Sakura Q&A: Ask simple questions here!

.f, lp+lk+MK or .f lp+lk+fp. Sorry my last post said fierce kick but that’s incorrect.

I pretty much sat in training one day after I saw Ken’s and tried all the chars. If your in training I use the floor and its lines as references. She moves about a block or two which is perfect once your out of jab or .lk range.

What do you mean by blocks? Training Area squares? As far as I can tell it increases her throw range from .9 to approximately .92. Doesn’t seem very useful.

I took it into training mode and the best I got was lk~lp kara throw. Uryo seems to use the lp to kara throw, but I don’t know why.

About Sakura’s b&b, why do players use s.LP to c.MK xx Sho? Is there any hidden advantage to this?

One other question about Sakura’s Otoshi in the corner after an ex tatsu, some players do 2 punches then backdash and charge a hadouken, does the strength of the otoshi matter in this set-up? And are all strength otoshi hits untechable knockdowns?

Standing light punch gives +7 while crouching only gives like +5 iirc. Standing jab to cr.mk is a 3 frame link while cr.jab to cr.mk is a 1 framer iirc. So it’s heaps easier if you can get it in.

So played a bit with her tiny kara throw and you can get it to come out with lp,mp, lk and fp. It is a terribly short gain but hey I’ll take what I can get.

That isn’t the BnB that is a hit confirm combo. The BnB is j.hk>s.hp xx lk tatsu>c.hp xx ex tatsu> j.hk/otoshi

We do two hits in the corner because Sabre realised that the 3rd hit puts us in the corner. So its only worth going for the 3rd hit for the KO or if you are really close to stunning them. We have enough time to charge a fireball and jump in after that or combo off of that if it hits. At the least it puts them in block stun on wake up while in the corner unless they ex reversal or ultra out of it. You don’t have to charge a fireball but there is enough time to setup whatever mix up you want in this situation.

Well not true you can do 3 hits and still keep them on the corner.

Is it guaranteed? I noticed that the 3rd isnt consistent and I sometimes end up in the corner? Is there a certain way your doing it?

yeah you have to wait a bit to hit the third hit. Instead of hitting the 3 hits as fast as you can , if you hit them with patience they will end up in the corner.

Sweet I’m gonna give it a go once I get home.

Hey does anyone hado fadc U1 at all. I think right now its my favorite thing in the world. I’m really close to being able to get it out after any combo ending in ex shunpu. Is it practical in a match though?

Well it’s nice and maybe it’s a nice way to punish if you are far from your opponent but i don’t advice you to do that all the time the damage is not that great.

Anyway try this combo I learned last week it’s nice to watch, focus attack and when the opponent is about to hit the floor do a shuouken>FADC> Ultra 2.

Thats sounds pretty slick. I guess I’ll save the other for showboating in training :smiley:

@ Crhustle to be honest I can’t explain but it seems I was wrong you could only do 2 hits in the corner.

Thanks for the update.

Btw did you tried that combo I told you?

i saw uryo use a late j.hk -> ultra 1, personally,i loved it. its such a huge gamble, especially because i have a slow reaction.

If it’s off a dizzy why not. But imo do it off jumping fierce, I seem to be able to pull it out later.

Yeah I was my boys last night and got in both U2 :smiley:

crouching jab gives +6 frames, making the c.mk link a 2-frame link. Which means there’s no reason one shouldn’t learn it, it’s mad easy.