have you faced? Special Gaira is just as scary in close, moreso since if you’re used to Slash Gaira- he has the command grab which does close to half damage (over half if raged), and Special Gaira has slash’s air d.
On top of that, the shorter lifebars in special help grapplers out, as in 4 he does one lifebar of damage, you’ve got one left to whittle him down. In special he gets in and lands a grab, it’s likely over.
What you call cheese, I call a game. Remember, some people also think sf2 is just ‘spamming fireball cheese’ and ‘throw cheese’.
That argument is made by MK fans, KI fans, Marvel fans, and a bunch of other crap fighters. It’s irrelevant
And ss1 was fucking terrible! You can’t throw earthquake and there are no overheads! Many chairs were thrown in Korean arcades onver that one from what I hear!
And we’re comparing 4 to special, neither to 1. 1 was excellent for its time though.
I also think 2 is stupid and one hell of an overrated game, I’m sure that’ll get me points with the “old school” ss2 fanboys. A game that was good for it’s time, that has not withstood the test of time.
I’ll give you that one at least. 2 is overrated. Not bad, but no better then the other SNK fighters of that time period, and inferior to ST. I actually consider 1 better in some ways.
samsho2 shall always remain the best regardless. although special is good as well; if only samsho5sp had the same mechanics as samsho2 it would have been the Best in all of snk games (well besides last series that is)