Sakura Q&A: Ask simple questions here!

well chuns usually tend to sweep often, my experiance, FA -> bnb helps here.

On chun u have to get that one first knock down. her anti air is crap so she it is easy to keep up pressure.

If she keeps away do the same.
(i mean just because sakura is a rush down character doesn’t mean u have to take the initative ;))
works well, cause most times they expect sakura to rush(+React punish)

so staying defensive trying to get a slight life lead is enough to stop them turtling :slight_smile:
ex otoshi always helps to punish/get in.

when u lead it usually gets easier anyway.

Well playing footsies against Chun usually ends for me in eating pokes 8/
(not in the corner though, if u can corner her u have already won 50% of the game)

Chun has i think the best backdash in the game, gets her out of many things. so attack meaty+OS into something else.

Thanks for the advice! I’ll try getting Chun to come to me and see if that helps my matchup any.

Chun is a generally boring match where you lack the tools to fight in any interesting way. I don’t know who thought it was fun.

can u option select tech with other buttons then lp+lk?

i.e teching works with KKK+LP but it will give cr.hk due to priority if you are not thrown same for PPP+LK

yeah u can

Destin, Sabre, Obey, you guys got any tips against guile?

So what’s her bread and butter guys?

I couldn’t really find it (unless I’m completely blind).

Nothing fancy, I like to keep it simple.

Should everything be comboed into ex tatsu, or do I end combos in dp?

Right now I do whatever into lk tatsu, s.LK, FP srk.

If I can connect an ex tatsu and I have U2 I go for U2.

;p

Chibi, this is a pretty nice vid of sak’s BnB’s from vanilla. [media=youtube]TJCE9J9gAME[/media]

Alot of them still work in Super and can be tweaked for more dmg.

Hi guys, few questions.

Can you explain to me:

  1. What is a frame trap exactly?
  2. What is sakura’s s.lp frame trap and how do you do it/what is it useful for
  3. Does sakura have any other frame traps?

Thanks advance for your help.

Thanks, this will be a huge help.

:slight_smile:

I’m not so good at describing technical stuff but I’ll give it a go:

  1. A frame trap basically allows you to attack where your attack will stuff any attack your opponent tries after they come out of stun.
  2. Basically it’s s.LP walk a tiny bit forward s.LP, it’s +4 on block so leaving a small gap between two s.LP won’t keep your opponent in block stun but allows for your second attack to have frame advantage over any response your opponent may try.
  3. EX Shunpuu on block is +4, so s.LK immediately after makes for a good frame trap methinks.

thanks Sugami for your time and help :slight_smile:

hey guys sorry to be asking this here, but I need some advise on Sakura’s 15th Trail.
CH.LK
CH.LP
CH.LK
EX.Shunpukyaku
Shinku Hadoken
I seem to be having problems hitting the EX.Shunpukyaku after the last crouching LK. Any tips on this?
In stead of the EX.Shunpukyaku i get a standing LK. or if i delay the EX.Shunpukyaku it will come out but combo in.
any and all help will be greatly appreciated.

practise
CH.LK
EX.Shunpukyaku

if that works i don’t see a problem why it should work

from Wiki:
Linked Attacks

Link attacks, are attacks that combo in succession without any form of cancelling. Link combos are possible when frame advantage from a leading move matches or exceeds that of the move to be linked.

A common example of a link combo is Ryu c.LP, c.HP. Ryu must wait for his c.LP to finish completely before activating c.HP. C.HP must also be performed quickly enough after c.LP finishes such that c.HP makes contact with Ryu’s opponent before the frame advantage Ryu receives from his c.LP’s high hitstun wears off.

Linked attacks, unlike rapid-fire chained attacks, can be special or super cancelled as normal.
Rapid Fire Attacks/Chains

Rapid Fire Attacks are attacks cancel repeatedly into each other. rapid fire Chains are possible from multiple rapid fire attacks. For example, c.LP xx c.LP xx c.LP is a common 3 hit rapid fire chain combo with Ryu, as well as any cahracter whose c.LP is a rapid fire attack.

It is important to note, that rapid fire chained attacks in Street Fighter 4 LOSE the ability be special or super cancelled. Hence, with Balrog, c.LP xx c.LP xx Headbutt is impossible, as the 2nd c.LP was rapid fire cancelled and therefore not special cancellable. However, c.LP, c.LP xx Headbutt, works everytime if Balrog WAITS for the initial c.LP to finish rather than cancelling it.

In SF4 (and all other games to this point?), all rapid-fire attacks are LP and LK grounded normal attacks.

Just a quick question on Sakura’s 23rd trial. It’s not really a problem with the links i’m just wondering at what hit do i FADC the EX Shouken?

Doesn’t matter as long as it’s before the 4th, easiest to do on the 3rd.

Anyone got tips on jumping in with her? I can get into shoto’s every now and then, but I came across this one ryu player who kept using c.hp as an anti air. It kept getting me and I couldn’t get in…

Cross-ups should beat c.HP most of the time.

Hello there,

On a joystick how do you go about with your fingers in doing HP -> Ex Tatsu.
I always get my fingers tangled tapping the HPunch button and then suddenly having to shift my 3rd and 4th finger down to the MK + HK.
Is there a more efficient faster way?

Thanks

Don’t think so, that’s how I do it :rofl: I naturally rest my thumb and 3 fingers on LK, LP, MP and HP respectively.