Sakura Q&A: Ask simple questions here!

Any tips for getting lk. tatsu links to work?
I mean like the stuff that you’ll see at 3:29 here: [media=youtube]Mq3Tpy8bFdU]YouTube - SSF4 - The Best of Uryo [Sakura[/media]

There’s a lot to be learned from Uryo about making your links as easy as you can. Uryo avoids most 1f links, looking at his fight with cammy, he doesn’t do a single 1f link. Most of the tatsu loops he does are all 2f links, notice how you won’t find him starting a tatsu loop with cs.hp, that’s because it pushes back so far that your only good damage option is a 1f link.

In general though, learn to plink, and work at the timing.

Hi guys,
at wake up, i try to make a backdash to avoid throw but i oftenly get throwed…my question is :
do i miss the execution of the backdash or the throw hit the poor backdash of Sakura ?

I also notice something about the os tech thrw of Sakura…i play Boxer too and i think with the man, it is more is easy to unthrow with the os tech (downback lp+lk) than with Sakura. Is it in my head or what ?
Also, a Hakan told me it was difficult to unthrow Sakura !
Does the timing is different with all the characters ?!

You’re probably dashing late, that’s often the case when I get 360’d. As for tech timing, its the same for every character except vs Gouken’s back throw. The only difference character by character is the framedata of their c.lk, which will come out if you’re early or if they don’t throw or attack.

I’m not aware that you can tech on the startup frames of moves (which would literally be a kara-tech), but if you CAN then the reason it may “seem” easier is because Balrog’s crouching light kick is 4 frame startup and Sakura’s is 3 frame startup.

You can’t tech a throw if you have a move out, so the fact that Sakura’s short comes out so fast would be her own undoing in that department.

BUT. I am relatively certain that you can’t tech even on the startup frames of your move, so it’s just a mental thing really. It may seem easier for you as Boxer because Boxer’s hitbox gets deceptively tiny when he crouches so people have to walk much closer to you in order to throw you, and when you crouch tech you hit them much easier because they are going through that process. While Sakura is pretty skinny, she’s still relatively easy to throw without people going “Mang I threw how did she not get thrown” (which happens a lot when people play Balrog, Blanka, Akuma, etc).

Tech timing is always the same for every character. Throws have a total of 10 frames, 3 frame startup and a 7-frame tech window for the opponent. If the opponent doesn’t tech during those 7-frames, they get thrown. The only throw that this doesn’t apply to is Gouken’s back throw, which comes out in 5 frames and has a larger tech window (probably somewhere around 11-12 frames).

How many licks does it take to get to the tootsie roll center of a Tootsie Pop?

Thank you guys ! Now i definitly know it is in my head so no excuse, i have to delay a little bit my tech throw !
Sakura for the win :slight_smile:

on wake up vs chun li’s df+hk, the cross up flippy kick… is it possible to c.hp or s.hp and beat it consistently? Cuz I’ve done it a few times, but other times when I try it, it doesn’t work out so well…

Well it obviously depends how meaty she does it. CS.hp and s.hp have 4 and 3 frames of startup and no invincibility. So she’s got a 3/4 frame gap on your wake up, but Chun players usually do it quite late because they’re so used to using it to stuff reversal shoryukens which is why there’s normally time for c.hp to at least trade. Maybe I should start using cs.hp cause it’s one frame faster, I’m just not used to the ranges of when to get cs.hp and f.hp.

Chun can safejump with df+hk after a sweep, so she can do it extremely meaty.
You have to judge the timing of her df+hk and decide if you can c.hp or not.

How do I punish Blanka’s ball and Honda’s headbutt other than hadoken (which has too many recovery frames)? These two are my universal worst matchups. I can’t even beat Blanka with my alt, Balrog.

Universal way to stop Blanka Balls is mash jab as he’s coming at you. This also stops most shenanigans if he tries short ball into throw. Might lose to electricity, but I doubt it.

I am new to SF (yeah…first fighting game I’ve ever owned, probably won’t get a stick as I’ve never used a joystick in my life. Use a fight pad instead), so if this is an noobish problem, there’s your answer.

I’m having trouble with Seth, albeit the only perfects I’ve gotten are off of Seths but I figure that’s because they have even more buns health and the players weren’t that good. The good Seths seem to just enjoy tap dancing all over Sakura’s head and I really can’t stop them unless they drop a combo which throws me off, since I play aggressively and having to constantly be on the defensive is foreign to me.

Also he has those special throws, so I can’t tech them. Is the answer to playing consistently against a Seth being patient and punishing or is there a way I can just rush him to death?

Also, yes I know I need to learn different tactics with Sakura but…yeah I just got this game like 3 weeks ago and most of that was in the training room, this weekend was the first time I went online, so I didn’t really need the tactics there.

Hey guys I’ve been fooling around with meaty lv3 fireballs and half of the time it works and I seem to be safe the other half it doesn’t. What’s the most effect setup for meaty lv3 fireballs? Is it somewhat character specific cuz I’m really missing those on certain characters.

u got to learn when to be patient against seth, usually when he is full screen cause he will jump up and throw long arms, or sonic boom to bait u to do an hadouken then jump in. u just gotta slowly push him to the corner and wait for a desperate teleport or wall jump. once u get in u still have to be careful because he has a shoryuken and a grab to use as reversals. and seths tend to use their reversals a lot. but besides the match lessons welcome to the wonderful world of sakura, its a love hate relationship by the way lol

Right now you can’t really do much to punish blanka balls only way I know to punish is to block it standing then lp.shouken. But even that isn’t guaranteed I’ve had many instances where it just whiffs, I think it’s cause the timing is really strict. Best thing to do now is wait for the arcade edition cause apparently the distance on where Blanka lands has been halved XD

Usually you do the meaty lvl 3 hadoken mixup when you get the chance to do an otoshi smash. Also do 2 smashes instead of 3 then after that it depends on where you land, if you’re in the corner a simple backdash will be the right amount of space for a meaty lvl 3 hado to land, if you land mid screen you gotta walk up a little bit for the meaty lvl 3 hado to connect. After that it’s all a matter of mixups you can either walk up throw, cr.lk, overhead, block etc.

I’m just wondering how many players here use her option selects I’ve looked at some thread and saw a few and was wondering if they’re worth adding into my game. The only one I ever really used was the cr.lk+lp+hp option select for grabs/divekicks…

Like I’ve said before, it depends on what range you block the Blanka ball, since how far Blanka is going to recoil depends on what angle he was facing when you blocked him. I think if his head is towards you when you block you get to punish him, but if his ass is towards you the lp sho will whiff/get blocked.

I’ve tried using the Abel OS, but I always screwed up the jump input, pretty sure I’m just holding it too long.

Anyway, skatan, you were saying Sakura beats Fei. How? I’m not being facitious, I honestly want to know where I’m getting that matchup wrong. I’d assume the idea would be to score a knockdown to get inside his pokes, but a lot of his normals make that very difficult. There any tricks or strats I’m not taking advantage of?

  • Her footsies are better than his, he can’t cheap his way in on her.
  • lp rekka is punishable with st.lp, c.mk x hp sho
  • 2x rekka is punishable with c.mk x hp sho -always-
  • Her safejump okizeme is better than his, and she’s as good as him on taking people to the corner.
  • It’s important to be able to do the c.mk x hp sho x fadc combo in this matchup.
  • She has a fast focus to release in between rekkas, and he can’t break it with CW ever, and it leads to good damage and a good situation afterward.

Oh really? I’ve always been told to not bother using focus attacks on fei longs cause of the many ways he can break them but I guess I’ll start to use them every now and then against him. Thanks