Maybe I meant to counterpoke it with cr.LP buffer. After playing more roses, so long as she doesn’t do her AA at the wrong time, you can’t really jump in. I’m trying to keep my ground game more solid anyways. Relying on jump-ins isn’t what I want to be doing and definitely not trying to see U2 as I jump then AA Soul Throw into Rose 50/50s. >.<
Vs. rose you cant really outfootsie her hk, the best way is focus dash c.mk (maybe st.lk)
You can’t outfootsie fail-long no one can… take you time and space yourself outside of lp.rekka if he does lp.rekka punish him with st.lk or c.mk xx shouoken or (lk xx shunpu)
if he does mp or hp.rekka you punish the first hit with st.lp, c.mk xx shouoken or st.lk xx shouoken / ex.shunpu
and if he does 1, 2, 3 (deep) punish the second hit with cl.st.hp get CH dmg combo
1, 2 (from afar) st.lk xx. or c.mk xx shouoken
cleanly kill chicken wing with c.hp and ~os jumpins with cl.hp/c.hp/st.hk(would prolly work aswell)
if he does a regular chicken wing on block and always presses buttons afterwards he can not do that
after a chicken wing on block he is -frames and you can do cr.hp~os tech (lk, lp, mp, hp) at the same time xx ex.shunpu he will get fucked up (unless he goes rago dp or ultra)
Against rose, option select st. HK to beat all her reversal options. Use ex. DP to blowup their one frame cr. Lk, cr. Mp link if they use it when you’re blocking. Don’t focus against rose, it’s very dangerous. Try to punish her soul spiral with st. Lp, cr. Mp, hp dp; however a good rose player will space them properly so it’s safe.
Against fei long, option select st. Hp to beat all his reverse options.
Don’t rely on tatsu pressure since the opponent can dp you in between your attack and tatsu. Incorporate both frame traps and tatsu pressure into your game. Example: cr. Lp, cr. Mp (frame trap) xx Lk tatsu. (if the opponent blocks the cr. Mp or what ever frame trap I use, I block instead of going into the tatsu to see what they’ll do. I usually incorporate tatsu pressure later into the match).
You can option select your hit confirm with a st. HK to catch back dashes (sakura’s sweep doesn’t reach far enough for lots of the cast). Example: cr. Lk, St. Lp + st. HK, cr. Mp xx dp
If the opponent blocks or gets hit, the St. Lp comes out. If they backdash, the St. HK comes out and catches them.
A good fei long player is hard for any character, but don’t be afraid of him. Rush him down and score a knockdown, you can stuff all of his reversals with your safe jump and option select. He has to respect you.
I haven’t really incorporated option selecting into my game but it’s something I will probably practice on tonight. Respect is really the keyword he because he’ll counter poke me into it hits and rekka me into the corner. Once sakura is in the corner, it’s virtually impossible to get out since fei has amazing pokes/pressure and a dp that’ll make you think twice about jumping.
also, it looks like I’ll be at CEO (with that same fei player)
jump tatsu just to get out. Fei can dash rekka you into the other corner if he knows about it though but its a joker up the sleeves that might work so you aint left sandbagging in the corner
What Funkie said, roflcopter out of there. Also if you have 3 bars, just do it…
And sounds good, I look forward to playing you at CEO!
Yeah all of these are still good. I actually love playing the Bison matchup, it’s a lot of fun.
Do the HP dp empty jump, lk tatsu when you land. Its godlike. Meaty lk tatsu is also a very good thing to throw out on Bison’s wake up.
If you are close to the corner or at the corner end your combo in ex tatsu, otoshi 3x. Then lk tatsu when you land (this removes Bison’s charge and puts him back in the corner), then you can mix up from there. I usually do another lk tatsu on his wakeup
Option select EX tatsu on jump in’s to catch teleports, you can also option select jump back HK which is described in the OP.
I’ll be honest, that is the most clever thing I’ve read today. I mean it’s so simple but I guess I’ve been getting used doing two otoshi’s and then fireballing for mix-up but on charge characters it makes no sense to do that, instead do 3 and lk.tatsu to the otherside so they lose their charge.
you sir, are a genius although I’m sure the more vetted sakura players know that.
Watch that video of him vs. AVG Porter a bunch, Chris has tendencies just like everyone else. He likes to jump, just hold your ground with cr.hp…and stop pressing buttons randomly when he has 3 bars.
I just started playing competitively, I’m still scrub material though. Once I surpass this 2600 pp threshold I’ll know that I’ve improved somewhat.
I’ve been watching it all morning, I messaged freesalt (porter) earlier on xbl, he didn’t say much he just wanted to know which tourney it was going to be at. I’ve played porter a few times too, he’s pretty much handed me my ass on a silver platter but there were some close ones. Between the porter and chris match, I honestly think porter had it…when he dropped the st.lk xx shouoken that first or second round I’m sure it messed with his head.
I’m honestly more worried about playing against zeus’ vega.
although what I’ve been doing now is when I’m close enough to the corner I can do ex.tatsu , otoshi x2 dash in once I land and lk.tatsu on to other side so they lose their back-fwd charge. Too bad boxer’s are always down charging.