I was 8 or 9 y/o when SS2 came out and I probably didnât have a console to use it for, if it even was available.
Iâm playing anthology these days and I really got stuck at SSVI.
Too much stuff there for me to go back in time to SS2.
I really like SSVI, is there a major difference worth playing SS2 for?
Part 6 is already overwhelming enough I think.
The controls had SS 2 in mind so if theyâre bad, then blame SS 2. I honestly canât stand having to press two buttons just for a regular slash. SS 3 to 4 had the control scheme just right, as evidenced by them going back to it for 6. And as far as how the two games control overall, SS 3 and up doesnât feel like Iâm playing underwater. Every move comes out when I want it to.
I donât know what gimmicky systems youâre talking about but if itâs null state, then it was perfect for a game like that. It was a comeback mechanic that actually used a bit of brain power to use, unlike SS 2 where just slashing someone at the right time would take 60% of their life AND dizzy them, which was just stupid.
And SS pacing has always been the same. Slow.
SS 3 and up decided to make the game more serious too. SS 2 was a very goofy game in terms of looks and dialogue. A much needed change because I donât want to see a SS that looks and plays like SF4, currently the most goofy game on the market.
@Son of a Gun: There is no reason to go back to 2 when youâve played and liked 6. Mostly everything 2 does well is in 6 too and done 100 times better. The only thing 2 has over 6 is atmosphere.
Wow. Way to prove to everyone here youâve never played the rest of the series.
Honestly, I was going to discuss everything wrong with what you said but youâre so off the mark I canât find the will to bother anymore.
Whatâs this about 60% life and a dizzy off one slash? Does anyone halfway competent ever get hit with that? You have to mess up BAD to get hit like that. Itâs like getting hit with Guileâs 4-hit sonic boom touch of death combo in Street Fighter II: itâll never happen in a real match.
I do agree that the null state is very cool and that two buttons for a hard attack is lame, though.
Maybe itâs just a question of taste, but I canât even play Samurai Shodown VI. It doesnât appeal to me at all.
That was one of the STUPIDEST things Iâve heard in a whileâŚThatâs like saying âNo one should be hit by a jumping fierce or roundhouseâ. Getting hit by a hard slash is easier than you think in SS2. Hell, a lot of the time, you donât even need hard slash to get someone dizzy in a few hits.
I like how 2 buttons for a hard attack is lame in SS5sp, but is ok in SS2 
This was my first thought.
Anyways i seem to recall 2 being absoutely controlled by ukyo. Still a fun game, and something iâll probably need to find a way to run(I actually own a copy of the PC version) but I prefered 5sp. Iâd probably put it a little above IV.
and people now days cry/cried about sagat and ryu when ukyo was the truth.
You not only have to get hit by a hard slash, but counter-hitted out of specific attacks like the early parts of a special move to get the 60% damage. Random hard slashes donât do 60% damage and they sure donât dizzy in one hit. Get hit with a hard slash while in a neutral position. You probably will only take about 20-30% damage. (MAYBE 40%, for some characters.) Hard slash a dizzied opponent. Youâll NEVER get a bunch of damage. There is a rhyme and reason to how it works. And if you take that hard slash, this is one of the easiest games in the world to turtle in. You can just play it safe for a little while and youâre very safe from stun damage. Almost every characterâs hard slash is too slow to be useful in most situations, too.
I say again, if you take 60% damage and get stunned in one hit in Samurai Shodown II, itâs because you messed up bad and paid the price. And yeah, in Street Fighter II at least, getting hit by a jumping fierce or roundhouse is an indicator that you messed up badly. These old games had high damage because they wanted you to pay when you messed up. Itâs fine to not like it, but arguing that this stuff happens in real matches between able players is just silly.
Who said anything about two button hard slashes being good in Samurai Shodown II but bad in V Special?
People blinded by nostalgia earlier in this thread.
I mean, its really easy to pick out who actually played the games and whoâs just jumping on the SSII bandwagon. Not saying that people canât like SSII more or anything (although I honestly canât see how unless you are a huge fan of the characters that didnât make it to SS0) but despite the changes made to the later games, the core system has always been present.
You donât have to be hit with a counter hit, son. Try fucking up the triple slice with Genjuro, thatâs NOT a counter hit at all. Better yet, try just JUMPING at a raged Sieger, theyâll instinctively close HS you on the way down and damn near dizzy/kill you. Donât tell me you shouldnât jump in this game because that would automatically make this game even more redundant.
You are talking about AFTER the dizzy, but what you fail to realize is that the dizzy is uncalled for after the person has already been treated to half+ of their life stripped away. It shouldnât happen in the first place.
And Iâm pretty certain you have no idea what youâre talking about on the SF2 front. Not only can a good Guile hit you with a jumping fierce or roundhouse into that one combo, but it can be done with ANY jumping attack, not just a fierce or roundhouse. All he would have to do is modify the combo by just a little. Trust me, I played him in SF 2/Championship Edition and got into real life fights over that particular setup.
Why donât you give me, and some other people, some reasons to play SS2 over 5sp and 6. Iâm all ears.
I would say that bald people favour SS2 over SS5sp, because SS2 has 5 bald characters (1/3 of the cast), but then SS6 has whole 7 bald characters
Am i the only one that finds disturbing how some people only talk about one series - ever? The next level would be people that have a character in their avatars and only talk about said character.
SRK seems to be filled with both kind of psychos, which is just disturbing.
MC187
57
you know whats even funnier, some people here think that if you like ss2 you must not have played ss games after 4. some just dont get it, when you play a game and its soo shit you give up on it in 1 or 2 days in hope to forget EVERYTHING bout said game. this is basically the story for any SS game after 4, their all shit. some like it, but then again some like a dick up their ass as well. whichever is your cup of tea, enjoy it. for me, ss is a dead series. theres a reason why it went from a game played by millions to a game played by, 100 people worldwide?
Carmen
58
Black Shroud is one of the best SS5sp players I played on GGPO, Iâd be curious to see what his opinion is on this topic 
Black Shroud is good at staying neutral. Heh.
You take extra damage while jumping, and while recovering from special attacks. In Samurai Shodown 2 those are counter attacks. Donât jump at Seiger when heâs raged, unless youâre going to do a move that beats his close fierce. If you do that, you made a huge error in judgement and deserve every bit of damage you get, including the follow-up to the dizzy. Instead of crying about how unfair it is, you should try getting better at the game.
And not to crap this thread up with SF2 stuff, but no, if youâre any good at the game, Guile is never going to hit you with a jumping attack, unless youâre already dizzied. His jumping attacks can usually be defeated by normals, and his jump is so slow that if you donât think you can beat his attack, you have all the time in the world to just block. But enough about SF2.
Shishioh, you know what? Donât play Samurai Shodown 2. Under no circumstances should you play Samurai Shodown 2. You donât like it. Play a game you like. I donât want to convince you to like Samurai Shodown 2. The people who do play it play it because they like it better than the others. I like the fact that if my opponent makes a completely idiotic mistake, I can do crazy damage to him. Samurai Shodown 1 and 2 took risk-vs-reward to its pinnacle. Some people like that. If you donât like it, fine, but why does it bother you so much that other people enjoy it?
TLDRâŚSo I picked the most relevant part of it out.
Because SS2 fanboys always come into a SS thread and fuck it up for everyone with their retarded delusions of superiority over other SS fans. Case fucking closed.
We didnât have any of that shit before they rolled up into the other thread with that mess.
Until then, Iâll just keep punching holes in the game.
Actually BS has a pretty clear opinion on the subject, but I donât know howâd he feel about it if I came out and said it. You should be able to figure it out based on his comments in other threads, though.
Yeah, man.
SS1/2 are the only SSes that have that type of gameplay. Yup. Why canât you just admit those are the only Samurai Spirits games youâve ever played? We all know it by now, so just admit you donât know what youâre talking about.
I like that too:
[media=youtube]NmFDtMw2Ee0[/media]
See the video above
While i love moments like that i wouldnât say thatâs all that common. Or rather at the very least it depends heavily on what characters are invovled. HanzoâŚnot so much, kusregadoâŚoh yeah.